No offence but zelda phantom hourglass was such a let down. The graphics were nice alright, storyline just fine but then all the other zelda games were so much more challenaging like oceania of time *however you spell it =P* it was so much harder and much better this one was just too easy for any zelda fans=/
To be honest, I loved it when I played a bit in Japanese and then I finished the US release but when I got the actual Europe cart, I was a bit bored. Usually I can replay a Zelda game very shortly after finishing it and still find new things and find it exciting, this one not so.
Despite the feeling of repetition (after more than 25 years of Zelda games its to be expected) and its easiness I still thinks its a very good game
True...Phantom Hourglass is a great game, and easily one of the best on the DS...but as a
Zelda game, it fails in virtually any aspect possible.
What good is an adventure game that's based around dungeons and puzzles if it lacks any trace of a challenge? It's as exciting as Indiana Jones and the Last Crusade (the movie) would be if there were no Nazis, the temple housing the Holy Grail had no traps and there were no false Grails to choose from
They should have marketed Phantom Hourglass as a Zelda-spinoff and made a
proper Zelda game instead...
The worst thing is that throughout the whole game, you can clearly see and feel it's just a half-assed effort which is not worthy of a
Zelda game (remember when "Zelda" was a synonym for "the game of all games"?)...It's a Zelda game, for god's sake, and a Zelda game is certainly not the right game to fool around with (like basing it on a semi-2D-engine with minimal details and blocks so big, everything looks blocky even on the
map )
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