Question Breath of the Wild Model Importing?

Discussion in 'Switch - ROM Hacking, Saves, Translations & Tools' started by Grmmish, Sep 25, 2018.

  1. Grmmish

    Grmmish GBAtemp Fan

    Sep 6, 2018
    United States
    Using .sbfres to convert to .bfres then importing into 3DSMax with a script and ensuring the bones are the same and the bone affectent count to 4 and exporting it into dope.csv, etc back to .sbfres seems to always have that stretching issue on a very small portion of the model. Any reasons this usually happens? Even with the bone count to 3 on all pieces of what is effected by the bones.

    TESTED: I tried extracting it all from a vanilla SBFRES and putting it into 3DS MAX then instantly extracting it as csv then back to BFRES then SBFRES and I get high distortion even though I did not actually touch the model I just extracted it and repackaged it. :/ What am I doing incorrectly?

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    Last edited by Grmmish, Sep 25, 2018