Homebrew Can someone compile the latest build of BlargSnes, pls?

SLiV3R

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BlargSNES runs fast on the O3DS. But a couple of advantages when running on a N3DS is that sprites in SF2 and Samurai Shodown are perfect with unchecked hardware rendering. So there are 4-5 games that runs better on the n3ds. Nothing that huge. All FCEUMM3DS roms runs slow on the O3DS and perfect on the n3ds :)
 

chop22

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The last number of pushed involved switching to nihstro syntax for shaders, as well as hardware rendering changes, such as preliminary Mode 7 hardware rendering, a fix to flickering tiles, and Color 0 changes per scanline (sky and most of the background should be visible in DKC under hardware now). No official release. These were done back in May, so updated ctrulib builds may break compiling.
Strange. Even with March build of ctrulib (0.5.0) and nihstro from 06-02-15, i get the same aubio.o error
 

tj_cool

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I managed to compile the sources from June 12. I believe that's the latest?
I used the libctru that came with devkitpro. Took a while to get nihstro setup on linux due to boost.

It launches on ironhax. Don't have any ROMs to test, though.
Also, no idea how to make the .3ds/.cia so someone else will need to do that :P


EDIT: I fixed the problem with the borders. Also changed the version to 1.3b to properly distinguish them.

New links: 3DSX - CIA



Old (don't download):
 

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SLiV3R

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I managed to compile the sources from June 12. I believe that's the latest?
I used the libctru that came with devkitpro. Took a while to get nihstro setup on linux due to boost.

It launches on ironhax. Don't have any ROMs to test, though.
Also, no idea how to make the .3ds/.cia so someone else will need to do that :P

What options are there? Hardware rendering. Screen options. Anything else?
 

chop22

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I managed to compile the sources from June 12. I believe that's the latest?
I used the libctru that came with devkitpro. Took a while to get nihstro setup on linux due to boost.

It launches on ironhax. Don't have any ROMs to test, though.
Also, no idea how to make the .3ds/.cia so someone else will need to do that :P
Oh, thanks for that !
What options are there? Hardware rendering. Screen options. Anything else?
Hardware-assisted Mode7 (WIP). Didn't test it though
 
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Ratatapa

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well ALTTP still doesn't boot after login screen :(

--------------------- MERGED ---------------------------

Music is less laggy in FFIII SNES but no change to gameplay :(
 

chop22

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well ALTTP still doesn't boot after login screen :(

--------------------- MERGED ---------------------------

Music is less laggy in FFIII SNES but no change to gameplay :(

+Working background in Donkey Kong Country and Radical Rex (And other games with that problem)
 
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SLiV3R

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+Working background in Donkey Kong Country and Radical Rex (And other games with that problem)

Cool! This is the latest and best built for BlargSNES I guess. Will try it tonight. Mode7 option should speed up games with heavy Mode7 graphics. But I can't tell which ones that actually will benefit from this option. Games like f-zero are already fullspeed.

--------------------- MERGED ---------------------------

well ALTTP still doesn't boot after login screen :(

--------------------- MERGED ---------------------------

Music is less laggy in FFIII SNES but no change to gameplay :(

Did you try Mode7 option?
 
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CrashMidnick

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On O3DSXL and ironhax it runs very well !! F-zero, flashback, EWJ2 and some others are almost fullspeed, just some sound problems but thank you so much ;) ALTTP (FR) is not working but very nice improvements, I will test more games :)
 
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SLiV3R

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On O3DSXL and ironhax it runs very well !! F-zero, flashback, EWJ2 and some others are almost fullspeed, just some sound problems but thank you so much ;) ALTTP (FR) is not working and SF2 too but very nice improvements, I will test more games :)

All SF2 (and Samurai Shodown) are perfect in ninjhax 2.1 and N3DS :) make sure that you uncheck hardware rendering!
 

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