Greetings, dear people of GBAtemp!
Truly sorry for making a thread on something this niche, but, after several hours spent desperately trying to solve this unfathomable issue, I am left with no choice but to turn to you all :')
Long story short: I am trying to extract the entirety of Bayonetta 2's music. Now, what I usually do when ripping the audio of a standard Wii U title (in NUS format) is decode its content using CDecrypt, go for the sound files located in "content/sound/bgm" (most often encoded in CRI ADX), open them in foobar2000 using VGMstream, convert them to FLAC/WAV and call it a day.
However, for some unexplained reasons, Bayonetta 2 seems to be purposefully hiding the location of its VGMs:
are present in the "content" directory 2 folders and 4 files at the its root:
- The 4 files ("data 000" to "data 003") are cpk archives which, when opened with Noesis (a model viewer program), reveal to store the game's visual assets (models, sprites, textures...)
- The 1st folder, named "Movie", is where the game's video cutscenes are located
And, the 2nd folder, the most promising, "sound", contains 2 files at its root, as well as 4 other folders:
- The 2 files at the root ("Wwiseinfo.wai" and "init.bnk") are probably stats files considering their size (113 KB and 2.40 KB respectively. Neither foobar2000 nor VLC are willing to open them anyway)
- The "English(US)" and "Japanese" folders contain battle voice lines
-Another folder, "pck", holds a 1.9MB pck archive (extractable with raviolli gametools), entitled "All.pck", that, as you can not tell by the name, only stores cutscene voice lines as well as very short extracts of some of the music used during certain cutscenes
-And, at last, the "bgm" folder DOES contain the game's soundtrack!...in snippets lasting no more than 2-3 seconds...
I...seriously have no clue what to do now.
Either the game shipped with no soundtrack what soever (which, surprisingly enough, seems highly improbable) or I am doing something wrong!
And while that can be true, I do not see how simply opening and extracting files could spell such disasters! (given the programs used for such operations work, of course. But that seems to be the case, and, besides, I've tried quite a lot of programs (CriPakTools, VGMtoolbox, Noesis...) , and would be genuinely surprised if all of them failed me)
Oh, well...Any help would be appreciated
Seriously though, thank you so much for taking the time to read me!
May everyone have a magnificent day!
Truly sorry for making a thread on something this niche, but, after several hours spent desperately trying to solve this unfathomable issue, I am left with no choice but to turn to you all :')
Long story short: I am trying to extract the entirety of Bayonetta 2's music. Now, what I usually do when ripping the audio of a standard Wii U title (in NUS format) is decode its content using CDecrypt, go for the sound files located in "content/sound/bgm" (most often encoded in CRI ADX), open them in foobar2000 using VGMstream, convert them to FLAC/WAV and call it a day.
However, for some unexplained reasons, Bayonetta 2 seems to be purposefully hiding the location of its VGMs:
are present in the "content" directory 2 folders and 4 files at the its root:
- The 4 files ("data 000" to "data 003") are cpk archives which, when opened with Noesis (a model viewer program), reveal to store the game's visual assets (models, sprites, textures...)
- The 1st folder, named "Movie", is where the game's video cutscenes are located
And, the 2nd folder, the most promising, "sound", contains 2 files at its root, as well as 4 other folders:
- The 2 files at the root ("Wwiseinfo.wai" and "init.bnk") are probably stats files considering their size (113 KB and 2.40 KB respectively. Neither foobar2000 nor VLC are willing to open them anyway)
- The "English(US)" and "Japanese" folders contain battle voice lines
-Another folder, "pck", holds a 1.9MB pck archive (extractable with raviolli gametools), entitled "All.pck", that, as you can not tell by the name, only stores cutscene voice lines as well as very short extracts of some of the music used during certain cutscenes
-And, at last, the "bgm" folder DOES contain the game's soundtrack!...in snippets lasting no more than 2-3 seconds...
I...seriously have no clue what to do now.
Either the game shipped with no soundtrack what soever (which, surprisingly enough, seems highly improbable) or I am doing something wrong!
And while that can be true, I do not see how simply opening and extracting files could spell such disasters! (given the programs used for such operations work, of course. But that seems to be the case, and, besides, I've tried quite a lot of programs (CriPakTools, VGMtoolbox, Noesis...) , and would be genuinely surprised if all of them failed me)
Oh, well...Any help would be appreciated
Seriously though, thank you so much for taking the time to read me!
May everyone have a magnificent day!