Anyone else doesn't give a damn about DLC?

FateForWindows

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I can name another game that had free DLC, though it's impossible to get it officially now, and that's Sonic Adventure on the Dreamcast. Yeah, THAT Sonic Adventure.

EDIT: To add on, most of them were just small things that put stuff around the world map, others for contests and/or promoting brands and new games, but one of them did add some extra levels for the game's Twinkle Circuit minigame.
 
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Alexander1970

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Maybe English isn't your first language and you misunderstood me.

You said

Which means there are DLC that are free.
And I said

Which means I'm asking what games have free DLC.
So reposing doesn't answer my question. Furthermore I don't need help deciding which DLC to get, or which to like. That's not what I asked.

Maybe you'd be less hostile if I started a new thread where I ask you which games have free DLC.

Maybe it is the FIRST TIME I respond to such Posts.
Maybe you realize this is not your personal Thread.
Maybe you also realize when someone has an opinion to LEAVE him his Opinion.

Thank you.:)
 
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relauby

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Cool! I never played Shovel Knight but I've heard great things. Not sure why I haven't pulled the trigger, I love me some 16 bit sidescrolling action games.

You should definitely get on Shovel Knight, it's awesome. Also, thinking on it harder now, a better example for free DLC would be all the online games that get regular free updates. I think publishers have decided that they can make more money from their microtransactions if they offer free DLC to keep the player base active than they would if they just charged for the DLC. That's why games like Fortnite get so many regular free updates. It's worth noting too that Nintendo's been doing this for a lot of their online games (Splatoon 2, Mario Tennis Aces, Mario Maker 2) but AFAIK they don't offer microtransactions, so I'm not quite sure what their motivation is, unless it's just to keep adding value to the game.
 

Coolsonickirby

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Maybe it is the FIRST TIME I respond to such Posts.
Maybe you realize this is not your personal Thread.
Maybe you also realize when someone has an opinion to LEAVE him his Opinion.

Thank you.:)
ngl bro, you're kinda coming off as a jerk. If you didn't wanna answer their question, you could've just said so.

DLC makes some games better
Examples: Skyrim & Zelda BotW
Reason: Adding features and/or quests adds replay value

DLC makes some games worse
Examples: Super Smash Bros & Street Fighter V
Reason: The game should have been finished when I bought it.
Opposite for me actually. Zelda's DLC could've just been put into the game before they released it, as it didn't add that much stuff, just some small extra quests.

Smash Bros on the other hand has to ask the company's permission for the character, then once they finally get permission they start working on it (which takes them a while) while trying to avoid leaks 'n stuff.

Haven't played Skyrim or SFV yet (pls dont hurt me.)
 

HideoKojima

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Maybe English isn't your first language and you misunderstood me.

You said

Which means there are DLC that are free.
And I said

Which means I'm asking what games have free DLC.
So reposing doesn't answer my question. Furthermore I don't need help deciding which DLC to get, or which to like. That's not what I asked.

Maybe you'd be less hostile if I started a new thread where I ask you which games have free DLC.
@Shalashaska98 if you haven't played Enter the Gungeon go play it ! I can't until november 27th 2020
Why can't you ?
 

MasterJ360

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SFV is probably the best example here. Since they are releasing a Champion Edition which will include all DLC for just $25 alot of ppl who spent over $200 to buy them separate are going to have more salt than the Atlantic/Pacific Ocean
 
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Uiaad

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Why can't you ?

Because I've gotten too good at it and it is by no means an easy game when played properly... And I want to enjoy it like I did when I first played. So hopefully my muscle memory will fade and I'll be crap again lol

Although I have played with the idea of making an unofficial sequal mod escape the gungeon... I know dodge roll put out an ios game I think it was exit the gungeon... So who knows maybe we'll get a proper sequal one day
 

Sonic Angel Knight

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What kind of DLC are we talking about in general?
  • additional characters
  • additional stages/level/quest
  • special items
  • costumes
  • Starter set (Example tales series beginner set for struggling players)
DLC is basically just a way for developers to either
  • Reduce cost of the base game by excluding content. (Basically I feel if they added all the dlc to the game at intinital launch, it would cost more with no other option for lower price. Example would just be "special deluxe" edition for $90 with no other option)
  • Add more content that wasn't planned for dedicated players willing to pay for it.
Honestly I don't think the concept of it is terrible, but it really feels like it's misused a lot by developers. Back when I understand what DLC was, my first idea was "They should make all games have unlockable content and cheats that you can just buy to use" The game normally would allow you to unlock if you can clear specified conditions, but none of that magic combination of buttons to get stuff would be there. Just allow the player to pay to have it unlock sooner rather or if they aren't skilled enough to clear conditions to unlock themself. I'm sure lots of players would like instant access to things and some would work for it, so that option would have been something I would have done if I made a game with dlc.

