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Slluxx

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what's bullshit is your response. the claim to know how it works yet say it can't slow down connection? LMAO, google and cloudflare pass header info that identifies the geolocation of the person using it for routing, while 90dns doesn't. 90dns absolutely can lower speeds, sometimes significantly, but its a person to person thing. Some people go from 15mb/s down to 1, some are unaffected. How about you do some research into WHY so many people say it throttles connections instead of basing your opinion on your own mileage..

as for incognito. user error doesnt make it bad. its not incognito's fault someone loses there prodinfo backup, or uses on sysnand instead of being smart and using on a emunand. exosphere and incognito are better than 90dns if only for the fact you dont have to configure shit on every new connection...

bruv you dont stream data through cloudflare or any other dns. Even if you fill up the dns packets to its maximum with data, a download stream is not affected by that at all. A DNS can only influence the lookup time which can make a website that loads a bunch of things from different domains appear to load longer, but the actual download speed is not affected. Usually the responses are even stored for a certain amount of time so the lookup doesnt have to be done again.

I dont care what bullshit other people say with speed droppings. Its impossible for a DNS to affect download speeds. Once the name is resolved and a stream is going, nothing is routed through a dns server. please just google it and you get a few million results that will back me up.


I claim to know how it works because thats part of my profession and not just my opinion/mileage
 
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kenlee168

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If you are using legit and cfw on a switch, a ban might be devastating even so if you owned a huge eshop purchases, I have more than 1 switch so it not worth taking the risk and a ban a permanent one.
 

fennectech

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what's bullshit is your response. the claim to know how it works yet say it can't slow down connection? LMAO, google and cloudflare pass header info that identifies the geolocation of the person using it for routing, while 90dns doesn't. 90dns absolutely can lower speeds, sometimes significantly, but its a person to person thing. Some people go from 15mb/s down to 1, some are unaffected. How about you do some research into WHY so many people say it throttles connections instead of basing your opinion on your own mileage..

as for incognito. user error doesnt make it bad. its not incognito's fault someone loses there prodinfo backup, or uses on sysnand instead of being smart and using on a emunand. exosphere and incognito are better than 90dns if only for the fact you dont have to configure shit on every new connection...
To play devils advocate it can slow down your internet experience. 90DNS is not nearly as fast as google or cloudflare DNS and can be comparatively slower for doing DNS lookups. Which can make things slower overall. It wont impact bandwidth but it can make things take longer to load as it takes longer for DNS lookups to go through.
 

Slluxx

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To play devils advocate it can slow down your internet experience. 90DNS is not nearly as fast as google or cloudflare DNS and can be comparatively slower for doing DNS lookups. Which can make things slower overall. It wont impact bandwidth but it can make things take longer to load as it takes longer for DNS lookups to go through.

A DNS can only influence the lookup time which can make a website that loads a bunch of things from different domains appear to load longer, but the actual download speed is not affected.

Just as I said?

Although 90dns is very fast. Lookups are not large in packet size and 90dns doesnt has to serve a lot of them (compared to Google etc). Mainly Nintendo telemetry, gameservers and when you download games via tinfoil.

Tbh the main culprit here are the servers you download the games from and/or the connection your switch has to your router. It's always easy to blame someone else for your own deficit.
 

Takokeshi

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One way in which a dns could slow down or speed up a connection is if there are multiple servers available for accessing a resource, and let's say your default dns from your isp is bad and routes you into a server farther away instead of using a nearer server (using a US server when you live in the EU, for example.) A different dns in this case may be able to force a connection to a nearer server instead (in this case an EU server), which would generally result in much greater speeds.

I don't know how this may or may not apply to 90dns, I know it blocks Nintendo's servers entirely and redirects connection test to a different address. I'm not sure what it does with other non-Nintendo traffic though. But if people are reporting that they consistently get lower speeds when on 90dns vs not using it, then surely that warrants consideration?

I think it doesn't really matter anymore though, because it's always going to be better to just set 90dns hosts directly on the console itself using dns.mitm, instead of setting the dns on a per-connection basis. Then the console itself blocks Nintendo and every other traffic goes through your default dns as always so there is no chance anything could get messed with.

That being said I'd be interested in seeing 90dns redirect ntp queries to a different server at least. Whatever server is doing the connection test redirect, they could host an ntp server at [address]/v1/time and configure the dns so that aauth-%.ndas.srv.nintendo.net redirects to the same server as the connection test. Given that blocking Nintendo prevents internet time from working, it would be nice to have a replacement.

(Yeah, switch-time exists, but it would be nice if the system could just seamlessly sync the clock without having to manually use a homebrew every time. Though I suppose one could adapt switch-time into a sysmodule which would periodically sync the clock in the background... hmmm...)
 

