c4eva defeats XGD3, XGD3 Backups coming in LT 2.0

Discussion in 'Xbox 360 - Hacking & Homebrew' started by SnAQ, Sep 25, 2011.

Sep 25, 2011
  1. SnAQ
    OP

    Member SnAQ GBAtemp Fan

    Joined:
    May 20, 2010
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    Sweden
    [2011-09-25 02:52AM UTC] #c4e Successful testing of LT 2.0 with new LT-MAX feature for DVD R DL. XGD3 ixtreme isos playing fine from DVD R DL disc and/or install to HD
    [2011-09-25 02:57AM UTC] #c4e does this Mean we can use or regular dual layer media / burners and layer break 1913760? Or has that changed ?
    [2011-09-25 02:58AM UTC] #c4e regular DL media, yes!
    [2011-09-25 02:59AM UTC] #c4e c4eva is the layer break still the same
    [2011-09-25 03:00AM UTC] #c4e more details soon!
    [2011-09-25 03:01AM UTC] #c4e normal blanks, normal burner!
    [2011-09-25 03:03AM UTC] #c4e XGD3=defeated! [​IMG]
    [2011-09-25 03:59AM UTC] #c4e LT Max=Maximum capacity!

    Source: http://c4evaspeaks.com/


    Im just curious on how the hell we burn the games.
    I read on IRC that perhaps we have to remove the splitvid, and that the new function called LT-MAX will emulate it somehow.

    Anyway, it´s excellent news for all of us who rather create a backup on our own games and avoid damaging the original DVD.
     
  2. Joe88

    Member Joe88 [λ]

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    lol

    no one will do that, its great news pirates would be the better choice of words
     
  3. wolffangalchemist

    Member wolffangalchemist This is bat country!

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    good to hear, to bad my DL burner crapped out on me a week ago.
    burns cd's and dvd's fine but wont set L0 data on dual layers....
    not only that the tube in my big TV exploded so now i have to find a new/used tv for cheap so no extra money to throw around on a new burner.
     
  4. steveo1978

    Member steveo1978 GBAtemp Regular

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    Or want to play co-op on separate 360s . I hate playing split screen.

    @wolffangalchemist I have a used burner that works for 360 games you can get cheap just shoot me an offer.
     
  5. Fudge

    Banned Fudge Remember that death is not the end, but only a tra

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    Heard about this last night. Great news, it's good to know that XGD3 backups will be playable relatively soon.
     
  6. Rasas

    Banned Rasas Banned

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    Wow the NFO for Gears_of_War_3_READNFO_XGD3_0800_USA_RF-XBOX360-RRoD doesn't make it seem hard at all I just hope I won't need multiple burns if it writes the wrong data in.
     
  7. 431unknown

    Member 431unknown Greatness Awaits

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    Never doubted for a second that it wouldn't be defeated.
     
  8. FAST6191

    Reporter FAST6191 Techromancer

    pip
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    NFOs and the picture mentioned within them to save others looking. Gears 3 then Rise of nightmares and finally the picture.
    The NFO details it but it seems the fix is a combination of tweaked layer break and ignoring part of the disc data (hence this only works on games without content checks on the disc- some of you might have burned discs with errors in the past and had parts work before disc read errors which is a similar idea). Not live safe in the slightest but better games than not. Not sure where optical drive emulators will end up here with regards to being safe for live and XGD3 compatible.

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->ÂÂÂÂ Gears_of_War_3_READNFO_XGD3_0800_USA_RF-XBOX360-RRoD
    ÂÂÂÂ____________________________________________________________________ _ _
    ÂÂ +-RELEASE.DETAiLS

    ÂÂÂÂÂÂ∙ReleaseDate... 2011-09-30ÂÂÂÂÂÂÂÂ ∙Source Media....... XGD3 DVD9
    ÂÂÂÂÂÂ∙Filename...... rrod-gow3.rxxÂÂÂÂÂÂ∙Source Region...... NTSC/U
    ÂÂÂÂÂÂ∙RarCount...... 84x100MBÂÂÂÂÂÂÂÂÂÂ ∙Playable Regions... REGION-FREE
    ÂÂÂÂÂÂ∙Format........ ISOÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ∙Verified........... Yes
    ÂÂÂÂÂÂ∙http://marketplace.xbox.com/games