As for what I think about it. I just feel there is better jobs that can be done with it in general. DLC is basically expanding your game more without extreme measures (Kinda like street fighter 2 with all the different names it keeps getting every new release) Instead of buying the game over again which would cost a lot more, buy that specific content with discount. Honestly I would just prefer to buy the game again either because I didn't buy any of the dlc and would be saving me money. But also because I get another disc with more complete content of the game. Better than having to install a huge Update patch over the internet from the 2016 edition of said game and have the 2020 version already on the disc.

But that's one instance of it. Nintendo games on switch have horrible dlc practice. Breath of the wild, both fire emblem 3 houses and warriors, xenoblade chronicles 2. All the dlc is basically a One time purchase of a expansion pass. None of the content is selectable meaning you are stuck with a buy all or nothing option. At least smash ultimate has the choice of picking which content you want. They really need to fix that. Besides that, the games I mentioned do give incentive to buy with more stuff to do for your game.

Xenoblade chronicles 2 DLC is so big, they separated that into its own game. Fire emblem warriors have additional characters and quest to do with them. Breath of the wild i guess... "Tries" to make the story more compelling, and offers bonus game modes and items. (Only reason why I got it was because it made the master sword more useful as it should be.) Smash bros gives you a character, a new stage, and a set of music themes based on the series the character comes from with new music made exclusively for smash bros by various talented composers including a new spirit board. (Seriously, Terry Bogard has over 50 songs from SNK brand!? Cloud Strife is crying inside) :wtf:
 

AutumnWolf

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Depends, is the DLC really "extra"?

Is the DLC free?

If it isn't free then I may buy it if these conditions are met:

-The main game is good and felt complete in the first place? (Is the "new" content really extra/"new" didn't they just take a chunk out of the main game and sold it to you later?)

If yes

Is the DLC wortwhile?

If both conditions are met then I buy, if only one is met then I don't

For example, BOTW felt incomplete to me before they added all the DLC, the DLC itself is "worth it" but I feel it should have been in the game on release, thus I didn't buy the DLC

You know all those "warriors" games?

Yeah... I am sure they take characters out before release and then sell em to you for crazy prices and it just isn't worth it

Smash Bros

I feel like the price of the characters is really high, but I also understand why

I also don't like it when they do these "preorder bonus" thingies (*cough* plant *cough) and it's basically like Street Fighter/Dead Or Alive but not AS bad? (A lot better actually)

You get some free "new" modes too ("new" as in "why tf wasn't stage builder in the game at launch?")

With fighting games it can sometimes get pretty ridiculous tho, Street Fighter? Dead Or Alive? gee .___.

Sometimes you get these DLCs that are very big they even make standalone releases, those are cool sometimes, totally worthwhile (sometimes)
 
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ThoD

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Maybe English isn't your first language and you misunderstood me.

You said

Which means there are DLC that are free.
And I said

Which means I'm asking what games have free DLC.
So reposing doesn't answer my question. Furthermore I don't need help deciding which DLC to get, or which to like. That's not what I asked.

Maybe you'd be less hostile if I started a new thread where I ask you which games have free DLC.
I seriously have to ask, did you even bother looking up games with free DLC? Monster Hunter has had ALL DLC completely free since 2004 with only exception some stuff in World/Iceborne (gestures and generally useless stuff, with all the DLC that matter like more armors/monsters/maps/etc. always free). The Witcher has almost only free DLC that they used to roll out to keep people engaged until the next expansions were done and there are MANY games that have free DLC, the only games with only paid DLC are the shitty Ubisoft/Blizzard/Activision ones, I've lost count of how many smaller games have free DLC! Then there's game that have paid DLC but often just offer them for free to get more people into them.
 
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HideoKojima

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Because I've gotten too good at it and it is by no means an easy game when played properly... And I want to enjoy it like I did when I first played. So hopefully my muscle memory will fade and I'll be crap again lol

Although I have played with the idea of making an unofficial sequal mod escape the gungeon... I know dodge roll put out an ios game I think it was exit the gungeon... So who knows maybe we'll get a proper sequal one day
Hahaha this is hilarious, I never thought of it but it's a brilliant idea
 
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godreborn

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I don't mind too much as long as it's done right. one thing that kinda pisses me off is some games, like smash, release dlc that's not counted as part of the fighter's pass. I'm talking about the costumes and things.
 

deinonychus71

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DLC makes some games better
Examples: Skyrim & Zelda BotW
Reason: Adding features and/or quests adds replay value

DLC makes some games worse
Examples: Super Smash Bros & Street Fighter V
Reason: The game should have been finished when I bought it.

