Buckle Up For Super Mario 3D Gyro Camera

Discussion in 'User Submitted News' started by SamAsh07, May 7, 2011.

May 7, 2011
  1. SamAsh07
    OP

    Member SamAsh07 GBAtemp Addict

    Joined:
    Jan 27, 2009
    Messages:
    2,693
    Location:
    Bahrain
    Country:
    Bahrain
    [​IMG]

    While we currently don't have a lot of concrete information on Nintendo's upcoming Super Mario 3D, we are beginning to see bits and pieces of info trickling out as we near this year's E3 show in Los Angeles.
    In a recent interview with The Telegraph, Miyamoto explained how the game's camera system would be controlled given the 3DS system's lack of a second analogue stick.

    Sometimes people ask why the 3DS isn't double stick. One is normally used to control the camera, but having the gyro sensor you can replace the analogue stick by moving the console, which is very intuitive.

    Miyamoto was also quick to point out just how beneficial the system's 3D effect would be when it came to navigating the varying distances between platforms throughout the game.
    We'll be taking the game for a spin next month at E3 and we'll give you all of the juicy details about the game and everything it has to offer.[/p]

    Source Is With You
     


  2. JoshuaS153

    Member JoshuaS153 GBAtemp Regular

    Joined:
    Oct 5, 2009
    Messages:
    213
    Location:
    Australia
    Country:
    Australia
    I don't quite understand exactly HOW the gyro sensor could be used to rotate the camera. [​IMG]
     
  3. coolness

    Banned coolness PSN: Dutch_DarkLord

    Joined:
    Jun 14, 2009
    Messages:
    2,016
    Location:
    Rotterdam Bitches!!
    Country:
    Netherlands
    damn why no video [​IMG]
     
  4. Assax

    Member Assax GBAtemp Regular

    Joined:
    Sep 15, 2007
    Messages:
    183
    Location:
    Germany
    Country:
    Germany
    I hope it will be possible to do with the shoulderbuttons aswell.
    Turning around sounds much too overcomplicated just to turn the camera, which I often do in Mario 3D games.
     
  5. shakirmoledina

    Member shakirmoledina Legend

    Joined:
    Oct 23, 2004
    Messages:
    6,611
    Location:
    Dar es Salaam
    Country:
    Tanzania
    probably this video (for the DSi) will give u the best idea... i remember seeing it quite some time ago
    [youtube]dUC5JJCxx5k[/youtube]

    The 3d view will probably be the biggest innovation for the game.
     
  6. coolness

    Banned coolness PSN: Dutch_DarkLord

    Joined:
    Jun 14, 2009
    Messages:
    2,016
    Location:
    Rotterdam Bitches!!
    Country:
    Netherlands
    was this a orginal nintendo game?
     
  7. jalaneme

    Member jalaneme Female Gamer

    Joined:
    Nov 27, 2006
    Messages:
    6,247
    Location:
    London
    Country:
    United Kingdom
    What I don't like is how the camera will be controlled by the gyro sensor just imagine how you are in bed and you move about, the camera will go crazy, I have the same problem with my iPod touch to the point where it is higly fustrating! (you have to keep the dam thing still for it to be functional) If nintendo put this in mario 3d then this will be a complete gamebreaker, give the player more control by controlling the camera manually
     
  8. Briadark

    Member Briadark GBAtemp Regular

    Joined:
    Aug 1, 2009
    Messages:
    159
    Location:
    Netherlands
    Country:
    Netherlands
    The new Mario is realy owesome!!!
     
  9. rockstar99

    Member rockstar99 Hi

    Joined:
    Dec 3, 2008
    Messages:
    7,375
    Location:
    Toronto
    Country:
    Canada
    MUST GET AT LAUNCH.....
     