    ÂÂÂÂ____________________________________________________________________ _ _
    ÂÂ +-RELEASE.iNFORMATION

    ÂÂÂÂÂÂ Gears of War 3 is the spectacular conclusion to one of the most
    ÂÂÂÂÂÂ memorable and celebrated sagas in videogames. Developed by Epic Games
    ÂÂÂÂÂÂ exclusively for Xbox 360, Gears of War 3 plunges players into a
    ÂÂÂÂÂÂ harrowing tale of hope, survival and brotherhood. In Gears of War 3,
    ÂÂÂÂÂÂ players fight on as Marcus Fenix, the grizzled war hero and leader of
    ÂÂÂÂÂÂ Delta Squad. Eighteen months after the fall of the last human city,
    ÂÂÂÂÂÂ the war against the Locust rages on. Meanwhile, deep beneath the
    ÂÂÂÂÂÂ surface, a fearsome new threat is infecting the planet from within.
    ÂÂÂÂÂÂ With survivors scattered and civilization in ruins, time is running
    ÂÂÂÂÂÂ out for Marcus and his comrades as they fight to save the human race.

    ÂÂÂÂ____________________________________________________________________ _ _
    ÂÂ +-RELEASE.NOTES

    ÂÂÂÂÂÂ Playable Regions: ALL (REGION-FREE)

    ÂÂÂÂÂÂ SplitVid, SSv2, and verified with abgx360!


    ÂÂÂÂÂÂ RRoD is proud to bring you the very first official XGD3 0800 ISO
    ÂÂÂÂÂÂ releases made with c4eva's new 0800 v3.0 ripping fw for BenQ VAD6038
    ÂÂÂÂÂÂ and Lite-On DG-16D2S.

    ÂÂÂÂÂÂ These ISOs are fully compatible with the new LT+ v2.0 for Phats and
    ÂÂÂÂÂÂ Slims, are burnable to regular DVD+R DL discs, include full & correct
    ÂÂÂÂÂÂ AP2.5 data, and are verified in the abgx360 database. Please refer to
    ÂÂÂÂÂÂ the status table on http://c4evaspeaks.com for a breakdown of which
    ÂÂÂÂÂÂ drives support LT+ v2.0.

    ÂÂÂÂÂÂ The LT+ v2.0 release for Phat models is imminent, and it was
    ÂÂÂÂÂÂ requested that we release these in advance in order to give everyone
    ÂÂÂÂÂÂ time to have them downloaded and ready to play for once the fw goes
    ÂÂÂÂÂÂ public.

    ÂÂÂÂÂÂ Our thanks and congratulations to c4eva, Team Xecuter/k3rn3l, the
    ÂÂÂÂÂÂ JungleFlasher team, Redline99 for Xbox Backup Creator, Seacrest for
    ÂÂÂÂÂÂ abgx360, the core testing team, and all the other individuals
    ÂÂÂÂÂÂ involved who came together to make this possible!


    ÂÂÂÂÂÂ XGD3 BACKUPS OVERVIEW

    ÂÂÂÂÂÂ To end the confusion once and for all, *yes*, original XGD3 discs
    ÂÂÂÂÂÂ have a higher linear/track density and therefore a higher physical
    ÂÂÂÂÂÂ capacity than XGD2 and regular DVD+R DL media. As a result, XGD3 ISO
    ÂÂÂÂÂÂ backups are larger as well.

    ÂÂÂÂÂÂ For XGD3 backup support, c4eva has introduced in LT+ v2.0 the LT-MAX
    ÂÂÂÂÂÂ feature, which allows for XGD3 backups to use the maximum possible
    ÂÂÂÂÂÂ layerbreak for regular DVD+R DL media, and therefore all of the
    ÂÂÂÂÂÂ available space (8,547,991,552 bytes) of a regular DVD+R DL disc.

