I enjoyed many more games then 2 this year, but I play a lot of less popular games, so it's easier to find better games. You sound like you're just into popular games, so have fun trying to find spectacular games among those. Most popular games lose what they had going for them in the face of trying to become more popular.
The new castlevania is honestly a joke. Ever since it was first announced (over a year ago) i've been wetting myself waiting for it to come out. Then I actually play it and it's a bland, boring, and repetitive piece of crap. It doesn't feel like Castlevania AT ALL. If you changed the main characters name to anything else, and changed any belmont references to another name, it would just be some random game with an alright story and crap gameplay.
They can take their "revamp" and shove it. I would have loved another game like Curse of Darkness.
SubliminalSegue said:
syko5150 said:
I can think of a few good games that came out this year such as God of War III, Dante's Inferno, Darksiders, Just Cause 2, and Red Dead Redemption not to mention the games already listed like Castlevania, 3D Dot Game Heroes and Heavy Rain.
See? I didn't think GoW3 was great. I thought it was means to an end. Epic, but just...the same damn thing. Dantes infuriated me, but again, it was nothing more than a GoW clone. Just Cause 2 got boring quick, Darksiders was a good game, but mostly forgettable, and RDD was fun for a while, but it was missing a lot of that old R* charm.
Some good games this year, don't get me wrong, but it was mostly forgettable.
GoW3 was crap. Can't say I was really fond of it. Dante's inferno was a GAMEPLAY clone of GoW (which i'm sure cloned some other game, so it's a pointless thing to say), but the story it told was pretty awesome. The whole environment and atmosphere of the game was epic. Never played Darksiders, I opted for Bayonetta instead. Just Cause 2, I agree. Boring very quick.
RDR...lol. It was an alright game, but it was so limited in what you could actually do (unless traveling gives you a boner) that it wasn't fun for more then 10 hours. Especially with a bunch of paper thin characters popping in and out of the games story. God the story sucked.
Classic games have more replay value because they're simple, and often 100% gameplay driven. One thing that maims replayability is that you don't really want to experience the games story
again and again. If games had no storylines, they would probably feel a lot more replayable.
Though there ARE a handful of games with stories so awesome that you don't mind experiencing them over and over, or gameplay so great you don't mind skipping through the story to play it. Or I guess, a lot of games try to fall back on multiplayer to create long lasting charm for a game, which fails in most cases.