Call of Duty: Modern Warfare 3 : Differences Wii & HD Version

Discussion in 'Wii - Console and Game Discussions' started by _Contra_, Dec 19, 2011.

  1. _Contra_
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    Member _Contra_ GBAtemp Fan

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  2. dragonkid6

    Member dragonkid6 GBAtemp Regular

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    kinda unfair example since the Wii player sucks somthin' awful.
     
  3. Lucif3r

    Member Lucif3r GBAtemp Maniac

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    I think its mainly ment as a graphical comparison.
     
  4. FireGrey

    Member FireGrey Undercover Admin

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    I think it is also unfair that he uses the WiiMote instead of the best choice: Classic Controller Pro.
     
  5. qlum

    Member qlum Posting when needed

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    wiimote is miles more accurate and faster than a dual analog controller for shooters.
    the controller hierarchy for first person games in muy opinion ignoring relatively obscure ones like the novit falcon: keyboard+mouse->ps move>wiimote>dpad or thumbpad+touchscreen>dual analog controller>single analog controller>keyboard>controller with no analog sticks>touchscreen>kinect
     
  6. 10_0ARMY

    Member 10_0ARMY THE *Original* 1 Man Army

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    The fact is the Wii has 480p graphics and the PS3 and Xbox have the ability to output 1080p graphics. Players suck on all consoles and lately my Wii experience is reminiscent of my Xbox experiences with cod. The Wii has worse graphics but I'll play cod on Wii and have more fun than I ever could on the HD consoles. I wish Wii could have predator missiles though, those are so fun to use.
     
  7. Lucif3r

    Member Lucif3r GBAtemp Maniac

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    xbox games, and i think ps3 too, is 720p.
    Also what you said, thats why I play FPS on my PC :P , great controls and maximum graphic!
     
  8. Nathan Drake

    Member Nathan Drake Obligations fulfilled, now I depart.

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    It's just sad to see that they don't even try with the graphics on the Wii version. Everything is so flat, and the colors almost have a cartoony look. Regardless of HD or not, the PS3 and 360 versions of the game look leagues better. I feel like this video draws attention to the lazy porting of graphics more than anything else.
     

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