    ÂÂÂÂÂÂ Since there is still not enough space on a regular DVD+R DL disc to
    ÂÂÂÂÂÂ hold the entire XGD3 game partition, not to mention the Layer 1
    ÂÂÂÂÂÂ Video partition, this is not at all recommended as being "safe" for
    ÂÂÂÂÂÂ Xbox LIVE.

    ÂÂÂÂÂÂ XGD3 backups will still boot and play fine on LT+ v2.0 as long as the
    ÂÂÂÂÂÂ last approximately 1.7% of the game partition does not contain any of
    ÂÂÂÂÂÂ the actual game assets, which it usually won't because the end of the
    ÂÂÂÂÂÂ game partition is near the inner edge of the disc, and developers
    ÂÂÂÂÂÂ will try to keep their game data near the outer edge (middle of the
    ÂÂÂÂÂÂ game partition) to maximize read performance.

    ÂÂÂÂÂÂ Another necessary condition to booting and playing XGD3 backups on
    ÂÂÂÂÂÂ regular DVD+R DL media is that the kernel or game code itself must
    ÂÂÂÂÂÂ not perform any CIV (Content Integrity Verification) checks on any
    ÂÂÂÂÂÂ part of this last approximately 1.7% of the game partition (or at
    ÂÂÂÂÂÂ least it must not take any action after CIV failures). Even if there
    ÂÂÂÂÂÂ are no actual game assets in this area, there is still pseudo-random
    ÂÂÂÂÂÂ padding data which can be checked through CIV, and such checks can
    ÂÂÂÂÂÂ even be added later to the game code through title updates, or to the
    ÂÂÂÂÂÂ kernel through system updates.

    ÂÂÂÂÂÂ Just like XGD2, XGD3 backups still require the correct dashboard
    ÂÂÂÂÂÂ version-specific AP2.5 replay data. As they've done previously, MS
    ÂÂÂÂÂÂ has the ability to change the DAE.bin by way of a system update,
    ÂÂÂÂÂÂ meaning you may need to re-patch/re-burn at some point. The abgx360
    ÂÂÂÂÂÂ application and database will be updated accordingly to support XGD3.


    ÂÂÂÂÂÂ BEST PRACTICES AND SETTINGS

    ÂÂÂÂÂÂ The P2P XGD3 ISO rips that were floating around before this point are
    ÂÂÂÂÂÂ for ODDEs and are not compatible as-is with LT+ v2.0. Their PFI, DMI
    ÂÂÂÂÂÂ and SS sectors are in the wrong PSN (Physical Sector Number)
    ÂÂÂÂÂÂ locations and they are missing the critical AP2.5 replay sector and
    ÂÂÂÂÂÂ SS replay table. If you intend to play XGD3 backups on a firmware-
    ÂÂÂÂÂÂ flashed 360, it's up to you to make sure you're using proper ISOs
    ÂÂÂÂÂÂ made with 0800 v3.0, and to double-check by running them through
    ÂÂÂÂÂÂ abgx360 before burning.

    ÂÂÂÂÂÂ Keep in mind that this is the first of several potential disc-based
    ÂÂÂÂÂÂ backup solutions for XGD3. As such, it's recommened that all
    ÂÂÂÂÂÂ subsequent releases maintain the full ISO size and associated
    ÂÂÂÂÂÂ layerbreak (2133520) in the .dvd, which will help to ensure that they
    ÂÂÂÂÂÂ will be forward-compatible should any media manufacturers step up
    ÂÂÂÂÂÂ with new larger-capacity discs (which will be necessary in order to
    ÂÂÂÂÂÂ make XGD3 backups as safe as possible on Xbox LIVE).

