Can Hot Pursuit (PS3 Version) 2010 Be Made for the PS Vita?

Would You Want to See the PS3 Version of NFS Hot Pursuit (2010) on the PS Vita?


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NFSHubster

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Hello everyone,

I’m reaching out to the incredible PS Vita community and developers to ask a question that’s been on my mind lately: Can a watered-down/downgraded version of the PS3 port of Need for Speed: Hot Pursuit (2010) exist on the PS Vita (Other than the current Android Wrapper Port)?

We’ve seen some amazing ports and homebrew developments on the Vita over the years, including impressive feats like Cuphead, GTA: San Andreas, and Bully. On the official side, Need for Speed: Most Wanted (2012), developed by Criterion Games, was released on the Vita and still managed to deliver a console-like experience with fewer details and a shorter render-distance probably.This got me wondering: could Hot Pursuit 2010 be similarly ported or reimagined for the Vita?

Why Hot Pursuit 2010?

Hot Pursuit (2010) is considered one of the best titles in the Need for Speed franchise, celebrated for its exhilarating police chases and high-speed action. Developed by Criterion Games, the same studio behind Most Wanted (2012), it offered a thrilling mix of arcade racing and strategic gameplay.

While an official port never existed for the Vita, I believe the game would be a perfect fit. The PS Vita’s ability to handle fast-paced racing games is evident from Most Wanted 2012. If a homebrew or community-driven project could adapt Hot Pursuit 2010, it could breathe new life into a classic game and give Vita fans another masterpiece to enjoy on the go.

Technical Feasibility

The Vita’s hardware, while limited compared to modern devices, has shown that with proper optimization, it can handle games once thought impossible. Examples include:

• Cuphead: A highly detailed platformer running beautifully via homebrew.

• GTA: San Andreas & Bully: Open-world games with significant resource demands.

• Most Wanted 2012: A Criterion-developed game that was officially released for the Vita, proving their engine can work on the hardware.

To make Hot Pursuit 2010 viable, the game would need to be heavily optimized:

1) Graphical Downgrades: Reduced texture quality and environmental detail.

2) Gameplay Adjustments: Possibly fewer cars on-screen or simplified AI.

3) Memory Optimization: Efficient use of RAM and storage.

If these aspects can be addressed, I believe a playable and enjoyable version could be created.

Challenges and Limitations

Of course, this isn’t without its challenges:

1) Hardware Constraints: The Vita’s CPU and GPU are significantly weaker than modern devices, so developers would need to overclock the hardware & make sacrifices to maintain a stable frame rate.

2) Source Code Access: Without the original source code, the project would rely on reverse engineering or a complete rebuild. (Of course each player would need a legitimate copy in order to compile & play it,we don't advocate for piracy)

3) Developer Interest: This would be a major undertaking, and the size of the Vita modding community may limit the resources available for such a project.

4) Mobile Port Issues: The mobile version of Hot Pursuit 2010 exists and the current Android wrapper port for the game on Vita is inferior to the PS3 game

Despite these obstacles, I believe the idea has potential if there’s enough interest and collaboration from the community.

Call to Action

To the developers and modders of the PS Vita community:

• Do you think this is technically feasible?

• What would be the biggest challenges in developing a port like this?

• Are there tools, frameworks, or techniques that could help make this a reality?

If anyone is willing to share their insights, provide guidance, or even collaborate on a proof of concept, it would be amazing to see what could come of this idea. The Vita deserves more love, and a project like this would undoubtedly reignite interest in both the system and the game.

Conclusion

I want to thank the GBAtemp & the Vita community for taking the time to read this. The Vita has always been a special platform with a dedicated fanbase, and I believe porting the PS3 version of Hot Pursuit 2010 to the PlayStation Vita could be an incredible addition to its library.

What do you all think? I’d love to hear your thoughts, ideas, or suggestions in the comments below.

Thank you!
 
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peter8

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Yeah NFS Fan is here ;)

This is not possible, otherwise you have the source code and a Developer team, downgrade and splitting.