It's like... the complete opposite.
DLC in general make a lot of sense for games that get competitive. Splatoon, Mario Kart (not mobile), Smash. DLCs for these games are generally a good deal.

Super Smash Bros was not finished?
Literally everything "unfinished" aka stage builder, homerun and online content creation was given for free.
Extra characters are made because it keeps the game relevant, because it creates hype. Something that the fans love. It's a win-win situation.
But the game was finished and you won't find many games that had that much content for that price.

Zelda BotW, on the contrary, a solo experience, had dlc where you could clearly see that they just didn't have a lot of time to work on the story and side quests much. Doesn't matter, the game is still super cool, but dlc are a lot less justifiable in this case.
 
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ThoD

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It's like... the complete opposite.
DLC in general make a lot of sense for games that get competitive. Splatoon, Mario Kart (not mobile), Smash. DLCs for these games are generally a good deal.

Super Smash Bros was not finished?
Literally everything "unfinished" aka stage builder, homerun and online content creation was given for free.
Extra characters are made because it keeps the game relevant, because it creates hype. Something that the fans love. It's a win-win situation.
But the game was finished and you won't find many games that had that much content for that price.

Zelda BotW, on the contrary, a solo experience, had dlc where you could clearly see that they just didn't have a lot of time to work on the story and side quests much. Doesn't matter, the game is still super cool, but dlc are a lot less justifiable in this case.
Have you even seen how much you need to pay to get all the fighters in SSB4 on the 3DS/WiiU? It's OVER 220€ ON TOP of the base game that's at 60€, how is that "win-win"? Fighting games like SSB milk their fans to points of ridiculousness, removing characters just to re-introduce them for a price, that's the worst kind of DLC in all honesty!
 
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Stwert

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I don’t often bother with DLC if I’m honest. In fact only BOTW and Spider-Man stick out in recent memory as games I’ve bought DLC for. Only bought 1 piece for S-M, but I may get the rest, I’m missing swinging about the city.....


.... In the game I mean, obviously IRL I’m a huge swinger :D
 
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deinonychus71

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Have you even seen how much you need to pay to get all the fighters in SSB4 on the 3DS/WiiU? It's OVER 220€ ON TOP of the base game that's at 60€, how is that "win-win"? Fighting games like SSB milk their fans to points of ridiculousness, removing characters just to re-introduce them for a price, that's the worst kind of DLC in all honesty!

Isn't that when you buy for both games, and you don't take into account packs, and you want to get everything included miis?
Cause characters were like $35 or $40 total if I remember well and that's by no mean excessive.

It's dishonest to throw the "unfinished game" argument at every single game as soon as it dares proposing dlcs. Some games definitely abuse it, but if we're gonna stick to 4, Cloud, Corrin, Bayonetta were not planned initially. Corrin wasn't even a thing back then.

And pretty sure they were talking about Ultimate, which doesn't have paid "old" characters. They're all brand new.
 
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ThoD

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Isn't that when you buy for both games, and you don't take into account packs, and you want to get everything included miis?
Cause characters were like $35 or $40 total if I remember well and that's by no mean excessive.

It's dishonest to throw the "unfinished game" argument at every single game as soon as it dares proposing dlcs. Some games definitely abuse it, but if we're gonna stick to 4, Cloud, Corrin, Bayonetta were not planned initially. Corrin wasn't even a thing back then.

And pretty sure they were talking about Ultimate, which doesn't have paid "old" characters. They're all brand new.
Mewtwo ALONE required to buy a new unique copy of the game on the other system than what you were using and registering it to the same NNID, that's 60€ right off the bat. The characters (not counting Amiibos) were around 70€ and then Amiibos and so on until the total reached almost 300€, all for a VERY mediocre WAY overrated game that's not even fun after 2-3 hours of playing... As for post-launch characters, so what if they weren't planned? It's a FULL PRICED GAME, no reason to ask for extra money for just some characters, especially as insane amounts as it did or locking previously unlockable characters away so you'd have to spend money to get them again. Also, it's SSB in general, just compare how you get more characters between 4/Ultimate with something like Melee, in 4/Ultimate you PAY MONEY, in Melee you UNLOCK BY PLAYING! It was SSB along with the Warriors franchise (Warriors Orochi, Dynasty Warriors, Samurai Warriors) that started the bullshit of locking out characters in fighting games (new and old) then selling them back to you before Soul Calibur and Tekken did.
 
