Battletoads GBA prototype

Discussion in 'GBA - Console and Game Discussions, Help and Tips' started by loco365, Nov 13, 2011.

Nov 13, 2011

Battletoads GBA prototype by loco365 at 7:15 AM (992 Views / 0 Likes) 5 replies

  1. loco365
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    Member loco365 GBAtemp Guru

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    Well, the Battletoads we all know and love had a GBA port. Too bad it wasn't released. UNTIL NOW.

    At this very moment in time, there is no rom link on the YouTube video, so I'm going to put it here. When a link does appear, I'll remove the video if necessary.

    Video removed because it links to the download page.
     
  2. matt1freek

    Member matt1freek GBAtemp Fan

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    hmm no oversized fists? or mega boot? you cant even beat the crap out of guys with robot legs? seems kinda lame.
    hope they at least retained the pause music..
     
  3. thaddius

    Member thaddius Charmander is not pleased.

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    Yeah, this one is clearly early in the dev stage. And the game just looks terrible. There's too much going on. It also looks pretty mindless for a beat-em-up, and that's saying something.

    @matt1freek, I'm sure they would have added stuff like that later in the dev stage.
     
  4. loco365
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    Member loco365 GBAtemp Guru

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    Well, I removed the video link because it links to the page for the download that is now available.
     
  5. Ravte

    Member Ravte GBAtemp Regular

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    Still a long way to go.....The gameplay seems so.....sticky, to me atleast.
     
  6. loco365
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    Member loco365 GBAtemp Guru

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    I found the Mode 7 stage interesting. It must be based off of Diddy Kong Pilot (Based on the graphics). But, why would a game that doesn't use M7 have it in there? Or, why would a game that is a psuedo-2D platformer be based on a game that relies heavily on Mode 7?

    I'd rather build a new engine.
     

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