BOTW freezing on 'Nintendo Presents... Breath of the Wild'

Discussion in 'Wii U - Emulation & CEMU' started by flash1987, May 21, 2017.

  1. flash1987

    flash1987 Newbie

    May 21, 2017
    I've tried getting BOTW running every time there is a new CEMU release and I've been working on it for a few hours today and finally got it to boot... but it just gets to this screen and freezes (Nintendo presents... The Legend of Zelda... Breath of the Wild FREEZE) :

    I've been through the subreddit megafeed but no one seems to get a way to get past this. I have dowloaded a 5.6k shader cache and added cemuhook but no change. My computer isn't the best (i7, 8GB RAM, 7970gpu, running on SSD) so I've set upscale filter to bilinear and GPU buffer cache to low... is there anything else I can do to improve performace and stop this crash from happening? Using CEMU 1.7.5 and unsure which version of BOTW

    Please help!
    Last edited by flash1987, May 21, 2017
  2. Xalphenos

    Xalphenos GBAtemp Regular

    Jan 21, 2017
    United States
    There are known freezes with the unpatched launch version and the latest update v1.2.0(v80). If neither of these cases fit your situation mind sharing your log.txt?