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deinonychus71

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Mewtwo ALONE required to buy a new unique copy of the game on the other system than what you were using and registering it to the same NNID, that's 60€ right off the bat. The characters (not counting Amiibos) were around 70€ and then Amiibos and so on until the total reached almost 300€, all for a VERY mediocre WAY overrated game that's not even fun after 2-3 hours of playing... As for post-launch characters, so what if they weren't planned? It's a FULL PRICED GAME, no reason to ask for extra money for just some characters, especially as insane amounts as it did or locking previously unlockable characters away so you'd have to spend money to get them again. Also, it's SSB in general, just compare how you get more characters between 4/Ultimate with something like Melee, in 4/Ultimate you PAY MONEY, in Melee you UNLOCK BY PLAYING! It was SSB along with the Warriors franchise (Warriors Orochi, Dynasty Warriors, Samurai Warriors) that started the bullshit of locking out characters in fighting games (new and old) then selling them back to you before Soul Calibur and Tekken did.

So ignoring the opinion on the game or unlock methods that have nothing to do with the topic...

The full list of character does not cost what you're saying.
https://www.smashbros.com/wiiu-3ds/us/dlc/
https://www.smashbros.com/wiiu-3ds/de/dlc/ for euros

The full price is for the base game that is advertised with X many characters, stages, and features. That's what you get for the base game. There is no lie, no deception about it. If you're gonna whine after DLC come out (and we knew they were gonna come out, starting with Mewtwo) don't buy the game, period. If for you "FULL PRICED GAME" has to stay $60 / 60€ till the end of time (because reasons?) don't support that and don't buy the base game.

No reason to ask for extra money? Yes there absolutely is, extra work isn't free. And DLC are MASSIVELY asked by FANS. What are they gonna do?
- Listen to the large majority of fans wanting more characters, and have them pay for the extra work.
- Listen to the large majority of fans wanting more characters, and have it for free.
- Not listen to fan and never add new characters.

Have you seen the reactions for the reveal of Banjo? Of Cloud? of the Nintendo Direct at the store? Why the hell would they stop making new DLC for the few hundred of people who still think in such manichaen ways?
 

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So ignoring the opinion on the game or unlock methods that have nothing to do with the topic...

The full list of character does not cost what you're saying.
https://www.smashbros.com/wiiu-3ds/us/dlc/
https://www.smashbros.com/wiiu-3ds/de/dlc/ for euros

The full price is for the base game that is advertised with X many characters, stages, and features. That's what you get for the base game. There is no lie, no deception about it. If you're gonna whine after DLC come out (and we knew they were gonna come out, starting with Mewtwo) don't buy the game, period. If for you "FULL PRICED GAME" has to stay $60 / 60€ till the end of time (because reasons?) don't support that and don't buy the base game.

No reason to ask for extra money? Yes there absolutely is, extra work isn't free. And DLC are MASSIVELY asked by FANS. What are they gonna do?
- Listen to the large majority of fans wanting more characters, and have them pay for the extra work.
- Listen to the large majority of fans wanting more characters, and have it for free.
- Not listen to fan and never add new characters.

Have you seen the reactions for the reveal of Banjo? Of Cloud? of the Nintendo Direct at the store? Why the hell would they stop making new DLC for the few hundred of people who still think in such manichaen ways?
That counts current ones, prices have gone down AND Mewtwo is actually available as DLC by itself now (for a good 2 years after launch it was tied behind buying 2 copies of the game though). As for the "there absolutely is", the game was a MASS HIT, selling incredibly well and only had an average budget, if anything, there was even less reason to charge so much for DLC when other smaller games give free characters/maps/etc.! DLC are asked by the FANS, as in FANATICS of the series, where do you think the word comes from?:P It's just sheep, it's like saying Apple is justified in charging triple the price for the devices it craps out every other month because idiot sheep want them and will pay for them. If you so much as look at the playerbase for Smash games alone (leaderboards and whatnot), you'll see that the moment DLCs became an actual thing many long-time players just quit the series or are still playing the older ones (Brawl/Melee currently have a consistently LARGER recurrent playerbase than 4 had at it's peak once DLCs became big for it).

