best way to play ocarina of time?

Discussion in 'General Gaming Discussion' started by migles, Feb 11, 2015.

  1. migles
    OP

    migles GBAtemp Guru

    Member
    GBAtemp Patron
    migles is a Patron of GBAtemp and is helping us stay independent!

    Our Patreon
    7,434
    5,052
    Sep 19, 2013
    China
    Earth-chan
    this one and the majoras mask is one of the games i am missing from TOZ..

    which version do you recomend me to play?
    i can't get the 3ds version yet... but meanwhile i'd like to play it
    i tried to play it on project 64 but the framerate keeps me away. i think this was a limitation of the n64 version...

    i remember the wii VC version was kinda laggy too, not sure if was normal...
     
  2. TecXero

    TecXero Technovert

    Member
    2,814
    909
    Apr 13, 2014
    United States
    Mainframe
    N64 OoT and MM are locked at 20fps if I remember correctly. The VC version is the N64 version as is the NGC version. I don't know if the 3DS versions are locked or not, as I haven't bothered to buy OoT3D, yet. The games aren't exactly fast paced games, so they're still entirely playable. They had to work around a flaw in the N64's design, so few N64 games actually ran at a decent framerate.

    If you can tolerate the poor fps and the graphics that don't hold up at all (outside of Paper Mario), the N64 games are enjoyable. A lot of the games were slowed down to compensate for the low fps. Though, I don't know why they kept a low framerate for the later third-person Zelda games. I'd recommend a top-down Zelda if you want a smooth Zelda experience.

    EDIT: I just looked it up, the 3DS version of OoT is locked to 30fps, which is an improvement over the N64 version.
     
  3. cracker

    cracker Nyah!

    Member
    3,286
    587
    Aug 24, 2005
    United States
    I didn't realize the FPS was so slow on those but I rembeber a lot of other N64 games being very laggy. I will have to read up on it.
     
  4. TecXero

    TecXero Technovert

    Member
    2,814
    909
    Apr 13, 2014
    United States
    Mainframe
    It's been a while since I've looked at that information, so I might be a bit off. There was latency between the CPU and RAM, due to how they configured it to be easily upgradeable. I seem to remember a lack of DMA as well that may have caused latency. I could be wrong, but that's what I remember.
     
  5. the_randomizer

    the_randomizer The Temp's official fox whisperer

    Member
    24,509
    12,005
    Apr 29, 2011
    United States
    Dr. Wahwee's castle

    The 3DS versions of those games are actually upped to 30 fps instead of 20, so they look a lot better. The N64 certainly wasn't without its hardware quirks.
     
  6. TemplarGR

    TemplarGR Gaming expert

    Member
    394
    198
    Sep 2, 2011
    Greece
    3DS or don't play it at all.

    You are not losing much anyway. It is a good game, but it is much overrated by nostalgia and it has been surpassed by modern titles.
     
    Lucifer666 likes this.
  7. cracker

    cracker Nyah!

    Member
    3,286
    587
    Aug 24, 2005
    United States
    Oh, the irony (if that was the case).
     
  8. TecXero

    TecXero Technovert

    Member
    2,814
    909
    Apr 13, 2014
    United States
    Mainframe
    Yeah, I was referring to the N64. My edit in my initial post mentioned the 3DS version performing a bit better.
    Agreed, it was their first step into a third-person Zelda. So I just enjoy it for what it is, but I generally don't recommend it to newcomers to the franchise, at least not as an introduction to the third-person Zeldas.

    The main thing I wonder about is why they kept it such a low framerate with the other third-person Zeldas since? I might have to read up on the NGC hardware to see if there was a limitation that influenced that.
     
  9. Catastrophic

    Catastrophic Perfectly Normal

    Member
    718
    528
    Apr 28, 2012
    Somewhere
    I would presume they made them this way to keep the framerate smooth and consistent. Ocarina of Time looked fantastic when it first came out yet ran a lot smoother than other games who looked worse.
     
  10. Clarky

    Clarky Don't you know who I think I am?

