What are the chances of the mono framework geting partical or core ports to wii homebrew.
With like a load start up assembly.
read the il byte code.
import mscorlib or wiicorlib from internal code and then system
excute runiing a stack on the base maybe a vram?
and put in libs for
System
System.Reflection
System.Drawing rewritten to GX
and System.IO
This could work well and open up homebrew development to more people such as my self.
How it would work.
wiicorlib would contain an IL interpeerter runing the bulk of code. containing the basic types of int,float,string whatever
System.Drawing Would implement the color stucts and points and bitmap as useal per say but have an adinal class called videoscreen for drawing to.
System.Reflection would call into wiicorlib.
and System.IO could have FileStream.open point to a device when specifyed then writeing the other file functions on top of it.
System.Windows.Forms just aint going to happen.
Whats your thoughts?
With like a load start up assembly.
read the il byte code.
import mscorlib or wiicorlib from internal code and then system
excute runiing a stack on the base maybe a vram?
and put in libs for
System
System.Reflection
System.Drawing rewritten to GX
and System.IO
This could work well and open up homebrew development to more people such as my self.
How it would work.
wiicorlib would contain an IL interpeerter runing the bulk of code. containing the basic types of int,float,string whatever
System.Drawing Would implement the color stucts and points and bitmap as useal per say but have an adinal class called videoscreen for drawing to.
System.Reflection would call into wiicorlib.
and System.IO could have FileStream.open point to a device when specifyed then writeing the other file functions on top of it.
System.Windows.Forms just aint going to happen.
Whats your thoughts?