    ÂÂÂÂÂÂ The actual layerbreak for XGD3 ISOs is 2133520. However, when burning
    ÂÂÂÂÂÂ XGD3 ISOs to regular DVD+R DL, ImgBurn will automatically reposition/
    ÂÂÂÂÂÂ limit the layerbreak to 2086912 in accordance with the disc's maximum
    ÂÂÂÂÂÂ Layer 0 data zone capacity (2,086,912 [LBA: 0 - 2086911]). The LT-MAX
    ÂÂÂÂÂÂ feature in LT+ v2.0 will compensate for this and allow you to play
    ÂÂÂÂÂÂ XGD3 backups with this wrong layerbreak, and therefore wrong game
    ÂÂÂÂÂÂ partition data PSN locations.

    ÂÂÂÂÂÂ In the case of growisofs as instructed below, in order to avoid
    ÂÂÂÂÂÂ errors when burning XGD3 to regular DVD+R DL, you may choose to first
    ÂÂÂÂÂÂ truncate the ISO to 8,547,991,552 bytes, and burn using a reduced
    ÂÂÂÂÂÂ associated layerbreak of 2086912. This should give you exactly the
    ÂÂÂÂÂÂ same end result as if you followed the instructions below for ImgBurn
    ÂÂÂÂÂÂ on Windows.


    ÂÂÂÂÂÂ INSTRUCTIONS FOR BURNING XGD3 BACKUPS WITH IMGBURN

    ÂÂÂÂÂÂ We recommended that you use the latest version of ImgBurn (v2.5.5.0
    ÂÂÂÂÂÂ at the time of writing, downloadable at
    ÂÂÂÂÂÂ http://www.imgburn.com/index.php?act=download). Older versions may
    ÂÂÂÂÂÂ handle this process differently and/or give a different set of
    ÂÂÂÂÂÂ errors.

    ÂÂÂÂÂÂ Although it is set by default in ImgBurn, please ensure that under
    ÂÂÂÂÂÂ Tools > Settings > Write, you have "Layer Break (For DL Media)" set
    ÂÂÂÂÂÂ to "Calculate Optimal".

    ÂÂÂÂÂÂ Please ensure that the layerbreak is set as 2133520 in the .dvd file.
    ÂÂÂÂÂÂ If you already have the XGD2 (or other) layerbreak value set in
    ÂÂÂÂÂÂ ImgBurn, the .dvd of the XGD3 ISO will override that setting and use
    ÂÂÂÂÂÂ the proper layerbreak.

    ÂÂÂÂÂÂ As mentioned above, ImgBurn will automatically reposition/limit the
    ÂÂÂÂÂÂ layerbreak to 2086912 when burning to regular DVD+R DL discs.

    ÂÂÂÂÂÂ Please see the included imgburn-xgd3-errors.png image for screenshots
    ÂÂÂÂÂÂ of the errors you'll encounter in ImgBurn and what to click on in
    ÂÂÂÂÂÂ each dialog that pops up.

    ÂÂÂÂÂÂ Step by Step:

    ÂÂÂÂÂÂ 1. Choose "Write image file to disc", and after loading the .dvd
    ÂÂÂÂÂÂ file, click "Write".

    ÂÂÂÂÂÂ 2. ImgBurn will pop up a notice saying that there is not enough
    ÂÂÂÂÂÂ space on the disc to burn the image, and asks if you would like to
    ÂÂÂÂÂÂ continue anyway. Click "Yes".

    ÂÂÂÂÂÂ 3. Another message might pop up saying that optimal layerbreak
    ÂÂÂÂÂÂ position exceeds L0 capacity. Click "Yes".

    ÂÂÂÂÂÂ 4. An error will then pop up noting that "Set L0 Data Zone
    ÂÂÂÂÂÂ Capacity Failed". Click "Continue".

    ÂÂÂÂÂÂ 5. The image will begin writing to the disc.

    ÂÂÂÂÂÂ 6. Nearing the end of the write process, ImgBurn will pop up an
    ÂÂÂÂÂÂ error at around 97% or 98% (this is what we want -- it's
    ÂÂÂÂÂÂ intentional!). Click "Cancel".

    ÂÂÂÂÂÂ 7. A notice will then pop up asking if you would like ImgBurn to
    ÂÂÂÂÂÂ try and perform the "'Close Track/Session/Disc' functions". Click
    ÂÂÂÂÂÂ "Yes".

