can it be done? psx rom on nintendo ds?

Discussion in 'NDS - Emulation and Homebrew' started by Shadow10, May 25, 2009.

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  1. Shadow10

    Shadow10 Advanced Member

    Feb 25, 2009
    i know in order to run a emulator you needs around 2.5x the specs. but it is just an idea i'm trowing out there.

    R3000A 32bit RISC chip @ 33.8mhz
    Clearing capacity: 30 MIPS
    Bus bandwidth: 132 Mb/sec

    16.7 million colors
    Resolution: 256x224 - 740x480
    Sprite/BG drawing
    Adjustable frame buffer
    No line restriction
    Unlimited CLUTs (Color Look-Up Tables)
    4,000 8x8 pixel sprites with individual scaling and rotation
    Simultaneous backgrounds (Parallax scrolling)
    360,000 polygons/sec

    Main RAM: 2 Megabytes
    VRAM: 1 Megabyte
    Sound RAM: 512 K
    CD-ROM buffer: 32K
    Operating System ROM: 512K
    RAM cards for data save: 128K EEprom

    Nintendo ds

    CPUs: Two ARM processors, an ARM946E-S main CPU and ARM7 co-processor at clock speeds of 67 MHz and 33 MHz respectively. The ARM946E-S CPU processes gameplay mechanisms and video rendering while the ARM7TDMI processes sound output, Wi-Fi support and additionally, when in Game Boy Advance mode, processes what the other processor used to do.
    RAM: 4 MB of Mobile RAM.
    Voltage: 1.65 volts required.
    Storage: 256 kB of Serial Flash Memory.

    I'm pretty sure it cannot be done, but like i said before just throwing the idea out there.
  2. Joey Ravn

    Joey Ravn F*** you, Nintendo!

    Aug 29, 2007
    No. Seriously, no.
  3. granville

    granville GBAtemp Goat

    Aug 24, 2007
    United States
    Orlando, Florida
    Not possible. CD storage is an issue as well as the fact that the PS1 can actually display MORE polygons than DS supposedly.
  4. Lily

    Lily One Scary Lady

    Former Staff
    Jun 18, 2004
    British Columbia
    I'm going to save you some flames and trolls by saying no, and closing your topic.
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