Buckle Up For Super Mario 3D Gyro Camera

awssk8er

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I like their theory on the gyro scope replacing the second analog, but... they should have just added both.

If you're playing on a bus or something, and you NEED to use the gyro scope for the camera view (Such a huge part of the game), then you are kind of screwed.
 

DSGamer64

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joshua8 said:
I don't quite understand exactly HOW the gyro sensor could be used to rotate the camera.
unsure.gif
If you were holding it flat, twist left and right quickly to turn it, up and down probably adjusts the zoom.
 

Assax

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Ikki said:
That was an answer to a question about a second analog, it wasn't related to Super Mario.

It doesn't mean much.

It was related to Super Mario:

QUOTEMiyamoto explained how the game's camera system would be controlled given the 3DS system's lack of a second analogue stick.

> The game's camera

I still don't like the idea, I'm all in for the shoulderbuttons, I hope you will be able to turn it off
 

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Camera control should not be assigned to something as unreliable as the gyros. One twitch of the wrist and your camera goes to Happy Woods. Also, a platformer does not need a second analog stick to control the camera. Y'know why? Because YOU STILL HAVE THE D-PAD FOR THAT. >>; A magical cross placed under the analog slider, perfect for the task, but why use it? We has gyro's, whee!!! *pant* Silly Ninny Boys...
 

Celice

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I think a lot of people are wrongly assuming the camera's going to be constantly and freely rotating on a 1:1 ratio. What's more likely is you're going to have some control--either you have to turn on/off the camera rotation, or you have to do a somewhat rough wretch. And then, when the camera turns, it's probably going to be locked to certain axis, like Super Mario 64. So even if you hold your 3DS at a horrible right angle, you won't keep turning--you'll only go once to that first locked position.

It's pretty obvious how unintuitive a constantly-gyrating camera would be
ohmy.gif
 

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Celice said:
I think a lot of people are wrongly assuming the camera's going to be constantly and freely rotating on a 1:1 ratio. What's more likely is you're going to have some control--either you have to turn on/off the camera rotation, or you have to do a somewhat rough wretch. And then, when the camera turns, it's probably going to be locked to certain axis, like Super Mario 64. So even if you hold your 3DS at a horrible right angle, you won't keep turning--you'll only go once to that first locked position.

It's pretty obvious how unintuitive a constantly-gyrating camera would be
ohmy.gif

If such a lock-out will be present, a good second will pass before you regain control of the camera. This will make platforming harder, since you won't be able to adjust the camera while you're jumping, among other problems.
 

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What about an option that lets you choose whether you would prefer to use the d-pad or the gyro...that seems like it would be a bit easier. And it would make since to have an option to adjust the sensitivity of the turning. The shoulder buttons would be better put to use for things like crouching

Who knows maybe it will have multiple sets of control layouts for you to choose from (like in Call of Duty: Black Ops), although I think it would be better to be able to map the buttons and sticks how I would like them, to best suit my playing style.

On another note, I can't seem to understand how you all lose the 3D effect when you move around I play face raiders all the time and i have never I repeat NEVER lost the 3D effect and I have had my 3DS since launch. :/

yaynds.gif
 

_Chaz_

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So they didn't add a second analog stick because they wanted to make us move around like an idiot in public?

Thanks, Nintendo. I'm not socially awkward enough yet.
 

shakirmoledina

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those who have played real racing have seen how slight movement of the idevice will make yer car turn crazily. U wont require turning it much but maybe as said above, it will be like tilt it slight right and it will keep rotating right until u stop or probably locking so that u press a button and then tilt the 3ds to make it rotate.

@coolness : i have no surety but i think it was an idea and a homebrew presented by someone hence no nintendo logo of sort
 

SamAsh07

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In my opinion, I think the control scheme would go this way or so:-

C-Pad - Move Mario
D-Pad - Camera Control
Gyro+some buttons - Free Look
and rest you all know.
 

YayMii

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jerome27 said:
People need to accept the fact that a lot of 3DS games wont use 3d.
But this will most likely use 3D. It wouldn't make sense to release one of the system's biggest titles while omitting the system's biggest feature.

@Everyone saying that you'll lose the 3D effect: This is most likely going to be the same gyro control as Steel Diver, which didn't have you tilting the system, but had you completely rotating to change the camera angle (which is why they demoed the game in spinny chairs). You'd still be looking directly in front of the screen, so you wouldn't have to worry about that.
 

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jerome27 said:
People need to accept the fact that a lot of 3DS games wont use 3d.
wheres your proof & source on this?
just because some DS games didnt use touch, mic or soem features doesnt mean thatll carry on this gen with 3D, 3d is something actually on screen. & kinda like the on & off switch for th elight on SP. you can use it or not. but except i see most develoupers useing it.
 
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YayMii said:
jerome27 said:
People need to accept the fact that a lot of 3DS games wont use 3d.But this will most likely use 3D. It wouldn't make sense to release one of the system's biggest titles while omitting the system's biggest feature.

Absolutely and it makes even less sense considering the fact that this is a Nintendo title.

QUOTE(YayMii @ May 7 2011, 10:29 PM)
@Everyone saying that you'll lose the 3D effect: This is most likely going to be the same gyro control as Steel Diver, which didn't have you tilting the system, but had you completely rotating to change the camera angle (which is why they demoed the game in spinny chairs). You'd still be looking directly in front of the screen, so you wouldn't have to worry about that.
I didn't know that about Steel Diver. If it'll be like this in Super Mario 3D I really hope that it's optional.
 

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Miyamoto himself stated on the Paris conference that Nintendo has been working on platforming in 3D, and the child of this project is Mario 3DS. Any speculation about the lack of 3D in this title in moot.
 

m3rox

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coolness said:
was this a orginal nintendo game?

Yes, this is exactly how NES games worked and looked. Super Mario Galaxy is just a port of Super Mario Bros/Duck Hunt.
 

Bladexdsl

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yeah fuck that idea i don't want to be spinning around all the time to move the fucking cam why do they always insist of using stupid gimmicks an analog stick works just fine to rotate the cam!
 
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