I am a big NFS fan and I have tons of world records, but ->
Hot Pursuit 2010 is the most Boring title ever... Why not Rivals ? Why not Carbon ? Why not Underground from PS2 ? Just in fact there are some source codes floating around from part II and IV.
Even when there is a Port of Hot Pursuit PS3 I would not play it, because its boring to hell... Its a remak. Why not the original Version ? Truly the Android version was better than the Ps3 version LOL

You can not compare GTA San Andreas and Bully, this are very old PS2 titles with outdated and different Engine and this are converted android ports, you are talking about PS3 Engine... Second Rockstar Engine works complete different to EA Engine, NFS is a CPU killer.

Interesting was the fact when I was test the Prototype copy PS3 Version from Hot Pursuit, there are some differences and the world map was not open only the single races.

Dream for me a Port of PC version II, III and IV, this would be amazing, because PSX and PC are not the same there are differences !


Happy racing :)
 

NFSHubster

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Yeah NFS Fan is here ;)

This is not possible, otherwise you have the source code and a Developer team, downgrade and splitting.

I am a big NFS fan and I have tons of world records, but ->
Hot Pursuit 2010 is the most Boring title ever... Why not Rivals ? Why not Carbon ? Why not Underground from PS2 ? Just in fact there are some source codes floating around from part II and IV.
Even when there is a Port of Hot Pursuit PS3 I would not play it, because its boring to hell... Its a remak. Why not the original Version ? Truly the Android version was better than the Ps3 version LOL

You can not compare GTA San Andreas and Bully, this are very old PS2 titles with outdated and different Engine and this are converted android ports, you are talking about PS3 Engine... Second Rockstar Engine works complete different to EA Engine, NFS is a CPU killer.

Interesting was the fact when I was test the Prototype copy PS3 Version from Hot Pursuit, there are some differences and the world map was not open only the single races.

Dream for me a Port of PC version II, III and IV, this would be amazing, because PSX and PC are not the same there are differences !


Happy racing :)
Thanks for talking your time to answer me bud, you're right about the source code & development thing yeah but I suggested that we could reverse engineer it but I'm not underestimating the difficulty of such a process,and since you asked me why hot pursuit? I just find it fun especially the multiplayer mode,infact I platinumed and 100 % the game because I found it cool,but yeah your other suggestions are also good like the underground games,most wanted 2005 would be GOATED if it was to be ported to Vita.
 

peter8

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The highest Port that we have on the Vita is the Doom 3 Engine PC Port, its working but not stable and it takes 5 to 10 minutes loading time. Unplayable. So far I remember it is a Internet Explorer Reverse engine or so, as loader for the Vita, its crazy stuff ?? The Work is Insane ! I love it. So far the first Map is playable, but when the first enemy comes the game will mostly crash. The coder has high skills, its still amazing even when its not working perfect.

Reverse Engine, this is something that need years to do it and even than its not splitted and not downgraded.

I can tell you is this ->
There is 1 exclusive Android NFS game with the name Need for Speed No Limits, this was not released on any console platform. It has ARMv7 plus GLES2 and would be possible on the Vita to Port. ;) Soo maybe we have luck and some of the Vita coders will do it. This would be a big highlight ! Yeah

And maybe with many luck, we get a 99% NDS emulator on the Vita so we can play the alternate versions of NFS. :) Also great.

I had read the PS3 prototype copy of Most Wanted has a Story Mode that was canceled in the Final Version PS3/Vita. I will check this later out.
 

NFSHubster

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The highest Port that we have on the Vita is the Doom 3 Engine PC Port, its working but not stable and it takes 5 to 10 minutes loading time. Unplayable. So far I remember it is a Internet Explorer Reverse engine or so, as loader for the Vita, its crazy stuff ?? The Work is Insane ! I love it. So far the first Map is playable, but when the first enemy comes the game will mostly crash. The coder has high skills, its still amazing even when its not working perfect.

Reverse Engine, this is something that need years to do it and even than its not splitted and not downgraded.