    ÂÂÂÂÂÂ 8. Let the disc finalize, and you're done!


    ÂÂÂÂÂÂ INSTRUCTION FOR BURNING XGD3 BACKUPS WITH GROWISOFS

    ÂÂÂÂÂÂ truncate --size=8547991552 xgd3game.iso

    ÂÂÂÂÂÂ growisofs -use-the-force-luke=dao -use-the-force-luke=break:2086912
    ÂÂÂÂÂÂ -dvd-compat -speed=4 -Z /dev/dvd=xgd3game.iso

    ÂÂ \________________________________________________________________________
    ÂÂ ++ÂÂ RRoD - Right when you least expect it!ÂÂÂÂÂÂÂÂÂÂ ++----------------'<!--c2--></div><!--ec2-->

    <!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->ÂÂÂÂ Rise_of_Nightmares_READNFO_XGD3_0800_USA_RF-XBOX360-RRoD
    ÂÂÂÂ____________________________________________________________________ _ _
    ÂÂ +-RELEASE.DETAiLS

    ÂÂÂÂÂÂ∙ReleaseDate... 2011-09-30ÂÂÂÂÂÂÂÂ ∙Source Media....... XGD3 DVD9
    ÂÂÂÂÂÂ∙Filename...... rrod-ron.rxxÂÂÂÂÂÂ ∙Source Region...... NTSC/U
    ÂÂÂÂÂÂ∙RarCount...... 85x100MBÂÂÂÂÂÂÂÂÂÂ ∙Playable Regions... REGION-FREE
    ÂÂÂÂÂÂ∙Format........ ISOÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ∙Verified........... Yes
    ÂÂÂÂÂÂ∙http://marketplace.xbox.com/games

    ÂÂÂÂ____________________________________________________________________ _ _
    ÂÂ +-RELEASE.iNFORMATION

    ÂÂÂÂÂÂ A truly mature experience for Microsoft Kinect. Survive one hellish
    ÂÂÂÂÂÂ night as you fight hand to hand against undead enemies and mad
    ÂÂÂÂÂÂ scientists using the hands-free controls of Microsoft Kinect. Using
    ÂÂÂÂÂÂ knives, chainsaws and your bare hands, rip your foes limb from limb
    ÂÂÂÂÂÂ while uncovering the location of your kidnapped wife.

    ÂÂÂÂ____________________________________________________________________ _ _
    ÂÂ +-RELEASE.NOTES

    ÂÂÂÂÂÂ Playable Regions: ALL (REGION-FREE)

    ÂÂÂÂÂÂ SplitVid, SSv2, and verified with abgx360!


    ÂÂÂÂÂÂ RRoD is proud to bring you the very first official XGD3 0800 ISO
    ÂÂÂÂÂÂ releases made with c4eva's new 0800 v3.0 ripping fw for BenQ VAD6038
    ÂÂÂÂÂÂ and Lite-On DG-16D2S.

    ÂÂÂÂÂÂ These ISOs are fully compatible with the new LT+ v2.0 for Phats and
    ÂÂÂÂÂÂ Slims, are burnable to regular DVD+R DL discs, include full & correct
    ÂÂÂÂÂÂ AP2.5 data, and are verified in the abgx360 database. Please refer to
    ÂÂÂÂÂÂ the status table on http://c4evaspeaks.com for a breakdown of which
    ÂÂÂÂÂÂ drives support LT+ v2.0.

    ÂÂÂÂÂÂ The LT+ v2.0 release for Phat models is imminent, and it was
    ÂÂÂÂÂÂ requested that we release these in advance in order to give everyone
    ÂÂÂÂÂÂ time to have them downloaded and ready to play for once the fw goes
    ÂÂÂÂÂÂ public.

    ÂÂÂÂÂÂ Our thanks and congratulations to c4eva, Team Xecuter/k3rn3l, the
    ÂÂÂÂÂÂ JungleFlasher team, Redline99 for Xbox Backup Creator, Seacrest for
    ÂÂÂÂÂÂ abgx360, the core testing team, and all the other individuals
    ÂÂÂÂÂÂ involved who came together to make this possible!


