1. Maq47

    OP Maq47 Founder of Woolooism
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    If you want to find out what I'm talking about, then Google "TheLat" (with quotes included, second result). I am asking because it is an awesome game (a modified Pokemon Red Version, built for PC via source code, with 22801 Pokemon obtainable), and creating it would possibly breathe some life back into the Wii scene.
     
  2. Maq47

    OP Maq47 Founder of Woolooism
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    Anyone? It's easy to port, since 80% of the game files are text.
     
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  3. Wiimpathy

    Wiimpathy GBAtemp Advanced Fan
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    Yeah, gimme 2 minutes and I'll make it.

    No seriously, it's not easy to port a game. You really underestimate the task.
    Specifically here. It's using GL library which the Wii don't have. You'd have to rewrite all graphics code to GX. Same for input, filesystem access, probably the audio part etc.

    And it's not because the game itself looks simple or is only textual that the code is simple. It's like saying old 8bits games programming was easy.
    Those games were mostly coded in assembly with a lot of tricks due to the hardware limitations(and rarely a convenient click-click game engine like Unity etc.).

    In short, no. Or be very patient. Or do it yourself?:)
     
  4. Maq47

    OP Maq47 Founder of Woolooism
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    https://github.com/iyenal/gl2gx-buffer
     
  5. Wiimpathy

    Wiimpathy GBAtemp Advanced Fan
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    Great. But to my knowledge not a single wii homebrew has used this. Mostly SDL, GRRLib or GX directly.

    Just saw he started an IDE. It's very cool for PC. For consoles, it's another story. Pretty hard to have most functionalities with a simple and stable gui. There was Wii game studio too... No games came from this.
    I'm still impressed by the trailers. Better than hollywood movies.
     
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