Homebrew Best NES Emulator

doubledragon

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For me Pocketnes has worked great for me. I'm not sure what I'm doing wrong but everytime I try to load up NesDS, I just get a white blank screen.
 

Vidikron

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Where do I place the ROMS for nesDS? I've got it running, but it just says "No roms found". If I bundle a ROM with the emulator the ROM boots up fine, but the save states do not work.

Any ideas?
 

Vidikron

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There's a modified version here that is supposed to: Link

I read through the thread but couldn't find any definite solution. Some people say that saves work, but many say they don't.
 

Hanafuda

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the NESDS WIP totally works with SAVE/LOAD state and SRAM save on SCminiSD and SCLite. We have both here and tested it successfuly on both cards. The only problem I ever had was the save state on Super Mario 2 (J) going corrupt, but that's a hacked version of a disk system rom so I don't realy count it. On clean NES roms, no problems so far.
 

skywarp

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Hmm, I'll try out the WIP version, but I have a feeling it won't work on EZ4.

Is it possible to make an emulator capable of wifi-play?

Definitly possible, but local multiplayer is a much more realistic end. Althou I havn't seen intention from any devs even wanting to try implementing any sort of multiplayer.
 

bionicspider

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the NESDS WIP totally works with SAVE/LOAD state and SRAM save on SCminiSD and SCLite. We have both here and tested it successfuly on both cards. The only problem I ever had was the save state on Super Mario 2 (J) going corrupt, but that's a hacked version of a disk system rom so I don't realy count it. On clean NES roms, no problems so far.

How did you get NesDS to save to your SC Lite's microSD? Even with the WIP version, many claim it still won't save. Did you do anything special to get saves to work?
 

FAST6191

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I got bored and wrote this, although it is not quite finished (final version should have setup guides and some screens) it may help here:

GBA/DS nes emulation guide:
There are several emulators available for the GBA and for the DS that enable you to play NES/Famicom games (The famicom disk system, aka FDS, is not always supported but it is done in some emulators).

GBA Section:
There are multiple emulators here and as many are open source there are a few side projects too, the biggest issue for the GBA emu line is the screen resolution of the GBA is not the same as the NES so things get scaled.

Pocketnes (Original):
http://hem.passagen.se/flubba/gbadown.html

This is probably the most well known and highly regarded NES emu for the GBA and with good reason. No FDS support, the lack of a few (relatively unused) mappers and the unusual scaling mode (affects text in some RPGS but is better overall) are probably the biggest detractors.

Pocketnes (Dwedit): (GBAMP SD/CF and multiboot cable versions available too)
http://dwedit.home.comcast.net/

Seen as Pocketnes is open source others have taken the source and added to it.
Pocketnes is fantastic and this is the icing on the cake (cheats and a few more mappers and tricks).

Pocketnes (Kuwanger):
http://kuwanger.net/gba/pocketnes/

Currently based on a slightly older version of Dwedit's pocketnes this version has compression and is also very nice.

Infones Advanced
http://www.geocities.co.jp/SiliconValley/5604/infones.html

Not bad but pocketnes is better.

Unnoficial Famicom Advanced
(I have no homepage but http://gbaemu.dcemu.co.uk/unnfamicom.shtml has it)

What HVCA was called before it changed to HVCA, use HVCA instead.

HVCA
http://mc68882.s53.xrea.com/
You will probably want a guide to this so:
http://wiki.pocketheaven.com/Hvca

In the land of GBA code nes emulators pocketnes is king, lets just say this is a major threat to that position.
It is in Japanese so that is why I linked the wiki article.
FDS support (with diskrom.sys file) and in some respects a nicer scaling mode as well as more mappers than pocketnes makes for a damn fine emulator.

Famicom Advanced
No homepage
http://gbaemu.dcemu.co.uk/famicom.shtml

Early stage, not really worth considering


DS Section

These a not quite as advanced as some of the GBA stuff but the added power makes for some truely impressive emulation. Naturally you will need some form of (no)pass(me) device to run this, if any emulator makes use of special libraries/certain flash carts I will say so.

NesDS
Nowdays inactive but has a nice scaling mode, only real detractor is lack of save making support (you can load saves if they are in the SRAM)
http://www.cs.utah.edu/~tew/nesDS/

NesDS (modified)
No homepage as it was released in a forum thread:
http://forums.maxconsole.net/showthread.php?t=25181
Download: http://www.playeradvance.org/forum/showthread.php?t=3729

Added save support for a few flashcarts, I would advise reading the threads linked for more info. If you can get it working probably the best DS nes emu and if games are all you want probably the best way to play NES games on your GBA/DS.

Retrobox
http://www.geocities.com/retropoint/

No public relase as of this point in time. A fair potential though.

NesterDS
http://www.telefragged.com/thefatal/index....t=inc_si_ds.htm

One of the first nes emulators and a DS port of the nes emu known as nester, not really worth the effort.

Midori
Download here:
http://www.maxconsole.net/?mode=downloads&categoryid=114
Released as an entry in the neoflash coding contest, no sound but otherwise being halfway acceptable means this goes into third place quality wise. I would probably consider a GBA code emu though.
 

DCJoeDog

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Great post ^^^

But I use pocketnes and I bundled all my roms into the PocketNES rom and I don't add anything more to it, the scaling can be an issue, but not really for the majority of games, also, I wish punchout work correctly

my question is, is there an emu which play punch out perfectly?
 

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