    ÂÂÂÂÂÂ XGD3 BACKUPS OVERVIEW

    ÂÂÂÂÂÂ To end the confusion once and for all, *yes*, original XGD3 discs
    ÂÂÂÂÂÂ have a higher linear/track density and therefore a higher physical
    ÂÂÂÂÂÂ capacity than XGD2 and regular DVD+R DL media. As a result, XGD3 ISO
    ÂÂÂÂÂÂ backups are larger as well.

    ÂÂÂÂÂÂ For XGD3 backup support, c4eva has introduced in LT+ v2.0 the LT-MAX
    ÂÂÂÂÂÂ feature, which allows for XGD3 backups to use the maximum possible
    ÂÂÂÂÂÂ layerbreak for regular DVD+R DL media, and therefore all of the
    ÂÂÂÂÂÂ available space (8,547,991,552 bytes) of a regular DVD+R DL disc.

    ÂÂÂÂÂÂ Since there is still not enough space on a regular DVD+R DL disc to
    ÂÂÂÂÂÂ hold the entire XGD3 game partition, not to mention the Layer 1
    ÂÂÂÂÂÂ Video partition, this is not at all recommended as being "safe" for
    ÂÂÂÂÂÂ Xbox LIVE.

    ÂÂÂÂÂÂ XGD3 backups will still boot and play fine on LT+ v2.0 as long as the
    ÂÂÂÂÂÂ last approximately 1.7% of the game partition does not contain any of
    ÂÂÂÂÂÂ the actual game assets, which it usually won't because the end of the
    ÂÂÂÂÂÂ game partition is near the inner edge of the disc, and developers
    ÂÂÂÂÂÂ will try to keep their game data near the outer edge (middle of the
    ÂÂÂÂÂÂ game partition) to maximize read performance.

    ÂÂÂÂÂÂ Another necessary condition to booting and playing XGD3 backups on
    ÂÂÂÂÂÂ regular DVD+R DL media is that the kernel or game code itself must
    ÂÂÂÂÂÂ not perform any CIV (Content Integrity Verification) checks on any
    ÂÂÂÂÂÂ part of this last approximately 1.7% of the game partition (or at
    ÂÂÂÂÂÂ least it must not take any action after CIV failures). Even if there
    ÂÂÂÂÂÂ are no actual game assets in this area, there is still pseudo-random
    ÂÂÂÂÂÂ padding data which can be checked through CIV, and such checks can
    ÂÂÂÂÂÂ even be added later to the game code through title updates, or to the
    ÂÂÂÂÂÂ kernel through system updates.

    ÂÂÂÂÂÂ Just like XGD2, XGD3 backups still require the correct dashboard
    ÂÂÂÂÂÂ version-specific AP2.5 replay data. As they've done previously, MS
    ÂÂÂÂÂÂ has the ability to change the DAE.bin by way of a system update,
    ÂÂÂÂÂÂ meaning you may need to re-patch/re-burn at some point. The abgx360
    ÂÂÂÂÂÂ application and database will be updated accordingly to support XGD3.


    ÂÂÂÂÂÂ BEST PRACTICES AND SETTINGS

    ÂÂÂÂÂÂ The P2P XGD3 ISO rips that were floating around before this point are
    ÂÂÂÂÂÂ for ODDEs and are not compatible as-is with LT+ v2.0. Their PFI, DMI
    ÂÂÂÂÂÂ and SS sectors are in the wrong PSN (Physical Sector Number)
    ÂÂÂÂÂÂ locations and they are missing the critical AP2.5 replay sector and
    ÂÂÂÂÂÂ SS replay table. If you intend to play XGD3 backups on a firmware-
    ÂÂÂÂÂÂ flashed 360, it's up to you to make sure you're using proper ISOs
    ÂÂÂÂÂÂ made with 0800 v3.0, and to double-check by running them through
    ÂÂÂÂÂÂ abgx360 before burning.

