Bandai Namco specifies framerate and resolution details for Tales of Vesperia: Definitive Edition

Discussion in 'GBAtemp & Scene News' started by Chary, Dec 6, 2018.


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    After keeping fans in the dark about the more intricate details of their upcoming definitive edition of Tales of Vesperia, Bandai Namco has revealed the technical specifications for each version of the game. The Xbox One and PlayStation 4 versions will run at 1080p, an upgrade from the original's 720p. Those playing on PlayStation 4 will have smooth 60fps throughout the entire game, in both battles and the overworld, while the Xbox One will only run at 60fps during battle. The same can be said for the Nintendo Switch version, claimed to run at 1080p when docked, and 720p when in handheld, with 60fps only occurring within combat. Perhaps surprisingly, after the likes of the Tales of Symphonia and Tales of Zestiria PC ports, Tales of Vesperia on PC will run at up to 4K, with a variable (unlocked) framerate. Below, is the minimum and recommended specs for the game on Steam. Tales of Vesperia: Definitive Edition is set to launch worldwide on January 11, 2019.

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    Discussion (23 replies)
  1. kuwanger

    kuwanger GBAtemp Advanced Fan

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    Honestly, I don't believe them. Well, they didn't actually specify the FPS on PC, but I still don't believe them. It's simply hard to grasp how they can't manage 60 FPS on systems well beyond recommend specs on their games.
     
  2. DarthDub

    DarthDub Amateur Hacker

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    I'm glad they acknowledge that battles are meant to be 60fps instead of flatout denying it. This pleases me.
     
  3. Sonic Angel Knight

    Sonic Angel Knight GBAtemp Legend

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    24.5GB? So how does that fit on the switch game cart? :blink:
     
  4. jamallego

    jamallego Member

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    these is an awesome RPG, totally worth it
     
  5. eyeliner

    eyeliner Has an itch needing to be scratched.

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    What about Berseria? Is it worth getting for PC? Can anyone help a brother out?
     
  6. DarthDub

    DarthDub Amateur Hacker

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    It is, if your PC is up to snuff. The game is amazing at 60fps.
     
  7. Xzi

    Xzi Virtual Bartman

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    Huh? The recommended specs are a GTX 970 and an i7 with 16GB of RAM. Even PS4 Pro and XB1X don't quite perform at that level.
     
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  8. chartube12

    chartube12 CPT Chazz 713

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    They claim the ps3 version ran at 720p. But actually it ran in 553i with a frame rate of 25 throughout the whole game and was upscale to 720p. It was actually the 360 that ran it at 720p with a constant rate of 30. But whatever. Glad the xbone and switch versions are the same. Owning all 3 platforms, makes my choice easy. Gotta get the switch version! Can watch tv at the same time for the win!

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    Last edited by chartube12, Dec 6, 2018
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  9. Glyptofane

    Glyptofane GBAtemp Advanced Fan

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    I'm having a bit of trouble deciding between smooth 60fps or portability.
     
  10. kuwanger

    kuwanger GBAtemp Advanced Fan

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    I was actually speaking about their previous games (Symphonia, Zestiria, Bersaria) on PC which have all been notoriously for having framerate issues. For example, I have an i5-3570 with a GTX 1050 Ti and 8GB of RAM and can only run Zestiria stably at 20FPS*. The recommend specs? An i3-350 and a GTX 560 Ti with 4GB of RAM. I don't know if it's just an issue that Bandai Namco doesn't know how to do PC ports properly or what, but it's definitely frustrating.

    * AFAIK, by default the game will auto adjust frame rate between 30 and 60FPS and characters will little walk slower. There's mods to try to fix this by setting the frame rate at a constant level, so above 20FPS I see character movement slowdown. There's other mods, and I might try one of those. The point is, I shouldn't be having to search out hacks by the community to resolve a pretty basic expectation of games today. Heck, even 30FPS without slowdowns would have been at least somewhat acceptable to me.
     
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  11. Ericthegreat

    Ericthegreat Not New Member

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    Gotta remember on PC the game needed a mod just to work right....
     
  12. Memoir

    Memoir Just a Memory

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    PC it is then. Wish they'd give us a new game.. Been waiting for one for a while, now.
     
  13. eyeliner

    eyeliner Has an itch needing to be scratched.

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    Holy divine droppings! I have no decent PC to speak of.
    Guess no PC versions of those games for me.
    Got to wait for Switch versions.
     
  14. Delerious

    Delerious GBAtemp Regular

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    Bamco generally does a pretty awful job of code optimization for PC. I still have issues with cutscene lag and have sometimes lagged in some dungeons in Symphonia, even with a 2700x and GTX1080. Time and care for these games are really only put in for console hardware, likely because 1) it sells better on consoles anyway, and 2) it's a fixed hardware configuration.
     
    Last edited by Delerious, Dec 6, 2018
  15. Mohammed2935

    Mohammed2935 Advanced Member

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    I finished on 360 it was amazing but now I like it more because it will makes me happy until Kingdom hearts 3 release.

    I cant wait.
     
  16. leafeon34

    leafeon34 My profile picture is ugly

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    The solution is simple. Wait for Digital Foundry's analysis before buying.

    — Posts automatically merged - Please don't double post! —

    It will probably require an SD card
     
  17. WiiUBricker

    WiiUBricker News Police

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    Bamco is shitty at doing PC ports.
     
  18. BiggieCheese

    BiggieCheese Member

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    The game running at 30 FPS in open world gameplay on the Xbox One is very... concerning, IMO. Even with the power discrepancy between the base PS4 and Xbox One in consideration, there’s no legitimate reason for the game to run at half the frame rate on the Xbox One outside of extremely poor optimization. Namco hasn’t been building up the best rep for Xbox releases, between Tekken 7 running at 720p and now SoulCalibur VI running at that same resolution (on the base Xbone) while also having long load times coupled with what seems like half of the game’s population on that console having extreme difficulties trying to play online. I smell a broken port incoming...
     
  19. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    I was afraid it'd be locked at 30 fps across the board. Glad it's not.
     
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