I can tell you is this ->
There is 1 exclusive Android NFS game with the name Need for Speed No Limits, this was not released on any console platform. It has ARMv7 plus GLES2 and would be possible on the Vita to Port. ;) Soo maybe we have luck and some of the Vita coders will do it. This would be a big highlight ! Yeah

And maybe with many luck, we get a 99% NDS emulator on the Vita so we can play the alternate versions of NFS. :) Also great.

I had read the PS3 prototype copy of Most Wanted has a Story Mode that was canceled in the Final Version PS3/Vita. I will check this later out.
No Limits seems highly possible but isn't the game online only and sometimes depends on microtransactions ? How can we address this issue ? But yeah the Vita's homebrew scene is becoming more interesting by the day and I'd love more contributions from the community because the vita definitely deserves it.
 

peter8

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My knowledge for NFS No Limit android is zero, no idea. I am a old boy my knowledge is better for PC Ports and Emulation. But No Limit is listed as port possible for vita, in the coder android list.
I do NEVER talk to any Coder, only short in gbatemp, otherwise never. You know why ? I want that this coders have free time for good work, when talking every day with this person they can not work. This is all free life time, a hobby, they have also other things to do.

From Coder 'Rinnegatamante' ->
List of Android games runnable on Vita through .so loader
https://android.rinnegatamante.it/

Need for Speed Hot Pursuit - Done ARMv6 GLES1
Need for Speed No Limits - Possible ARMv7 GLES2
Need for Speed Shift - Impossible ARMv6 GLES3+
Need for Speed Most Wanted - Possible ARMv7 GLES2

Need for Speed: No Limits is already listed since years, but it need a coder and the coder need time and the coder need to like the game.
https://github.com/Rinnegatamante/Android2Vita-Candidate-Ports-List/issues/386

Please talk with CatoTheYounger97 on github.com/Rinnegatamante/ , he is the team mate from rinnegatmante.
And there is also a Discord channel, but I dont use it, as I say I want that the coders have free time.

explain ->

- Coder 'Rinnegatamante' - has high skills in PC Ports ID Engine (Quake 1,2,3 Doom 3, RTCW) and Build Engine (Duke Nukem Shadow Warrior Blood) and he is the coder for the N64 Emulator and Dreamcast Emulator. He know the most of all, also he know how to work in Team. He make so many stuff like no one other, but of course it has limits. Some of his ports are highly polish like Blood and Shadow Warrior Quake 1 and 2, Carmageddon. I am not sure, he has over 50 ports or so PC and Android. History is made. He is Multitalent. He also understand Reverse engine.

- Coder 'fgsfdsfgs' - he has extrem high skill in PC Ports for Half Life engine and Doom Hexen1 engine and big highlight Unreal Engine. He also did Port Counter Strike 1.6 with bots on the vita. Extrem high level stuff. He is very clever Math skill. Perfectionist, polish and plus knowledge Reverse engine.

- Coder 'v-atamanenko' - has extrem High Skill in Android Ports, (Dead Space, Mass Effect, Backstab) this coder brings insane Quality to the Vita. As you see Dead Space and Mass Effect both from EA, this coder is the key for Need for Speed Android Porting.

- Coder 'Electry' - he was port the Need For Speed Hot Pursuit Android Version to the Vita, but this is the only port from him, I hope more is coming...

- Coder 'Northfear' - he has high Skill in PC and Android Ports, (System Shock PC Port, C&C PC Port, Fallout Pc Port, Heroes of Might and Magic III HD Android), his knowledge is very big when it comes to RPG or Strategy based Games. Maybe he will work on Deus Ex, would be Insane.

You can ask -> 'Rinnegatamante' and 'fgsfdsfgs' can give you the best PC Ports. = NFS PC Ports Revers engine or Source Code
You can ask -> 'v-atamanenko' (has EA Engine Knowledge) and 'Northfear' can give you Insane Android Ports. = NFS No Limit Android they can do it
Otherwise -> 'Rinnegatamante' plus 'v-atamanenko' a combination, this is a Dream-Team, great A stuff in the end.
Or -> ask 'Electry' in hope he will do it, he is NFS fan. but is all silence. I want that he comes back !

Each Coder has a github page where you can Talk to them.
Only Vita has all this great stuff, not any other console.
 

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