EDIT: The general consensus is that it's the new memory randomization feature in 11.0. Though the payloads have been fixed to launch the HBL itself, any app that interacts with an ASLR-active cart (such as OoT or CN) will cause a crash 99% of the time. This is independent of the entry point used to reach the HBL, except A9LH/CFW which bypasses ASLR in the first place. I've been seeing this pop up a few places the past few days; more than one person have described the same exact bug: when using a *hax entrypoint on 11.0, and trying to launch any homebrew that requires title selection (including save managers and the sploit installer), the console freezes on a yellow or red screen if OoT is inserted. Conveniently this means that if you experience this bug you can't access any app that can install oothax. Confirmed cases (some are from reddit and as such their reddit profiles are linked): Myself, happened on an O3DS 11.0U while trying to use smchax to launch sploit installer and svdt /u/zweiwing -https://www.reddit.com/r/3dshacks/comments/4pznqd/3dshacking_qa_thread_worlds_on_fire/d4v8lfu /u/dingycollar -https://www.reddit.com/r/3dshacks/comments/4pznqd/3dshacking_qa_thread_worlds_on_fire/d4tr1uf /u/BigBarsofSoap -https://www.reddit.com/r/3dshacks/comments/4pznqd/3dshacking_qa_thread_worlds_on_fire/d4u3kqe /u/jman0125 -https://www.reddit.com/r/3dshacks/comments/4pznqd/3dshacking_qa_thread_worlds_on_fire/d4tjbkc /u/Haedoxic -https://www.reddit.com/r/3dshacks/comments/4pznqd/3dshacking_qa_thread_worlds_on_fire/d4vdsxi /u/AltyJones - https://www.reddit.com/r/3dshacks/comments/4pznqd/3dshacking_qa_thread_worlds_on_fire/d4vd2i2 Farian - http://gbatemp.net/threads/apparent...reeze-while-running-11-0.432910/#post-6495347 If this is happening to you and you're not on this list let me know so I can add you. It doesn't seem to happen in all cases though, for example my A9LH 11.0 N3DS can select it as a target just fine.