Hacking Can you Dump gba rom onto slot 2

villa_bryan

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I bought my girlfriend a fire linker card.

i want to dump the gba rom on my cyclo onto the fire linker on my ds. can it be done?

if not where can i get sp link?
 

ryuku32

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I wrote a program for NDS that'll write a single ROM to the Fire Linker. If you ever got SPLINK to write a multi-boot menu then I'd love to get a full 16MB dump of it to be able to find out the routines used to bankswitch to allow multiple ROMs within my writing software...

I'm at work right now, and the program is rather unpolished right now, but I can post a build of gbaldr that'll work tonight after I remove the SRAM things it does (no bankswitching = no SRAM for gbaldr to use for itself...)
 

ryuku32

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Yeah you'd dump it like a normal cart. Any number of games will do fine as long as it has start-up menu ... I'd appreciate it.

edit: hold 'R' when starting that gbaldr, it should write out a file.
edit2: i got a test dump done already now. thks though.
 

ryuku32

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version 3

fixed a delay when writing SRAM to file. autosave is set to false, can use gbaldr.ini to turn it back on.

Code:
[settings]
autosaves  = true; whether when flashing a new game the previous save will be backed up - default is false
 

chuckstudios

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version 3

fixed a delay when writing SRAM to file. autosave is set to false, can use gbaldr.ini to turn it back on.

Code:
[settings]
autosaves  = true; whether when flashing a new game the previous save will be backed up - default is false

I declare GPLv2. I'd like to add this to NDStation.
 

ryuku32

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I declare GPLv2. I'd like to add this to NDStation.

That's fine. The main and informative thread is on gbadev.
I'm a noob programmer so it's nothing like what I'd like. There MAY be 4MB of RAM onboard but haven't found a way to access it so it's all NOR writing...

gbaldr-szcard v3 source

Can't do much from scratch for GBA, I also got gbamenu from tftpds for loading up to 4 roms using the 256K of SRAM in 4 64K blocks. That was simply from changing the Visoly access stuff to those on the gbadev thread, removing it's sram routines and just using an sram_bank(itemcnt), blah blah... if ya want it too i'll try separating it from tftpds and getting it rar'd up and online.

i actually thought of NDStation... it never did work on my 3in1... maybe it's b/c my slot1 is DS-X?

edit: if ya just need the read/write stuff you can try the quick test code. but maybe i haven't messed with it in a few days so the gbaldr source would be better?
smile.gif
they're actually still in the 3in1.c file. i didn't bother leaving 3in1 support in, prolly should've but it was all quick hacks. maybe one-day a fully polished multi-card program will be produced... is there any demand tho?
edit2: just though about the eraseSector in the test, it doesn't erase the last 4k right because it should be address == 0 or address == FF0000
 

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Izotov

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sadly the member @ryuku32 is no longer active since 2015....
however i will tag @chuckstudios maybe he still has a backup of the file...

i searched and all i could find was: http://gamebrew.org/wiki/GBALdr
probably not what you are looking for hope i could help you somehow
I found facebook of author, and he reupload archive
This is pathed version of GBAldr special only for Fire Linker (SZcard), not for 3in1 ez
http://scottn.us/2007/10/gbaldrszcard-patch-version-4/
 

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