As for your "options", how about... use the BILLIONS they made to offer a more complete experience at no added cost? If you are gonna be selling DLC, you can't possibly justify selling the game full price at 60€. For a DECADE games offered downloadable content in the form of extra maps/characters/missions COMPLETELY FREE and many still do (prime example being Monster Hunter like I mentioned in a past post, completely free DLC up to two years after launch with constant support, from 2004 all the way to today), you can't tell me Nintendo can't afford to make SOME free DLC (just try to compare the number of free DLC in pretty much all Ninty games to the paid ones). Games are cheaper than ever to make and sell for 50% higher price than they used to, if anything, the budget/earnings ratio for big games after 2012 has been absurdly earnings-leaning.
 

deinonychus71

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That counts current ones, prices have gone down AND Mewtwo is actually available as DLC by itself now (for a good 2 years after launch it was tied behind buying 2 copies of the game though). As for the "there absolutely is", the game was a MASS HIT, selling incredibly well and only had an average budget, if anything, there was even less reason to charge so much for DLC when other smaller games give free characters/maps/etc.! DLC are asked by the FANS, as in FANATICS of the series, where do you think the word comes from?:P It's just sheep, it's like saying Apple is justified in charging triple the price for the devices it craps out every other month because idiot sheep want them and will pay for them. If you so much as look at the playerbase for Smash games alone (leaderboards and whatnot), you'll see that the moment DLCs became an actual thing many long-time players just quit the series or are still playing the older ones (Brawl/Melee currently have a consistently LARGER recurrent playerbase than 4 had at it's peak once DLCs became big for it).

I bought the characters in both the EUR and US games. I can't speak much for Mewtwo as I got it in preorder, but the other prices were the same as they are now.

Yes, the game sold incredibly well, and the demand was high for DLC. There is no moral reason to not charge for it. They don't have to do it. They also don't have to provide free DLC (even though, as a reminder, they did for Ultimate).
It's just not how companies make money. People don't go the extra mile for free. They can, but there's almost always a reason for it (if anything just for PR). It's not the world we live in.
I'm not exactly sure why players always want to believe that should be any different for their industry.

Also, just some facts:
- DLC is not the reason why people stick to Melee. The gameplay is the reason.
- Ultimate is most successful fighting game of all time, and DLC were announced prior to game release.

I have no problem being called a fan of Smash or fanatic or whatever. I don't see how that's a problem. It makes me happy to see reveals, it made me incredibly happy to see Banjo, it makes me incredibly happy to see the game composer, and old devs reaching back to the fans after all these years, and that's something well worth spending a few extra bucks on.
And I'll help you more with your moral judgement, I could be spending $1000 (provided the current quality remains) on that game that I would still consider it worth it. People spend bigger amounts on cars, mini train, FIFA cards or whatever because it makes them happy years after years. I'm not here to judge them.

As for your "options", how about... use the BILLIONS they made to offer a more complete experience at no added cost? If you are gonna be selling DLC, you can't possibly justify selling the game full price at 60€. For a DECADE games offered downloadable content in the form of extra maps/characters/missions COMPLETELY FREE and many still do (prime example being Monster Hunter like I mentioned in a past post, completely free DLC up to two years after launch with constant support, from 2004 all the way to today), you can't tell me Nintendo can't afford to make SOME free DLC (just try to compare the number of free DLC in pretty much all Ninty games to the paid ones). Games are cheaper than ever to make and sell for 50% higher price than they used to, if anything, the budget/earnings ratio for big games after 2012 has been absurdly earnings-leaning.

I would agree if the game wasn't complete, like it's the case with many games today.
But again, the experience was already complete. The game was complete. It could be finished from 0 to 100% without spending anything.
For example: You didn't know Cloud was gonna be a thing when 4 was release. You still bought it without that knowledge. While you can complain about pricing, you cannot be claiming that the game didn't meet the original specifications retroactively.

Games are not cheaper than ever to make, large games can reach movie-like budget with hundreds of people working on them.
The same price has been in place for decades now. Season pass and DLC are there because of that. I'm not sure why you're saying otherwise.

And I mean you (maybe) saw it at the game awards. The games that sell the most are all game that get millions in micro-transactions. FIFA I believe is EA's most successful title, people pay a LOT of money for digital stats and a player photo, after base game.
Games like Assassin's Creed, Call of Duty, Battlefront etc ship out as a full price game with a whole micro-transaction system already in place, whether people are asking for it or not.
Compared to all that in modern days, Smash asking for $25 for the amount of content provided by the fighter pass... I mean... don't you have other fish to fry?

-Whether people are asking for it or not- is what should count here when judging DLC. Not how much they cost.
 
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