i know in order to run a emulator you needs around 2.5x the specs. but it is just an idea i'm trowing out there. psx CPU R3000A 32bit RISC chip @ 33.8mhz Clearing capacity: 30 MIPS Bus bandwidth: 132 Mb/sec Graphics 16.7 million colors Resolution: 256x224 - 740x480 Sprite/BG drawing Adjustable frame buffer No line restriction Unlimited CLUTs (Color Look-Up Tables) 4,000 8x8 pixel sprites with individual scaling and rotation Simultaneous backgrounds (Parallax scrolling) 360,000 polygons/sec Memory Main RAM: 2 Megabytes VRAM: 1 Megabyte Sound RAM: 512 K CD-ROM buffer: 32K Operating System ROM: 512K RAM cards for data save: 128K EEprom Nintendo ds CPUs: Two ARM processors, an ARM946E-S main CPU and ARM7 co-processor at clock speeds of 67 MHz and 33 MHz respectively. The ARM946E-S CPU processes gameplay mechanisms and video rendering while the ARM7TDMI processes sound output, Wi-Fi support and additionally, when in Game Boy Advance mode, processes what the other processor used to do. RAM: 4 MB of Mobile RAM. Voltage: 1.65 volts required. Storage: 256 kB of Serial Flash Memory. I'm pretty sure it cannot be done, but like i said before just throwing the idea out there.