Assassins.Creed.PAL.X360-Allstars

cenotaph

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It's because everyone went apeshit for this game before it even came out, building it up in their minds.
everyone was screaming "GOTY!!" over and over when no one had even played it yet.
I personally went into it expecting nothing and found a pretty good game. It gets repetitive but it's fun still.


Well you can also blame Ubisoft and Jade Raymond for promoting the game as if it was a messiah-esque event to behold. But people get pumped up for games like this and then feel disappointed when it doesn't do what they thought it would, then comes the hate.

I'm sure there were people that were pumped up for Mario Galaxy and who will also feel disappointed by the experience in the end (it's too easy, not enough levels, graphics not great etc etc).
I doubt Raymond had a say in the matter, unless she's in charge of PR at Ubisoft. If anything, game journalists should be blamed for forsaking their ethos in taking benefits from publishers and developers in exchange for hyping it.

Just goes to show that game journalism is rotten, much like former ESA president Doug Lowenstein implied when he stepped down.
 

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I think Gabe from PennyArcade says it best:
QUOTE said:
I want to talk about Assassins Creed but first I need to get something out of the way. I have a lot to say about the game and I want to talk about some of the bad reviews it's getting but I want to make sure everyone understands I'm not saying this because of the comic we did for them. So I'm going to link you to an old set of news posts about Prince of Persia 2. Feel free to read those and come back if you like.

Now I'm going to tell you how advertising on PA works. Every other game site out there takes ads for whatever game they can get. It doesn't matter if it's a pile of crap, if the publisher pays for the spot IGN or Gamespot or whoever will run the ad. That's fine but that's not how we do it and the news posts you just read are part of the reason why.

We were huge fans of the first Prince of Persia game so when Ubi came to us and wanted to run ads for the second we said yes. We had no idea they were going to completely fuck it over. So from then on we started demanding playable copies of games before we'd agree to advertising. No matter how early the build we tell the publishers that unless we can see it played in front of us or play it ourselves we won't run ads for it. Obviously a lot can still go wrong during development but we make the best decisions we can. We do not think of the ads you see on our page as ads. They are recommendations and we try extremely hard to insure that anything we put over there is worth your time. When Prince of Persia 2 came out and we saw that it was crap we said as much on the site. Ads for the game appeared right next to those news posts slamming it. Needless to say Ubi wasn't very happy and Robert got some angry phone calls but our loyalty is to our readers not the people paying the bills. We explained to Ubi that the reason our ads perform better than any other site out there is because our readers trust us and that means we have to admit when something we advertise doesn't turn out as good as we hoped. Obviously they understood because we're still advertising their games but like I said this isn't the way other sites operate. I actually give Ubi a lot of credit for not just telling us to fuck off and buying more ads on IGN and Gamespy with the extra money.

I'm telling you all this because I want you to understand that if Assassins Creed actually was a 7.0 game I'd tell you. I also want you to know that when I tell you it's fucking incredible I'm not bullshitting you because we're running ads for the game.

There are about four or five reviews of the game with scores in the low to mid 7's. I want to cover some of the common complaints these reviewers had in case anyone out there is worried about them.

Many of the reviews say that the ending is bad. Obviously I don't want to give away any spoilers but I will say that the final confrontation was exciting and gratifying. It was an extremely satisfying ending to this chapter of the game. Chapter is the important word here. This is a huge story, probably a trilogy at least. The game does end with a cliff hanger and it certainly sets up the rest of the arc but that's how the first part of any multi part story ends. If Star Wars had ended with Luke jumping into his X-Wing to go take on the Death Star that would be a shitty fucking ending. It doesn't though, Luke destroys it and then we get hints about what's in store for our heroes. I'm telling you right now Altair destroys his Death Star.



I also can't be 100% positive but I'm guessing that some of these reviewers didn't let the credits role. Again, I don't want to spoil anything but wait for the credits to end. Until reviewers start posting their Gamertags along with the review we'll never really be able to tell how much of a game they played. But I'd be willing to bet some of them are missing the "Visions of the Future" achievement. I'm not gonna say why but If you don't have this achievement you can't say jack shit about the ending.

I think the biggest complaint I saw was that the missions become repetitive and boring. I actually didn't understand this complaint at all until just the other day. I had gotten an early copy of the game just like everyone else in the media but I was just playing it for fun. I'd cracked into it over the weekend and when I got into the office on Monday I started seeing these negative reviews. When I saw the low scores I was actually really upset and I wanted to talk about the game here on the site. I wanted to tell everyone that these guys were full of shit. However, since so many of the complaints were based on the ending I wanted to beat it first so I was sure I wasn't missing anything. I attacked the game again but this time with the goal of beating it as fast as I could. I was determined to get a post up on Tuesday and I was pushing through the game as fast as I could. I went from finding every high perch in a district to only getting the ones I needed to advance the story. I stopped saving every citizen and avoided any unnecessary confrontations. The informer missions that I had really enjoyed before, I now avoided because I knew they took too long to complete. I did the bare minimum of missions to progress the story and anything that "hindered" my progress was frustrating. Monday night after skipping over another combat (something I used to really enjoy) I stopped myself. What the fuck was I doing? I wasn't playing the game because I wanted to I was playing it because I had a deadline and I needed to beat it. I stopped immediately and decided I'd write about the game whenever I got around to beating it. I spent another day and a half with it and during that time I hunted for hidden flags and explored the cities again. I came in this morning and finally did beat it but I did it at my own pace and I enjoyed every part of it.

