I am a long time lurker and I often simply search out information in hopes others have experienced similar situations and follow the help that has been given to them.
However in this case, I haven't found any information. And with the 5.2.0 patch that was just released, the situation might be a bit harder to figure out.
I have a great deal of experience with the process of modding the wii and now the vwii and have no problem with following guides, but because the Wii U is simply not that popular... It really is hard to find information. I wish the Wii U were more popular, maybe once the cafe side mod is released then more people will flock to the system. Who knows...
Anyway, here is my problem.
I have modified my vwii, homebrew channel along with the homebrew forwarder to make 4:3 to 16:9.
Before the latest 5.2 patch, I followed the standard guide on modding the vwii:
http://gbatemp.net/threads/simple-guide-to-install-cios-on-vwii-backup-nand-and-keys.339890/
I chose to use: d2x-v10 beta52
One thing I must note is that I did in fact perform the IOS80 patch as outlined in this thread:
http://gbatemp.net/threads/patched-ios80-installer-for-vwii-allows-sd-menu-custom-channels.344882/
I have actually been extensively working on the WiiFlow Master Pack along with the coverart working and finally got done with setting it all up.
After completing all that I decided to try to get some wiiware and VC games and that is currently where I have issues.
I realized that if I wanted to work with wiiware and VC games, the EmuNand route was the best way to go about this. However I installed IOS80 patch already...
I am able to run WiiFlow with a EmuNand(capturing the nand into a emunand folder on the SD card).
The problem comes from the fact that within WiiFlow and running WiiWare and VC games with the Emunand, they will only load from the SD Card and not the USB.
I am not sure why they load fine from the SD Card in WiiFlow from the EmuNand, and not when i place the Emunand folder on the usb and set the paths accordingly.
This would be fine but they load extremely slow and I assume this is because of the way that I am loading them.
Ultimately I decided maybe I should try the SNEEK route and maybe I can finally utilize the USB drive with WiiWare and VC, and maybe they will load faster since I am interfacing through SNEEK.
I followed this guide here:
http://www.hacksden.com/showthread.php/8119-Compiling-a-vWii-compatible-version-of-SNEEK
Again I want to point out my stupid decision to install the IOS80 patch, at least not without multiple methods to back up the original. I do believe I have my original nand.bin before modding but that would be the nand.bin from before 5.2...
This might be why I am currently having the issue with running SNEEK after completing the instructions.
Ok Here is the problem I am facing:
I have compiled SNEEK according to the instructions and am getting:
"Waiting for arm to reset ppc"
I even went so far as to compile nswitch myself as providing by others who were experiencing issues with that problem.
However still, I get that message.
I have to assume that the problem might be a combination of the fact that I am using a patched IOS80 and the fact that I am on system 5.2 which is the latest WII U system update.
I am not sure.
When I compile SNEEK, I get kernel_sd.bin , kernel_sd_di.bin , kernel_usb.bin and kernel_usb_di.bin files.
I tried to load Sneek from the Homebrew menu with each of these files. I tried first kernel_sd.bin and renamed it kernel.bin as per instructions to the sd root:\SNEEK\kernel.bin and got the waiting for arm to reset ppc message.
I tried each of the other files when the first one failed and each give the same message.
So I don't know what else to do.
I tried this with d2x-v10-beta53-alt-vWii as well instead of beta52 but still results in the same messages.
I received no errors during compilation of SNEEK and installed devkitpro as per instructions. I have to assume my problem extends from my IOS80 or maybe because I am on the latest system 5.2.
No idea, I would have solved this myself but I haven't a clue with PPC programming so I wouldn't know where to start with trying to debug the issue myself. Not only that, but I feel stupid for not backing up my IOS80 with FSTOOLBOX to a wad which would at least give me that sense of relief.
