Can I use ReverseNx to put the handheld resolution on dock mode to maintain 60FPS?.
An also, if I use ReverseNx to flag handheld mode in the dock/Tv. Will Sysclick use the handheld or the dock config?
Can I use ReverseNx to put the handheld resolution on dock mode to maintain 60FPS?.
An also, if I use ReverseNx to flag handheld mode in the dock/Tv. Will Sysclick use the handheld or the dock config?
I've used freebird to overclock it in handheld mode (supports 17xx cpu and the 7xx gpu one without charger) it works.
but wether docked or not, even at 15xx and 17xx cpu and 7xx gpu setting, it still quickly dips to 30fps when you have like two monsters on screen (that's for the MQ version).
while kind of annoying, controls still feel worlds better with this.
Hmm... In handheld mode I don't had an issue when three monsters at once appeared on MQ. But this was on first level. According to reviewers next levels have worse optimization.
Question: I have been using the MQ version for awhile, but I used both the sys-clk settings provided in the original post. And my game has always been 60 fps ever since at all times. Docked or undocked. It literally is pure beauty. I say that because apparently some people can't get 60fps if not plugged in/certain areas? I'm not stupid, I know 60fps and I have it 100% of the time. WHICH IS GREAT! But if that's the case can I just run the HQ version? This was my first sys-clk mod and the instructions weren't very clear to me even though I figured it out eventually.
Was just stating that with changing both settings in the unit (handheld_charging, AND hanfheld_charging_official) that I have complete 60 fps from start to finish and should I be using HQ over MQ?
If someone wants, I can upload LQ, which can be handled by 460MHz GPU clock, but resolution will drop to half.
Both can be used in docked, but they have worse performance.
It's compatible with all versions, but it overwrites many settings used by game, so if optimization update will came, then I need to check if they changed some settings to update 60 FPS mod for better utilizing optimizations.
Two configs were changed:
BloodstainedRotN\Config\Switch\SwitchEngine.ini
From
i Dont know if this is the right thread to request, but it would be awesome if we can get a fps patch on friday the 13th game. i mean the fps sucks. i think this game runs on unreal engine as well. TIA
i Dont know if this is the right thread to request, but it would be awesome if we can get a fps patch on friday the 13th game. i mean the fps sucks. i think this game runs on unreal engine as well. TIA
60 FPS mods are meant for games that doesn't have troubles with maintaining 30 FPS most of the time in stock clocks. So there is no purpose for mod to this game if FPS sucks.
Once again I fell down the martial arts rabbit hole and am plumbing the murky depths of the internet's various martial arts and fighting crafts echo chambers.
If you're not actively involved and only get up to speed every few years or so, you can see the tide of public opinion flapping worse than my dong while I'm skipping naked down a hallway.