    ÂÂÂÂÂÂ Keep in mind that this is the first of several potential disc-based
    ÂÂÂÂÂÂ backup solutions for XGD3. As such, it's recommened that all
    ÂÂÂÂÂÂ subsequent releases maintain the full ISO size and associated
    ÂÂÂÂÂÂ layerbreak (2133520) in the .dvd, which will help to ensure that they
    ÂÂÂÂÂÂ will be forward-compatible should any media manufacturers step up
    ÂÂÂÂÂÂ with new larger-capacity discs (which will be necessary in order to
    ÂÂÂÂÂÂ make XGD3 backups as safe as possible on Xbox LIVE).

    ÂÂÂÂÂÂ The actual layerbreak for XGD3 ISOs is 2133520. However, when burning
    ÂÂÂÂÂÂ XGD3 ISOs to regular DVD+R DL, ImgBurn will automatically reposition/
    ÂÂÂÂÂÂ limit the layerbreak to 2086912 in accordance with the disc's maximum
    ÂÂÂÂÂÂ Layer 0 data zone capacity (2,086,912 [LBA: 0 - 2086911]). The LT-MAX
    ÂÂÂÂÂÂ feature in LT+ v2.0 will compensate for this and allow you to play
    ÂÂÂÂÂÂ XGD3 backups with this wrong layerbreak, and therefore wrong game
    ÂÂÂÂÂÂ partition data PSN locations.

    ÂÂÂÂÂÂ In the case of growisofs as instructed below, in order to avoid
    ÂÂÂÂÂÂ errors when burning XGD3 to regular DVD+R DL, you may choose to first
    ÂÂÂÂÂÂ truncate the ISO to 8,547,991,552 bytes, and burn using a reduced
    ÂÂÂÂÂÂ associated layerbreak of 2086912. This should give you exactly the
    ÂÂÂÂÂÂ same end result as if you followed the instructions below for ImgBurn
    ÂÂÂÂÂÂ on Windows.


    ÂÂÂÂÂÂ INSTRUCTIONS FOR BURNING XGD3 BACKUPS WITH IMGBURN

    ÂÂÂÂÂÂ We recommended that you use the latest version of ImgBurn (v2.5.5.0
    ÂÂÂÂÂÂ at the time of writing, downloadable at
    ÂÂÂÂÂÂ http://www.imgburn.com/index.php?act=download). Older versions may
    ÂÂÂÂÂÂ handle this process differently and/or give a different set of
    ÂÂÂÂÂÂ errors.

    ÂÂÂÂÂÂ Although it is set by default in ImgBurn, please ensure that under
    ÂÂÂÂÂÂ Tools > Settings > Write, you have "Layer Break (For DL Media)" set
    ÂÂÂÂÂÂ to "Calculate Optimal".

    ÂÂÂÂÂÂ Please ensure that the layerbreak is set as 2133520 in the .dvd file.
    ÂÂÂÂÂÂ If you already have the XGD2 (or other) layerbreak value set in
    ÂÂÂÂÂÂ ImgBurn, the .dvd of the XGD3 ISO will override that setting and use
    ÂÂÂÂÂÂ the proper layerbreak.

    ÂÂÂÂÂÂ As mentioned above, ImgBurn will automatically reposition/limit the
    ÂÂÂÂÂÂ layerbreak to 2086912 when burning to regular DVD+R DL discs.

    ÂÂÂÂÂÂ Please see the included imgburn-xgd3-errors.png image for screenshots
    ÂÂÂÂÂÂ of the errors you'll encounter in ImgBurn and what to click on in
    ÂÂÂÂÂÂ each dialog that pops up.

    ÂÂÂÂÂÂ Step by Step:

    ÂÂÂÂÂÂ 1. Choose "Write image file to disc", and after loading the .dvd
    ÂÂÂÂÂÂ file, click "Write".

    ÂÂÂÂÂÂ 2. ImgBurn will pop up a notice saying that there is not enough
    ÂÂÂÂÂÂ space on the disc to burn the image, and asks if you would like to
    ÂÂÂÂÂÂ continue anyway. Click "Yes".