I read on a thread that you can get IOS80 from another console and install it to your own as it is not unique to each console, but I am not sure that is true and even so... I might need one from a console that is on 5.2, maybe? I am not sure
However in this case, I haven't found any information. And with the 5.2.0 patch that was just released, the situation might be a bit harder to figure out.
I have a great deal of experience with the process of modding the wii and now the vwii and have no problem with following guides, but because the Wii U is simply not that popular... It really is hard to find information. I wish the Wii U were more popular, maybe once the cafe side mod is released then more people will flock to the system. Who knows...
Anyway, here is my problem.
I have modified my vwii, homebrew channel along with the homebrew forwarder to make 4:3 to 16:9.
Before the latest 5.2 patch, I followed the standard guide on modding the vwii:
http://gbatemp.net/threads/simple-guide-to-install-cios-on-vwii-backup-nand-and-keys.339890/
I chose to use: d2x-v10 beta52
One thing I must note is that I did in fact perform the IOS80 patch as outlined in this thread:
http://gbatemp.net/threads/patched-ios80-installer-for-vwii-allows-sd-menu-custom-channels.344882/
I have actually been extensively working on the WiiFlow Master Pack along with the coverart working and finally got done with setting it all up.
After completing all that I decided to try to get some wiiware and VC games and that is currently where I have issues.
I realized that if I wanted to work with wiiware and VC games, the EmuNand route was the best way to go about this. However I installed IOS80 patch already...
I am able to run WiiFlow with a EmuNand(capturing the nand into a emunand folder on the SD card).
The problem comes from the fact that within WiiFlow and running WiiWare and VC games with the Emunand, they will only load from the SD Card and not the USB.
I am not sure why they load fine from the SD Card in WiiFlow from the EmuNand, and not when i place the Emunand folder on the usb and set the paths accordingly.
This would be fine but they load extremely slow and I assume this is because of the way that I am loading them.
Ultimately I decided maybe I should try the SNEEK route and maybe I can finally utilize the USB drive with WiiWare and VC, and maybe they will load faster since I am interfacing through SNEEK.
I followed this guide here:
http://www.hacksden.com/showthread.php/8119-Compiling-a-vWii-compatible-version-of-SNEEK
Again I want to point out my stupid decision to install the IOS80 patch, at least not without multiple methods to back up the original. I do believe I have my original nand.bin before modding but that would be the nand.bin from before 5.2...
This might be why I am currently having the issue with running SNEEK after completing the instructions.
Ok Here is the problem I am facing:
I have compiled SNEEK according to the instructions and am getting:
"Waiting for arm to reset ppc"
I even went so far as to compile nswitch myself as providing by others who were experiencing issues with that problem.
However still, I get that message.
I have to assume that the problem might be a combination of the fact that I am using a patched IOS80 and the fact that I am on system 5.2 which is the latest WII U system update.
I am not sure.
When I compile SNEEK, I get kernel_sd.bin , kernel_sd_di.bin , kernel_usb.bin and kernel_usb_di.bin files.
I tried to load Sneek from the Homebrew menu with each of these files. I tried first kernel_sd.bin and renamed it kernel.bin as per instructions to the sd root:\SNEEK\kernel.bin and got the waiting for arm to reset ppc message.
I tried each of the other files when the first one failed and each give the same message.
So I don't know what else to do.
I tried this with d2x-v10-beta53-alt-vWii as well instead of beta52 but still results in the same messages.
I received no errors during compilation of SNEEK and installed devkitpro as per instructions. I have to assume my problem extends from my IOS80 or maybe because I am on the latest system 5.2.
No idea, I would have solved this myself but I haven't a clue with PPC programming so I wouldn't know where to start with trying to debug the issue myself. Not only that, but I feel stupid for not backing up my IOS80 with FSTOOLBOX to a wad which would at least give me that sense of relief.
I read on a thread that you can get IOS80 from another console and install it to your own as it is not unique to each console, but I am not sure that is true and even so... I might need one from a console that is on 5.2, maybe? I am not sure