First time here to ask question
Situation are now I want to make my game ( which is build by ren'py game engine ) porting to switch platform.
I'm totally new to this area and don't want to contact publisher ( i'm a stubborn indie game developer )
here's what I know:
- nintendo provide visual studio template project, which allow me to build cpp project into nsp file
- I can use visual studio's linker to link some static library
I notice there are some static library that are already built using switch homebrew toolchain. ( like libpython.a etc. )
if I am able to use these static library, then I don't have to build it again ( you know, input to linker in visual studio )
I wonder if it is possible to use the homebrew static library in my visual studio nsp project ( both technically and legally )
also I'm quite curios about the homebrew build nro file, like what is it and why the homebrew team create a nro file concept instead of directly build into nsp file
thanks!
Situation are now I want to make my game ( which is build by ren'py game engine ) porting to switch platform.
I'm totally new to this area and don't want to contact publisher ( i'm a stubborn indie game developer )
here's what I know:
- nintendo provide visual studio template project, which allow me to build cpp project into nsp file
- I can use visual studio's linker to link some static library
I notice there are some static library that are already built using switch homebrew toolchain. ( like libpython.a etc. )
if I am able to use these static library, then I don't have to build it again ( you know, input to linker in visual studio )
I wonder if it is possible to use the homebrew static library in my visual studio nsp project ( both technically and legally )
also I'm quite curios about the homebrew build nro file, like what is it and why the homebrew team create a nro file concept instead of directly build into nsp file
thanks!