Hacking Banner/Icon Edit,Save Edit, Manual Edit VC Games

crwys

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Chaorain said:
I am having problems with the banner.brlyt file for the N64. I can change the release date but that's it. Every time I try to change the number of players from 1 to 1-4 it causes the game to crash.(I know it is this because I have compiled before and after this change so I know it is this part). Can some one explain what I'm doing wrong? or upload a completed banner.brlyt for Super Smash Bros. that works. I just want the banner.brlyt or banner.bin or 00000000.app NOT the wad I do not want to download a wad. Thank you in advance.

I had problems with editing that file too but it got realy easy after i figured it all out. For now just change the 1 to 4. There is only 1 date, 1 player, and 1 name you have to change in the hex editing. There is a lot of names (near the end) but only one u have to change, and if i remember correctly its the first one. I'll try and see if i can get 1-4 to work. Good luck! (I can provide pics of which parts to edit if u want.)
 

Chaorain

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crwys said:
Chaorain said:
I am having problems with the banner.brlyt file for the N64. I can change the release date but that's it. Every time I try to change the number of players from 1 to 1-4 it causes the game to crash.(I know it is this because I have compiled before and after this change so I know it is this part). Can some one explain what I'm doing wrong? or upload a completed banner.brlyt for Super Smash Bros. that works. I just want the banner.brlyt or banner.bin or 00000000.app NOT the wad I do not want to download a wad. Thank you in advance.

I had problems with editing that file too but it got realy easy after i figured it all out. For now just change the 1 to 4. There is only 1 date, 1 player, and 1 name you have to change in the hex editing. There is a lot of names (near the end) but only one u have to change, and if i remember correctly its the first one. I'll try and see if i can get 1-4 to work. Good luck! (I can provide pics of which parts to edit if u want.)
Thank you very much. It seems I can change any information that is show on the Wii but I can't add (or subtract?) information.

EDIT: I found out the easy way to change the save file's name for N64 games(at least Sin& Punishment). When you unpack the 00000005.app there is a file called "saveComments_saveComments_en.bin" It's a very short file that controls the save name. After edited just repack it into the 00000005.app file. Just wanted to add that
biggrin.gif
 

crwys

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Chaorain said:
crwys said:
Chaorain said:
I am having problems with the banner.brlyt file for the N64. I can change the release date but that's it. Every time I try to change the number of players from 1 to 1-4 it causes the game to crash.(I know it is this because I have compiled before and after this change so I know it is this part). Can some one explain what I'm doing wrong? or upload a completed banner.brlyt for Super Smash Bros. that works. I just want the banner.brlyt or banner.bin or 00000000.app NOT the wad I do not want to download a wad. Thank you in advance.

I had problems with editing that file too but it got realy easy after i figured it all out. For now just change the 1 to 4. There is only 1 date, 1 player, and 1 name you have to change in the hex editing. There is a lot of names (near the end) but only one u have to change, and if i remember correctly its the first one. I'll try and see if i can get 1-4 to work. Good luck! (I can provide pics of which parts to edit if u want.)
Thank you very much. It seems I can change any information that is show on the Wii but I can't add (or subtract?) information.

EDIT: I found out the easy way to change the save file's name for N64 games(at least Sin& Punishment). When you unpack the 00000005.app there is a file called "saveComments_saveComments_en.bin" It's a very short file that controls the save name. After edited just repack it into the 00000005.app file. Just wanted to add that
biggrin.gif

Lol i already said\found that. Quote:
Hey sperion you can update your tourtial. I found where to edit the name for the save file for n64 games. Its in the 0005.app file, and the file is called:
saveComments_saveComments_en.bin

Hex edit it, and there should only be 1 name, really easy to edit.
 

Chaorain

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Oops there it is. I feel REALLY stupid right now. I have an I dea on how to put 1-4 instead of just 1 or 4. I'll let you know tomorrow if it works.
 

HowardC

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Ok I've injured myself slightly, so progress is going to slow down, but today I felt a little better so I decided to have a closer look at the brlyt files.

Upon closer inspection they are NOT interchangeable, even with banners of the same system so I decided it was best to re-make the info maker from scratch so that it doesn't need a template and can simply read "fields" within the brlyt file you wish to edit and replace that way. Progress is going well, and it may eventually lead to the ability to lengthen fields!

I make this little app that reads all the fields and parses them to determine the date(s), title(s) and number of players. As you can see, it works pretty well, even on the tricky n64 file that has dual titles/dates.

New Info Snapshot (Image gets shredded if posted directly)

I believe the byte length of the various fields is at the bottom, so I'll look into modifying that later on.
 

crwys

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HowardC said:
Ok I've injured myself slightly, so progress is going to slow down, but today I felt a little better so I decided to have a closer look at the brlyt files.

Upon closer inspection they are NOT interchangeable, even with banners of the same system so I decided it was best to re-make the info maker from scratch so that it doesn't need a template and can simply read "fields" within the brlyt file you wish to edit and replace that way. Progress is going well, and it may eventually lead to the ability to lengthen fields!

I make this little app that reads all the fields and parses them to determine the date(s), title(s) and number of players. As you can see, it works pretty well, even on the tricky n64 file that has dual titles/dates.

New Info Snapshot (Image gets shredded if posted directly)

I believe the byte length of the various fields is at the bottom, so I'll look into modifying that later on.

frown.gif
That sucks.

I have been able to shrink the brlyt file but thats it. Lengthen files, sounds great, looking forward to that
smile.gif


Nice app, looks promising. I know it is tricky, there is a lot listed, but you only have to edit 1 of each. Are the dates for different regoins on the wii?
 

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My attempt failed. I found I can have it say "ayers: 1-4" no "Pl" at the beginning or have it say a bunch of unreadable gobly gook.
 

