can it be done? psx rom on nintendo ds?

Discussion in 'NDS - Emulation and Homebrew' started by Shadow10, May 25, 2009.

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  1. Shadow10
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    Shadow10 Advanced Member

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    i know in order to run a emulator you needs around 2.5x the specs. but it is just an idea i'm trowing out there.

    psx
    CPU
    R3000A 32bit RISC chip @ 33.8mhz
    Clearing capacity: 30 MIPS
    Bus bandwidth: 132 Mb/sec

    Graphics
    16.7 million colors
    Resolution: 256x224 - 740x480
    Sprite/BG drawing
    Adjustable frame buffer
    No line restriction
    Unlimited CLUTs (Color Look-Up Tables)
    4,000 8x8 pixel sprites with individual scaling and rotation
    Simultaneous backgrounds (Parallax scrolling)
    360,000 polygons/sec

    Memory
    Main RAM: 2 Megabytes
    VRAM: 1 Megabyte
    Sound RAM: 512 K
    CD-ROM buffer: 32K
    Operating System ROM: 512K
    RAM cards for data save: 128K EEprom


    Nintendo ds

    CPUs: Two ARM processors, an ARM946E-S main CPU and ARM7 co-processor at clock speeds of 67 MHz and 33 MHz respectively. The ARM946E-S CPU processes gameplay mechanisms and video rendering while the ARM7TDMI processes sound output, Wi-Fi support and additionally, when in Game Boy Advance mode, processes what the other processor used to do.
    RAM: 4 MB of Mobile RAM.
    Voltage: 1.65 volts required.
    Storage: 256 kB of Serial Flash Memory.


    I'm pretty sure it cannot be done, but like i said before just throwing the idea out there.
     
  2. Joey Ravn

    Joey Ravn F*** you, Nintendo!

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    No. Seriously, no.
     
  3. granville

    granville GBAtemp Goat

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    Not possible. CD storage is an issue as well as the fact that the PS1 can actually display MORE polygons than DS supposedly.
     
  4. Lily

    Lily One Scary Lady

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    I'm going to save you some flames and trolls by saying no, and closing your topic.
     
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