Imagine what an open ended sandbox title must look like to a reviewer especially right now. How many games do they have piling up on their desks? A game like Assassins creed isn't meant to be played under a deadline. You shouldn't be trying to beat it as fast as you can so you can move on to Mass Effect or Mario Galaxy. As soon as I gave myself a deadline all of a sudden I understood all their complaints. It was like a fucking Escher painting. I had put myself in their shoes and suddenly the landscape flipped and I could see games from their perspective. In the end I wasn't angry at them for their bad reviews. I actually just felt bad for them.

-Gabe out

Source: http://www.penny-arcade.com/2007/11/14#1195073220
 

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Thought I'd give you guys a follow up to what I posted earlier about the PA AC comments:

QUOTE said:
I guess some guy at IGN is mad at me and he lays into me on their podcast. You can follow the link and listen for yourself but I don't recommend it, they don't really deserve the traffic spike. Basically some IGN guy is super pissed because I said I didn't agree with the bad reviews of Assassins Creed. I'm actually of the opinion that if we're pissing off IGN we must be doing something right.

Honestly my main concern was to make sure people didn't avoid the game based on some of the poor reviews. I got something like four hundred mails after that post and 90% of them looked like this:

"Thank you for sharing your thoughts on Assassin's Creed. I was going to skip it based on the reviews. After reading your write up I rented it though. I've played about 10 hours and love it!"

So there you go, that's all I wanted.

The IGN thing is just sort of silly. He says I should leave reviewers alone because I "just do things and write things as a freaking comic artist." I'm not sure how to respond to that. I think he's trying to insult me but everything he said there is true.

The sad thing is I wasn't even talking about their review. I was talking about the 7.0 from 1Up. No one actually pays any attention to IGN or their 7-10 review scale. To tell you the truth I still don't even know what IGN's review of AC was. Was it bad? It's really kind of cute that he thinks I was talking about him. After hearing how worked up he got on the podcast I actually feel kind of bad ruining it. It must have been a real thrill for him to believe he was relevant.

-Gabe out

Source: http://www.penny-arcade.com/2007/11/26#1196144640

As well as Tycho's follow up to that:

QUOTEGabriel has apparently made an enemy, perhaps I should say another one, as he does every few months the site is in operation. The man in question can barely put one word after the other by the time he is done with his bizarre soliloquy, rage at my cohort had swallowed his intellect whole. Now he understands one tenth of what it's like to interact with Michael Fucking Krahulik every day.

In essence, the post that started all the trouble asserts three things:

1. Game Reviewers Are Wrong
2. They Will Always Be Wrong

and the next one, the one that still brings out the sweat on their forehead,

3. Their Method For Reviewing Games Is Corrupt In An Imperceptible Way.

My partner in this enterprise is a base and vile aggressor, and I must often make peace, defend my honor, or assert my status as a unique being. This is actually a rare case where he and I actually agree on the game in question, unlike, say, Call of Duty 4 (whose merits I was never able to convince him of) or Mass Effect (which I essentially had to force him to play).

Some of the complaints I've read simply aren't factual - for example, the "one button" or "button mashing" combat is actually six button combat, built around two stances and few precise timing elements that should appeal to fans of fighting and rhythm games, of which we are both. As you progress, you're given these buttons and their functions one at a time. If you don't like the timing on a particular weapon, you're welcome to try the other two. Much of it is just taste, and I don't have such a high opinion of myself that I'm making declaratory statements about ludic law. If I had to state the difference between our approach and others, it's that we seem to understand that we are simply expressing an opinion. The age of the psychic reviewer shaman is over. You should never allow a meaningless, arbitrary integer promulgated by an arbitrary voice who came to power arbitrarily make decisions for you. That's essentially what Gabriel was trying to say, but he said it in a Gabriel way and it may be that the signal was lost.

The Investigations one must perform to reveal an assassination target are drawn from a limited pool of activities - much has been said about how repetitive this makes the game. There's really no argument there, a greater number of these might have ameliorated some of the complaints. If we didn't feel like doing a particular type of mission at that moment, we found another one we actually wanted to - there are several options per target, and at least half of them are optional. But for us, after we've taken a dynamic route to a place, being careful to look for clean lines we can traverse dramatically, dealt with rooftop guards, and then activated the investigation of our choice (hearing a completely custom conversation that reveals more about the game's personalities), we have experienced something unique. Sitting on a bench to overhear a conversation is not especially exciting, and we rarely chose to do it. But picking pockets or interrogating revealed a number of unique scenarios: the target must be robbed in in-between arches, while you are blocked from the view of the guards. The target immediately passes two guards on the way into a walled section of the city. The target's route passes by alert guards on his left roughly every four seconds down a long road, until there is a moment to snatch the document. This is all after interacting with one of the three bureau chiefs to get these missions, all of which have extremely distinct personalities and who relate to you differently as the game progresses.

Each assassination is also completely unique, and the later missions are as cinematic and tense as anything I have ever played in a videogame, but if you are not engaged by the story or are playing it for some other purpose than to play it may be that these things don't penetrate. If you don't understand how combat works at this point - after having it given to you button by button over the course of twelve hours - you will hate it. The ending of the game is, for lack of a better term, French. We liked the ability to discern elements about future games in the series, but then, we enjoyed this one. If you hated this game already, evidence of future torment was probably unwelcome.

(CW)TB out.

i can't believe the things you say
Source: http://www.penny-arcade.com/2007/11/28#1196236860
 

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