HowardC

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crwys said:
HowardC said:
Ok I've injured myself slightly, so progress is going to slow down, but today I felt a little better so I decided to have a closer look at the brlyt files.

Upon closer inspection they are NOT interchangeable, even with banners of the same system so I decided it was best to re-make the info maker from scratch so that it doesn't need a template and can simply read "fields" within the brlyt file you wish to edit and replace that way. Progress is going well, and it may eventually lead to the ability to lengthen fields!

I make this little app that reads all the fields and parses them to determine the date(s), title(s) and number of players. As you can see, it works pretty well, even on the tricky n64 file that has dual titles/dates.

New Info Snapshot (Image gets shredded if posted directly)

I believe the byte length of the various fields is at the bottom, so I'll look into modifying that later on.

frown.gif
That sucks.

I have been able to shrink the brlyt file but thats it. Lengthen files, sounds great, looking forward to that
smile.gif


Nice app, looks promising. I know it is tricky, there is a lot listed, but you only have to edit 1 of each. Are the dates for different regoins on the wii?


Yeah, the dates are for different regions... it is extremely rare that a date/title differ, but I wanted to add support because as you can see from the pic, it does occasionally happen.

The list boxes at the top are just for debugging purposes....right now it reads the various fields that'll be used for replacment functions (the user will never see this)...... when I'm done it'll look exactly like the old version with the slight exception that you can now optionally adjust multiple titles and of course it will work better.

I've been looking at the various entries in a brlyt, trying to figure out where the length is stored...... it seems to vary by system......
Some titles have "0D 0A" at the end of each string.... some don't .... some don't seem to have any method of telling the wii where the end of the line is.....

I'm writing in a little debug function that splits the sections up into multiple files.... hopefully that'll help somewhat.
 

lolsjoel

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Odd. I'm working on injecting and bannering the Dragon Warrior games for the NES right now. I injected and bannered DW and DW2 with no problems, including the save icon and save icon text. However, when I injected DW3 and went to HEX edit the 01.app, it found no instances of either string required for the save icon and save icon text! All three games were injected into the same host WAD, so why should the 01.app be missing those strings on DW3, but not DW or DW2?

I've gone ahead and just copied over the 01.app from DWII to the DW3 file hoping that the 01.app is interchangeable. Hopefully it will be.
 

HowardC

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Are you injecting the same wad over and over (first you do Dw then you do dw2 from the dw wad ect...) or are you starting with a fresh wad each time? You should start with a fresh wad each time.

If you are using the same wad then yeah, the 1.app is interchangeable. Honestly the only reason the strings would disappear if you are indeed using the same wad is user error.
 

HowardC

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Ok guys, here's the new info maker:

VC Info Editor 3.0

Because I've removed the templates, you are now required to enter a path rather than simply selecting a console.
This means usage has slightly changed (basically now you actually EDIT a file you don't make one from scratch), so be sure to check the readme.
 

HowardC

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Ok on another note, my save injector is finished! I need someone to test it on the nes games though (I just don't have the time).

I'll release it tomorrow evening when I have a chance to put the docs together.
 

crwys

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HowardC said:
Ok on another note, my save injector is finished! I need someone to test it on the nes games though (I just don't have the time).

I'll release it tomorrow evening when I have a chance to put the docs together.

Sorry i haven't got time to test your VC Info 3.0 yet, and i may not be able to test the nes save injecter either
frown.gif
Im gona be busy the next 2 days. So i'll see what i can do. Good job though, sounds great.
laugh.gif
 

lolsjoel

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I'll test both tonight, HowardC! Thanks for the awesome tools.

About my 01.app issues, I injected into the same host WAD (Zelda II) each time. DW in Zelda II, DW II in Zelda II, DW III in Zelda II and such. That's why I found it so odd. I even reinjected DW III in Zelda II and the 01.app was still missing the strings. I still haven't had time to test the actual WAD, but I'll post back when I have to say whether or not swapping the app worked out.

EDIT: HowardC, I have a request for you, if you're willing to update your programs! Any chance you could simply make VC Icon output a proper .bmp for VCPic.tpl and IconVCPic.tpl? I can't imagine that'd be too much work, as all it'd be doing is changing the dimensions of an image. That'd really streamline the whole process of making the images, since it already makes such great save icons. Just a suggestion! Thanks for your great work!

Oh, and hit me up on EFNET #0RANGECHiCKEN (that's a zero, not the letter O) if you have a chance. I'll be loesjoel in there.
 

HowardC

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bobitos said:
I'll test both tonight, HowardC! Thanks for the awesome tools.

About my 01.app issues, I injected into the same host WAD (Zelda II) each time. DW in Zelda II, DW II in Zelda II, DW III in Zelda II and such. That's why I found it so odd. I even reinjected DW III in Zelda II and the 01.app was still missing the strings. I still haven't had time to test the actual WAD, but I'll post back when I have to say whether or not swapping the app worked out.

EDIT: HowardC, I have a request for you, if you're willing to update your programs! Any chance you could simply make VC Icon output a proper .bmp for VCPic.tpl and IconVCPic.tpl? I can't imagine that'd be too much work, as all it'd be doing is changing the dimensions of an image. That'd really streamline the whole process of making the images, since it already makes such great save icons. Just a suggestion! Thanks for your great work!

Oh, and hit me up on EFNET #0RANGECHiCKEN (that's a zero, not the letter O) if you have a chance. I'll be loesjoel in there.

Yeah, I'm actually planning on doing that. The only reason I haven't added support for those yet is beause vb6 doesn't natively support png files and many snapshots you find on the net are pngs. I've been debating on if I should through a library like freeimage in there, or just allow calls to irfanview or something similar.

I'll try to catch you in efnet sometime today.
 
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