    Member
    1,960
    676
    Oct 4, 2007
    United States
    Play definitive, play the 3ds version
     
  11. Qtis

    Qtis Grey Knight Inquisitor

    Member
    3,803
    1,307
    Feb 28, 2010
    Antarctica
    The Forge
    3DS version or the original. The 3DS version is the best in terms of playability, but I do recommend trying the N64 version just for shits and giggles. Actually my brother is playing it on my N64/ED64 so it's not unheard of to actually use the original hardware too :)
     
  12. Acidflare

    Acidflare HomeBrew Beta Tester

    Member
    1,107
    120
    Aug 16, 2013
    Canada
    Nether World
    Besides playing the 3DS version at 30FPS you could decide to play it in 480p using the master quest disc for the game cube, although the 3DS version does offer a new mode in master quest, the boss challenge mode.
     
  13. aofelix

    aofelix GBAtemp Advanced Fan

    Member
    892
    219
    Dec 21, 2013
    3ds easily
     
  14. DanTheManMS

    DanTheManMS aka Ricochet Otter

    Member
    4,333
    111
    Jun 2, 2007
    United States
    Georgia
    If you happen to already own a Gamecube or a compatible Wii, I'd agree with Acidflare and say to try one of Gamecube-emulated versions of the game, either the disc with the Master Quest or the Collector's Edition disc with Majora's Mask included. The higher internal resolution looks really nice on a 480p component cable set, and it supports the N64 rumble pack through the GCN controller, plus you can also use the Wavebird controller (minus rumble of course).

    I did a little searching and found this thread from before that's somewhat related: https://gbatemp.net/threads/zelda-ocarina-of-time-majoras-mask-best-version.160858/ -- it sounds like the GCN versions of OoT are definitively better than the Virtual Console in both framerate and resolution, while Majora's Mask is more of a mixed bag. I myself am currently replaying through Majora's Mask on the GCN disc and I've found the lag to be rather frustrating compared to the N64 version. However, I can ignore that because the game looks so much friggin' better than it did on the N64 and it's fun to play through it again. I have not ever tried the VC version to compare it to.
     
    migles likes this.
  15. VinsCool

    VinsCool Absconditus

    Member
    GBAtemp Patron
    VinsCool is a Patron of GBAtemp and is helping us stay independent!

    Our Patreon
    12,637
    32,257
    Jan 7, 2014
    Canada
    Another World
    On n64, with glitches :3
     
    SLiV3R likes this.
  16. TecXero

    TecXero Technovert

    Member
    2,814
    909
    Apr 13, 2014
    United States
    Mainframe
    I'm fairly certain that the NGC versions also are locked to 20fps, as the games would have to be rebuilt to allow for higher fps. A lot of both games relies on the fps for timing and animation. It's silly but I remember that being an issue when people were trying to tweak it under Project64. I could be wrong, but it wouldn't be hard to test.

    As the OP was looking for the smoothest experience, and that's what the 3DS versions offer. Still not perfect, but better. Yeah, he'd be sacrificing resolution, but that didn't seem to be his concern.
     
    migles likes this.
  17. migles
    OP

    migles GBAtemp Guru

    Member
    GBAtemp Patron
    migles is a Patron of GBAtemp and is helping us stay independent!

    Our Patreon
    7,434
    5,052
    Sep 19, 2013
    China
    Earth-chan

    i can't get the 3ds version yet
    i played almost every zelda game so far, i wanted to play this one.. since its one i keep hearing about
    but like i said, a bad framerate and latency gives me headaches

    poor graphics are fine (they are old games after all..) but if the framerate is bad or i notice latency, my head starts to hurt after 2 minutes playing... and that is one thing i must avoid...

    i can try the GC edition but i do remember it doesn't work kite well on nintendont\dios mios :C
     
  18. Satangel

    Satangel BEAST

    Member
    10,257
    558
    Nov 27, 2006
    Belgium
    Bruges, Belgium
    3DS on an emulator, if you can wait a year and if they keep this amount of progress up. That's what I'm gonna do
     
  19. SLiV3R

    SLiV3R 3DS Friend Code: 0473-9069-2206

    Member
    2,254
    1,058
    Jan 9, 2006
    On the N3DS of course :)
     
Loading...