Slluxx

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One way in which a dns could slow down or speed up a connection is if there are multiple servers available for accessing a resource, and let's say your default dns from your isp is bad and routes you into a server farther away instead of using a nearer server (using a US server when you live in the EU, for example.) A different dns in this case may be able to force a connection to a nearer server instead (in this case an EU server), which would generally result in much greater speeds.

I don't know how this may or may not apply to 90dns, I know it blocks Nintendo's servers entirely and redirects connection test to a different address. I'm not sure what it does with other non-Nintendo traffic though. But if people are reporting that they consistently get lower speeds when on 90dns vs not using it, then surely that warrants consideration?

I think it doesn't really matter anymore though, because it's always going to be better to just set 90dns hosts directly on the console itself using dns.mitm, instead of setting the dns on a per-connection basis. Then the console itself blocks Nintendo and every other traffic goes through your default dns as always so there is no chance anything could get messed with.

That being said I'd be interested in seeing 90dns redirect ntp queries to a different server at least. Whatever server is doing the connection test redirect, they could host an ntp server at [address]/v1/time and configure the dns so that aauth-%.ndas.srv.nintendo.net redirects to the same server as the connection test. Given that blocking Nintendo prevents internet time from working, it would be nice to have a replacement.

(Yeah, switch-time exists, but it would be nice if the system could just seamlessly sync the clock without having to manually use a homebrew every time. Though I suppose one could adapt switch-time into a sysmodule which would periodically sync the clock in the background... hmmm...)

I think you are confusing loadbalancing and Hops?
Lets imagine i request a resource from google.de. My ISP would ask google for the correct ip adress and the google loadbalancing/dns server responds with the ip adress of the server with the least load/closest to me (or whatever is configured on their side).

In this example, the dns request made one more request from "google to google", which is again, such an extreme tiny request that its basically just as neglible as before. And just because the dns request had one more step to do does not mean that the data has to do the same. The route of the data is independent from the route that the DNS request took. Both requests have to flow through Hops though. Basically "knots" or "crossroads" of dataflows, like your ISP or other datacenters to get to a certain destination. But again, a download streams dataflow does not have to take the same hops than the dns request did.

Asking a DNS server in australia what ip google.de is, does not change googles ip adress or the location of the server with that ip adress. Hops (usually) take the shortest route from your location to that ip adress.

I'm not sure what it does with other non-Nintendo traffic though.
Nothing. It just blocks/redicts the nessesary telemetry and connection test. All other requests are handled by DNS servers before or after. Usually your ISP.

[...] so there is no chance anything could get messed with.
If nintendo decides to update telemetry domains, you need to manually change your hostfile. 99% of local hostfile users will fail to do so while 90dns updates the domains for everyone. The only way for 90dns to "mess" with you is by removing their entries. if they shut down their service one day or if it randomly fails, no connection to the internet is made at all. Im calling that pretty safe.
 
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pexel

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@everyone reading this: please please please, don't use that blocklist. it is over blocking sooooooo freaking much.
it is partly an adblock list from a pi-hole. also don't use 90dns. it is slow, creates errors and is generally bad overall.

you should use DNS MITM but with the actual 90dns blocklist. i've included both for sys and emu mmc.
@BeckysFootSlave could you please update your OP? that would be awesome.

Greets also from Germany from a very troubled shop staff
 

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deathblade200

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bruv you dont stream data through cloudflare or any other dns. Even if you fill up the dns packets to its maximum with data, a download stream is not affected by that at all. A DNS can only influence the lookup time which can make a website that loads a bunch of things from different domains appear to load longer, but the actual download speed is not affected. Usually the responses are even stored for a certain amount of time so the lookup doesnt have to be done again.

I dont care what bullshit other people say with speed droppings. Its impossible for a DNS to affect download speeds. Once the name is resolved and a stream is going, nothing is routed through a dns server. please just google it and you get a few million results that will back me up.


I claim to know how it works because thats part of my profession and not just my opinion/mileage
to be fair if you us a dns that blocks ads, analytics, etc it can improve performance even for online switch games that use that shit
 

Slluxx

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to be fair if you us a dns that blocks ads, analytics, etc it can improve performance even for online switch games that use that shit
When i was saying it doesnt affect speeds, i just thought of negative impact. I would also (somewhat) argue against this because the dns itself didnt "create" improved speeds. its just the result of ad trafic not wasting your bandwidth anymore.
Allthough for the sake of simplicity i guess you are right.

If you play games that are that heavily filled with ads and tracking then theres definitly something wrong with you xd

also don't use 90dns. it is slow, creates errors and is generally bad overall.
another one without a brain.
 

Zkajavier

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Here been using only incognito for years and years and never been banned.

That's all you need. But if you're paranoid, guess you can try everything else.
 

deathblade200

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If you play games that are that heavily filled with ads and tracking then theres definitly something wrong with you xd
most online games have telemetry servers running in the background on switch. so this is a rather close minded statement. browsers and apps in general are also loaded with the shit there is no avoiding it. hell even this very site while not a game fits your criteria
 
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