This isn't a thing. "Infinite" Pocket inventory cannot happen. AFAIK, it's a hard limit coded into the game. It's possible Nintendo could up the limit, but that's about it.
This isn't a thing. "Infinite" Pocket inventory cannot happen. AFAIK, it's a hard limit coded into the game. It's possible Nintendo could up the limit, but that's about it.
I already changed the build number and the new offset codes. While it does load the codes when I select the item set I wanna spawn they don't show up. Could be the set of numbers at he beginning ?
btw. I think your id's for player 2 are pretty much wrong.
Can't find the codes on my own rn (killed my main switch), but i'm pretty sure the value between each offset changed like always.
Would be great if someone could correct me if i'm wrong.
Edit: cool pfp
btw. I think your id's for player 2 are pretty much wrong.
Can't find the codes on my own rn (killed my main switch), but i'm pretty sure the value between each offset changed like always.
Would be great if someone could correct me if i'm wrong.
Edit: cool pfp
to say it again: between every big update (1.0 --> 1.1 --> 1.2 ....) the offset changed it value and also the value you add to get to the next player. (well it didn't change between the update 1.7 and 1.8, but I didn't think it would happen again)
to show it with an example:
But if you tested everything and it works, everything is great.
btw. I think your id's for player 2 are pretty much wrong.
Can't find the codes on my own rn (killed my main switch), but i'm pretty sure the value between each offset changed like always.
Would be great if someone could correct me if i'm wrong.
Edit: cool pfp
to say it again: between every big update (1.0 --> 1.1 --> 1.2 ....) the offset changed it value and also the value you add to get to the next player. (well it didn't change between the update 1.7 and 1.8, but I didn't think it would happen again)
to show it with an example: View attachment 261262
But if you tested everything and it works, everything is great.