Atmosphere version 1.1.0 enters pre-release, adds support for Switch firmware 13.0.0

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It's the second June 15th for the month of September, as the Atmosphere custom firmware for Switch has released another big update. After the landmark release of Atmosphere 1.0.0 on September 7th, Nintendo released a new major update for the Switch, firmware version 13.0.0, only a week later. Not only was this version incompatible with the newest release of Atmosphere, as expected, but landmark updates like that tend to take longer to make comply with Atmosphere. However, only five days after that update, SciresM has already pre-released the next version of Atmosphere, 1.1.0, that is compatible with Switch firmware 13.0.0. As of right now, Atmosphere 1.1.0 is in pre-release form, meaning that while everything should work correctly, the team is awaiting any bug reports.

While you're updating custom firmware on your Switch, you may also want to update your Hekate bootloader, which released its newest version only minutes after the newest Atmosphere update.

If you're interested in downloading these new releases, you can grab it from their respective GitHubs, linked below.

:download: Atmosphere Download Page
:arrow: Atmosphere Discussion Thread
:download: Hekate Download Page

1.1.0 is Atmosphère's fifty-fifth official release.

Please be sure to update fusee when upgrading to 1.1.0. fusee-primary no longer exists, and will not work any more.

Please note: Atmosphère 1.1.0 is currently in pre-release, and issues may be found that need to be fixed before full release.

  • If any bugs are reported while Atmosphère is in pre-release, they will be fixed and the build will be updated.
  • 1.1.0 will transition to release after a short amount of time has passed without pressing bug reports.
With thanks to the @switchbrew team, Atmosphère 1.1.0 is bundled with hbl 2.4.1, and hbmenu 3.4.1.

The following was changed since the last release:

  • Support was implemented for 13.0.0.
    • mesosphère was updated to reflect the latest official kernel behavior.
    • ncm was updated to reflect the latest official behaviors.
    • erpt was updated to reflect the latest official behaviors.
      • Two new services ("sprofile") were added to erpt, and have been fully reimplemented.
      • Please Note: These services provide a way for settings to be pushed to consoles over the internet without system update.
        • Because there appear to be no settings pushed out yet, this implementation fundamentally cannot be fully tested right now, but hopefully there are no issues once settings begin being distributed.
  • The LogManager system module was reimplemented.
    • This system module provides services that some games use for logging.
    • Atmosphere's reimplementation supports logging to the SD card (if lm!enable_sd_card_logging is true) and to ams.TMA.
      • To control the directory where logs are saved, modify the lm!sd_card_log_output_directory setting.
    • Atmosphere's reimplementation is disabled by default (in order to save memory), but can be enabled by setting lm!enable_log_manager to true.
      • This will allow reading over logs from games which use the services (or potentially logging from homebrew in the future), which can be useful to developers.
      • Please note that when TMA is fully implemented in the future, enabling TMA will forcibly enable LogManager.
  • General system stability improvements to enhance the user's experience.
For information on the featureset supported by 1.1, please see the official release notes.
 

jesus96

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Going to wait a little for mission control and other sysmodules to properly update

Also remember to delete your current theme before updating to avoid a little scare
 
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CloudMcFox

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I'm trying to update from 0.20.1 to 1.1.0, but idk how to update fusee, for some reason, I've managed to boot atmosphére but my console stucks at the Switch logo (and doesn't even load, logo gets freezed before completely showing up), and sometimes not even that.

I noticed that when my console is conected to my PC and this happens, my PC detects it as a new device conected
 
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magico29

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I'm trying to update from 0.20.1 to 1.1.0, but idk how to update fusee, for some reason, I've managed to boot atmosphére but my console stucks at the Switch logo (and doesn't even load, logo gets freezed before completely showing up), and sometimes not even that.

I noticed that when my console is conected to my PC and this happens, my PC detects it as a new device conected
You supposed to wait bit b4 bit the bullet.
 

raxadian

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As always I keep asking myseft, I have an old model Switch, I haven't updated the firmware since Sonic Mania Plus came out, why the heck I don't hack it already? I am such a coward.
 

FF_Fan_88

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Hi, I installed the new pre-release Atmosphere and the new Hekate. I'm pretty newbie at this, and I use Goldleaf to install games. However, newly installed games won't open due to a NCA error (either too low FW or missing sigpatches). Can you help?
 
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    still only 600-700 nits i have to use the contrast enhancer to make bright lights look as bright as they are supposed to but the alternative was the next tier up and buying a demo model that would've been about the same cost, that had 1000 nits but issues with black crush
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    Where prices are low
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  • The Real Jdbye @ The Real Jdbye:
    very dark scenes are more common than very bright scenes so i think i made the right choice
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    there was also a sony with worse local dimming and the glow was really apparent
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    Human vision is non linear anyway. 100 nits is about 50% of the peak output of a 10,000 nit display.
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  • Julie_Pilgrim @ Julie_Pilgrim:
    "very dark scenes are more common than very bright scenes" not in the games i play
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    really have to buy the top end model to get a tv that doesnt have any of those compromises and that would've had more dimming zones too but i am not made o money
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  • The Real Jdbye @ The Real Jdbye:
    @Julie_Pilgrim "very bright" is essentially pure white
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    pure white doesn't show up all that much it's mainly when looking at a bright sky
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    i can't tell the difference
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    but i can certainly tell the difference with black crush if i'm watching a scifi movie and i can't see wtf is going on
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    "And nits doesn't tell the whole story of perceived brightness" it's not about perceived brightness it's about all HDR content in TV and movies being mastered for 1000 nits so it doesn't look right with anything lower, it's also about dynamic range
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    "OLED's have a 3D look" no they don't lol
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    I mean to be fair og vitas are still kicking and not many have suffered from pixel bleed and they're going on nearly 10 years
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    @The Real Jdbye Oleds hit around 750 nits nowadays. The difference between a 1000 nit and a 750 nit isn't huge. It's only about a 4% increase in perceived brightness. Not huge at all. You'll need at least 2000 nit displays to notice a bigger difference.
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    Read this thread it explains it. 1000 nits is not a huge jump from 750 the LG OLEDs can hit. As I said human vision is non linear.
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