    ÂÂÂÂÂÂ 3. Another message might pop up saying that optimal layerbreak
    ÂÂÂÂÂÂ position exceeds L0 capacity. Click "Yes".

    ÂÂÂÂÂÂ 4. An error will then pop up noting that "Set L0 Data Zone
    ÂÂÂÂÂÂ Capacity Failed". Click "Continue".

    ÂÂÂÂÂÂ 5. The image will begin writing to the disc.

    ÂÂÂÂÂÂ 6. Nearing the end of the write process, ImgBurn will pop up an
    ÂÂÂÂÂÂ error at around 97% or 98% (this is what we want -- it's
    ÂÂÂÂÂÂ intentional!). Click "Cancel".

    ÂÂÂÂÂÂ 7. A notice will then pop up asking if you would like ImgBurn to
    ÂÂÂÂÂÂ try and perform the "'Close Track/Session/Disc' functions". Click
    ÂÂÂÂÂÂ "Yes".

    ÂÂÂÂÂÂ 8. Let the disc finalize, and you're done!


    ÂÂÂÂÂÂ INSTRUCTION FOR BURNING XGD3 BACKUPS WITH GROWISOFS

    ÂÂÂÂÂÂ truncate --size=8547991552 xgd3game.iso

    ÂÂÂÂÂÂ growisofs -use-the-force-luke=dao -use-the-force-luke=break:2086912
    ÂÂÂÂÂÂ -dvd-compat -speed=4 -Z /dev/dvd=xgd3game.iso

    ÂÂ \________________________________________________________________________
    ÂÂ ++ÂÂ RRoD - Right when you least expect it!ÂÂÂÂÂÂÂÂÂÂ ++----------------'<!--c2--></div><!--ec2-->

    <img src="http://pix.gbatemp.net/32303/imgburn-xgd3-errors.png" border="0" class="linked-image" />
     
  9. Fudge

    Banned Fudge Remember that death is not the end, but only a tra

    Joined:
    Aug 26, 2009
    Messages:
    2,655
    Location:
    New York
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    Nice. I'll probably grab Gears 3 so I can have it once LT 2.0 is out [​IMG]
     
  10. T-hug

    Chief Editor T-hug Always like this.

    pip
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    Won't we burn the games the exact same way but run them through an app first?
     
  11. Armadillo

    Member Armadillo GBAtemp Psycho!

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    Wonder how long it'll be then, until Microsoft updates the kernel to do the content check. Quite amusing that they are not recommend for live use either. When the drive emulators first appeared, lots were putting them down, claiming won't be live safe, wait for c4e etc and now it turns out this solution is not recommend for live.
     
  12. FAST6191

    Reporter FAST6191 Techromancer

    pip
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    @Thug4L1f3 it looks like we will burn them pretty much exactly the same as usual (I imagine ABGX360 will be updated to handle this) but pushing through those error messages should they arise.

    @Armadillo I imagine then at first at least NXE installs will be in with disc checks as appropriate or failing that the glitch stuff takes off. It does look like the easy ride of the 360 is coming to a close though.
     
  13. Devin

    Member Devin "Local Hardware Wizard"

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    Strange. My copy of L4D2, burned the exact same way. All those errors popped up, but I tried the game out anyway and it worked. Can't wait for LT+ 2.0.
     
  14. Armadillo

    Member Armadillo GBAtemp Psycho!

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    [​IMG]. Makes me glad I have my jtag. No messing around, just the occasional update of the dash. Everything works, no hassle [​IMG]. Have a boxed slim waiting for the glitch hack to get a hacked dash as well, thought I'd get in nice and early just incase they update the hardware to stop/make the glitch harder.

    Wonder if the drive emulators will become more common though, if they do start doing checking the discs or throwing more obstacles in the way. Will be interesting for online releases as well. As the drive emu images aren't compatible with lt max and I'd assume the lt max images won't be compatible with them. Will we start getting two releases of everything or possible some sort of optional patch released by groups (missing data + patch or whatever to rebuild into a drive emulator image).
     

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