Can you use the 3DS/2DS as a head tracking system?

Discussion in '3DS - Console, Accessories and Hardware' started by Mr Chomp, Jan 6, 2016.

  1. Mr Chomp
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    Mr Chomp Member

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    Is it possible to use the 3DS/2DS to track head movements and relay them into a game, for example FSX (Flight Simulator X)?

    I do not want to buy a TrackIR5 due to its hefty price tag.
     
  2. Azure_Kytia

    Azure_Kytia Advanced Member

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    Well, I mean... It has a 3-axis gyroscope and accelerometer.

    If there isn't one already, it should be possible to make a homebrew that initialises and sends gyro information to a computer on the local network.

    EDIT: Speaking too soon, I'm not entirely sure we can use them yet...
     
    Last edited by Azure_Kytia, Jan 6, 2016
  3. Mr Chomp
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    Mr Chomp Member

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    So people do not yet have direct access to the gyroscope and accelerometer?
     
  4. Azure_Kytia

    Azure_Kytia Advanced Member

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    I've done a little digging around, and it appears as though it IS available via libctru.
    As for it being available as a Homebrew application right now, I'm not sure, but it is implementable. If nobody chimes in with an application that does it, I might take a crack at it.

    Source: https://smealum.github.io/ctrulib/structangularRate.html
     
  5. Mr Chomp
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    Mr Chomp Member

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    Thank you! Sadly I would not have a clue what I am doing. I only have moderate experience with VB.net and a little bit in C#.
     
  6. logg

    logg GBAtemp Regular

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    I think there's a head tracking demo included in the homebrew starter pack.
     
  7. Mr Chomp
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    Mr Chomp Member

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    Yeah there is unfortunately i do not have the New 3ds.