  10. JoshuaS153

    Member JoshuaS153 GBAtemp Regular

    Joined:
    Oct 5, 2009
    Messages:
    213
    Location:
    Australia
    Country:
    Australia
    Does this mean that you have to turn your whole body around just to position the camera?
    That sounds incredibly inconvenient. Especially since I'm pretty sure most people are gonna play it sitting down...
    Also, its it just me, or does that DSi's 3D look better than the 3DS'?
     
  11. Briadark

    Member Briadark GBAtemp Regular

    Joined:
    Aug 1, 2009
    Messages:
    159
    Location:
    Netherlands
    Country:
    Netherlands
    Yes the legend of zelda ocarina of time 3D have the same option and I have played a demo and it is realy awesome!!!
     
  12. JoshuaS153

    Member JoshuaS153 GBAtemp Regular

    Joined:
    Oct 5, 2009
    Messages:
    213
    Location:
    Australia
    Country:
    Australia
    I can understand how it could be awesome, but If you can't turn it off then it's going to make the game near impossible to play if you're sitting down or laying in bed.
     
  13. heartgold

    Member heartgold GBAtemp Psycho!

    Joined:
    Sep 11, 2009
    Messages:
    4,276
    Location:
    London
    Country:
    United Kingdom
    It's probably slight tilting, it'd be ridiculous to turn a whole 360 degrees with the 3DS in your hands.
     
  14. Zekrom_cool

    Member Zekrom_cool I respect faith, but doubt is what gets you an edu

    Joined:
    Apr 17, 2011
    Messages:
    915
    Location:
    Heaven [N's Castle]
    Country:
    India
    Sounds cool but joshua8's stuff is confusing me.
     
  15. boktor666

    Member boktor666 Gbatemp's official Solar Boy™ Is Back!

    Joined:
    Jun 16, 2010
    Messages:
    805
    Location:
    Holland, somewhere :D
    Country:
    Netherlands
    Boktor666 does not understand the fuss.

    Why whine about the second anologe stick.. just implement the L and R buttons as camera control buttons to rotate, and then (for example) hold L or R, then press X or B to move camera up and downwards
     
  16. JoshuaS153

    Member JoshuaS153 GBAtemp Regular

    Joined:
    Oct 5, 2009
    Messages:
    213
    Location:
    Australia
    Country:
    Australia
    Yeah, my posts have that effect on people xD

    I just mean having to move the 3DS to rotate a camera might be uncomfortable in some situations.
    as long as you have the option to use the shoulder buttons instead, it's all good.
     
  17. Opium

    Former Staff Opium PogoShell it to me ™

    Joined:
    Dec 22, 2002
    Messages:
    8,185
    Location:
    Australia
    Country:
    Australia
    Moving the 3DS system + the 3D effect do not work well together. You'll notice when you play faceraiders that you lose the 3D effect constantly and it doesn't look that good. Another example is Super Monkey Ball 3D - you'll lose the 3D effect when tilting the system to roll the ball.

    But lets see what e3 offers, maybe Miyamoto has come up with a clever camera system which doesn't lead to odd angles that make you lose the 3D effect.
     
  18. Ikki

    Member Ikki GBATemp's grumpy panda.

    Joined:
    Jun 1, 2010
    Messages:
    2,797
    Location:
    Montevideo
    Country:
    Uruguay
    That was an answer to a question about a second analog, it wasn't related to Super Mario.

    It doesn't mean much.
     
  19. Slyakin

    Member Slyakin See ya suckers

    Joined:
    Oct 15, 2008
    Messages:
    4,450
    Location:
    Soviet Slyakin
    Country:
    United States
    My guess is that this will be similar to what The Legend of Zelda OoT is going to do: It will only use the gyro in certain parts (like aiming the Slingshot), and that it can be turned off altogether.
     
  20. TehSkull

    Member TehSkull Living the life

    Joined:
    Nov 29, 2009
    Messages:
    2,700
    Location:
    Louisiana
    Country:
    United States
    I don't see how that would work, considering the 3DS's limited viewing angles.
     

Share This Page