1. 2,628

    15
    Front-page
    e2679cb0c2570a073f2ce04a759d5d27_original.jpg

    Though Bloodstained released back in 2019, the game hasn't ceased development, as the team has been working on two major post-launch subjects: improving the performance for the Nintendo Switch version of the game, and adding in the $5 million dollar stretch goal that was reached by Kickstarter backers. The latter was a roguelike mode and would allow players to explore a procedurally generated castle. However, according to a new update on the Bloodstained Kickstarter page, that game mode will no longer see the light of day. This is supposedly due to the fact that the original early-development code for Bloodstained supported such a thing, but creating the roguelike mode for the final version of the game proved too difficult.

    To make up for cutting the planned feature, Bloodstained will instead have a "randomizer" mode, and will be available to all players when it launches. Randomizer mode allows for players to create their own story mode, by tweaking certain aspects for the run, such as quests offering randomized item rewards, chaotic enemy loot drops, and shuffled shopkeeper inventories. The game will then be playable in its randomized form, until you defeat a set boss. To make sure the mode doesn't become unplayable, items that are required to progress through the story mode will be provided.

    There is currently no set release date for this update, but when it does go live, it'll also come with an update that allows the character Zengetsu to be playable.

    :arrow: Source
     
  2. Discussion (15 replies)

  3. Meteor7

    Meteor7 Guess where this thumb goes.
    Contributor

    Joined:
    Jun 9, 2014
    Messages:
    1,282
    Country:
    United States
    It's honestly difficult for me to imagine a good reason why they'd have made the stretch goal without knowing that their code didn't allow for it, and if the incompatible code came after the stretch goal was met, then why would they have not planned to follow through on the promise by creating code that would allow it? Was development really so troubled that they didn't have the room to even consider whether their code would allow them to fulfill the promise they themselves made? It's a bit hard to believe, but it's a possibility.

    Don't get me wrong, I adore a good randomizer, but the options they show don't even allow for a toggle to randomize enemy locations, just item-based randomization and an option to swap save/warp rooms around, presumably between each other. It's lackluster, but it's their excuse which irks me more than anything.
     
  4. RedBlueGreen

    RedBlueGreen GBAtemp Advanced Maniac
    Member

    Joined:
    Aug 10, 2015
    Messages:
    1,640
    Country:
    Canada
    My guess is that they just don't know how to program it and that this "It's too difficult[/not possible] with the code" thing is just a convenient excuse to avoid backlash.

    This is why I'll never support a crowdfunding campaign for games.
     
    Last edited by RedBlueGreen, Mar 3, 2020
  5. Reploid

    Reploid GBAtemp Advanced Maniac
    Member

    Joined:
    Jan 20, 2010
    Messages:
    1,705
    Country:
    Serbia, Republic of
    They at least had a good idea of how it could be done, if they promised it at all
     
  6. nWo

    nWo The Game Master
    Member

    Joined:
    Oct 20, 2016
    Messages:
    454
    Country:
    Mexico
    Good game, glad to hear they still working on it. I enjoyed it a lot.
     
  7. Bimmel

    Bimmel ~ Game Soundtrack Collector ~
    Member

    Joined:
    Jan 28, 2014
    Messages:
    2,168
    Country:
    Gambia, The
    Still waiting for the character DLCs and Coop. Any word about that?
     
    Silent_Gunner likes this.
  8. Silent_Gunner

    Silent_Gunner Lost Wanderer Who Sees No Evil
    Member

    Joined:
    Feb 16, 2017
    Messages:
    1,111
    Country:
    United States
    Am I the only one who couldn't give a rat's ass about roguelikes?

    Please add Zangetsu and Miriam's buddy as playable characters next, please!
     
    Bimmel likes this.
  9. godreborn

    godreborn GBAtemp Guru
    Member

    Joined:
    Oct 10, 2009
    Messages:
    8,883
    Country:
    United States
    I'd say the game is average at best. what kills it for me is how hard it is to figure out what to do in like three spots in the game. running through the castle with no where to go got boring fast.
     
  10. RedBlueGreen

    RedBlueGreen GBAtemp Advanced Maniac
    Member

    Joined:
    Aug 10, 2015
    Messages:
    1,640
    Country:
    Canada
    I generally don't care for them, but they made a promise of adding it, and it was a stretch goal that people put money towards for it to be added.
     
    tabzer and gnmmarechal like this.
  11. graeme122

    graeme122 GBAtemp Regular
    Member

    Joined:
    Oct 13, 2007
    Messages:
    223
    Country:
    United Kingdom
  12. Ev1l0rd

    Ev1l0rd (⌐◥▶◀◤) Developer - noirscape
    Member

    Joined:
    Oct 26, 2015
    Messages:
    1,927
    Country:
    Netherlands
    Honestly, not as big of a deal.

    It's likely because of the fact that many of Bloodstaineds areas are designed to interconnect. That probably didn't translate well to a procedural world, so they're staying away from it.

    The randomizer more than makes up for it imho.
     
  13. KingVamp

    KingVamp Haaah-hahahaha!
    Member

    Joined:
    Sep 13, 2009
    Messages:
    11,769
    Country:
    United States
    At least they are trying to do something. They could have just cut it completely.
     
  14. Ericthegreat

    Ericthegreat Not New Member
    Member

    Joined:
    Nov 8, 2008
    Messages:
    3,328
    Country:
    United States
    They never released the co op feature yet lol....
     
  15. Silent_Gunner

    Silent_Gunner Lost Wanderer Who Sees No Evil
    Member

    Joined:
    Feb 16, 2017
    Messages:
    1,111
    Country:
    United States
    That sounds like this:

     
  16. DarkCoffe64

    Member

    Joined:
    Mar 30, 2011
    Messages:
    645
    Country:
    Italy
    Aren't pretty much randomized and roguelike pretty similar?
    It's all a mess anyway, lol
     
  17. tabzer

    tabzer GBAtemp Advanced Fan
    Member

    Joined:
    Feb 15, 2019
    Messages:
    566
    Country:
    Japan
    You could say it's similar. You could also say it's different. It's disheartening that the devs of a good game are reneging.
     
    Last edited by tabzer, Mar 5, 2020
Loading...

Hide similar threads Similar threads with keywords - Bloodstained, randomizer, roguelike