Sharing Game Cards
Transfer the gro0:app/TITLE_ID folder and its content to ux0:app/TITLE_ID or to your computer and save the fake license (ux0:nonpdrm/license/app/TITLE_ID/6488b73b912a753a492e2714e9b38bc7.rif) as TITLE_ID/sce_sys/package/work.bin.
For faster transfers you can mount the Game Card over USB. To do so, open VitaShell (See the Software Requirements section of this documentation), press the START button of your PS Vita, in the Main settings menu, select Game Card next to the USB device option and press START once again to close the settings tab.
Now connect your PS Vita to your computer over USB and press the SELECT button.
Note: Mounting Game Cards over USB does not work on PlayStation TV or PlayStation Vita TV devices.
Sharing Additional Content
You may share any additonal content across devices from ux0:addcont/TITLE_ID/DLC_FOLDER or, on selected card games, from grw0:addcont/TITLE_ID/DLC_FOLDER
To do so, copy the fake license ux0:nonpdrm/license/addcont/TITLE_ID/DLC_FOLDER/6488b73b912a753a492e2714e9b38bc7.rif to ux0:license/addcont/TITLE_ID/DLC_FOLDER/6488b73b912a753a492e2714e9b38bc7.rif.
Sharing Game Updates
While you may simply copy the content of ux0:Patch/TITLE_ID or grw0:Patch/TITLE_ID (in the case of selected card titles), game updates can be downloaded and installed directly from the PlayStation Network (unless the newest update is not compatible on 3.60-3.68).
I transfered the save file folder from the backed up bubble of the physical God of War game that I saved with CMA a while back, to the newly ripped Title_ID folder. The game plays, but it shows that there is no save file at all.
Well I did what you said, I transfered the savedata folder from the original, bubble that was created by the physical game that I had backed up, to the directory you told me to transfer it to.
When I loaded the game up, and tried to load the save file, it showed that there were no save files at all.
Then I transfered the savedata folder to the Title_ID folder in that same directory but it is giving me the same issue.
Then I transferred the contents of the savedata folder (savedata.psvimg, savedata.psvinf, savedata.psvmd) to the Title_ID folder, and still... the same problem. No save data when I load the game up.
Then I transferred the contents of the savedata folder (savedata.psvimg, savedata.psvinf, savedata.psvmd) to the Title_ID folder, and still... the same problem. No save data when I load the game up.
oh jeez, that's the issue, you're transferring the cma backup image of the savedata and not the savedata itself(which is what i thought you were doing, my bad)
you're gonna have to unpack it by either, using cma to transfer it back to the vita, or, using psvimgtools to unpack it on your pc and then transfer it to the vita.
Since I finally got someone to answer some questiosn... Can I bug you some more?
My SD2Vita already arrived, but my 128gb MicroSD card will take a few days. Right now, I'm just installing stuff into my official Sony 16 gb mem card, but obviously, I want to transfer everything to the SD2Vita when it gets here. Is it as simple as copy pasting? What is the process?
either you use psvimgtools or you transfer them to the vita the "normal" way and back them up with vitashell or that savemgr homebrew. again, it's up to you.
as for sd2vita, i'm not sure as i'm using a psvsd and the process might not be the same for both. you better look up a guide to be sure.
but if it's the same: you basically format the sd on your pc, then let the vita format it again and then you can copy everything over.
My SD2Vita already arrived, but my 128gb MicroSD card will take a few days. Right now, I'm just installing stuff into my official Sony 16 gb mem card, but obviously, I want to transfer everything to the SD2Vita when it gets here. Is it as simple as copy pasting? What is the process?
1. Get StorageMgr. Use this instead of gamesd.skprx.
2. If you are using ux0:tai\config.txt, copy and paste it to ur0:tai along with any skprx drivers (and any other files) in your ux0:tai folder. Delete gamesd.skprx. Delete the ux0:tai folder entirely. Edit your config.txt in ur0 so any lines for drivers you moved to ur0:tai say ur0 instead of ux0. (Example: change "ux0:tai\gamesd.skprx" to "ur0:tai\storagemgr.skprx" and "ux0:tai\nonpdrm.skprx" to "ur0:tai\nonpdrm.skprx".) Note: You don't want to change your Adrenaline.skprx location for example, because you won't be moving it. Only change lines for skprx files you moved into the ur0:\tai folder.
3. In ur0:tai, edit storage_config.txt so it looks like:
MCD=ux0
INT=imc0
UMA=grw0
GCD=uma0
4. Reboot
5a. If on 3.65 Enso, congrats, you did it.
5b. If on 3.67/3.68, run h-encore again to get henkaku running to make the extra storage show up. Congrats, you did it.
1. Backup everything from your Sony memory card to your PC, including hidden system files and folders. DO NOT DELETE ANYTHING YET.
2. Backup your current SD card to your PC. DO NOT DELETE ANYTHING YET.
3. Edit ur0:tai\storage_config.txt so it looks like:
MCD=uma0
INT=imc0
UMA=grw0
GCD=ux0
4. Power off the Vita completely.
5. Setup new micro SD. (Write with zzBlank.img, format to exFAT with default allocation unit size.) Copy your backup of ux0: (Sony card) including system files to the new micro SD. Install new SD in SD2Vita and insert in system.
6a. If on 3.65 Enso, boot the Vita, use FTP client or VitaShell to delete unnecessary files or folders in uma0. (Basically everything as it's all copied to the SD now.) Copy anything you were storing in the old micro SD to uma0:. Congrats, you did it.
6b. If on 3.67/3.68, the Vita will still use the Sony card for ux0 until h-encore is executed, so you'll need to be much more selective of what you delete. After running h-encore, open VitaShell and either using it or an FTP brower, you can delete any subfolders in uma0:app\, uma0:appmeta\, and uma0:addcont\ that aren't PCSG90096 (Bitter Smile/h-encore) and VitaShell. You need PCSG90096 on your Sony card to run h-encore again if your Vita ever gets powered down completely and it's always good to have a backup of VitaShell as people have reported it occasionally uninstalling itself. Leave the folder structure intact otherwise the Vita will just rebuild the database and put them back anyway if you ever do a full reboot. Copy anything you were storing in the old micro SD to uma0:. Congrats, you did it.