As asked before: is there any possibility of loading Gateway's launcher.dat via a9lh?
I'm extracting now my otp, i'll try it and i'll tell if it worksIf you can launch a 3dsx, you techincally could use the Gateway 3dsx that loads the launcher.dat
I don't know much about arm9loaderhax though, too lazy/listless to get my OTP.
As asked before: is there any possibility of loading Gateway's launcher.dat via a9lh?
Uh undersood. Thanks!Not until Gateway provides their own A9LH payload. The closest you can get for now is using AuReiNand to boot into sysNAND directly, followed by running the HB Launcher CIA (or that custom one which launches the Gateway 3dsx directly). You can't run 3dsx files from A9LH itself. The 3DS OS isn't up and running when A9LH is booted, and you need that OS up and running to run 3dsx files.
What file names to I use if wanting to use the d-pad? D-Pad Up for example?
works fine for me, you also have a up_bl file and use my a9lh fork for it?Hmm A9L version of Decrypt9 doesn't seem to boot. Anyone got an updated version of it? Perhaps my version is just a little too old....
Or it's not enabling screen for some reason?
there you go then, this only contains a small portion of the screen init code (setting the backlight) but no actual init code of it is included, thats why I have that fork.I have original A9L.
compiling it takes like 30 seconds so you're better off doing that.Is it possible to update to your fork of A9L or I've got to re-compile the whole thing? (Or maybe we can use dark_samus updater with the file from your build?)
compiling it takes like 30 seconds so you're better off doing that.
there is no difference, arm9loaderhax.bin is just a copy of it.Do I use loader.bin in the root of the folder or do I use arm9loaderhax.bin in the data_output folder? I put both on there for now just to be safe
Ok! Thanks!there is no difference, arm9loaderhax.bin is just a copy of it.