An unfinished Game Boy Color game, Infinity, to receive physical cartridge release in 2022

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A nearly-lost Game Boy Color game will soon be making a comeback, on its original platform. Back in 2002, Affinix Software canceled their then-upcoming tactical RPG, Infinity, citing the dominance of the Game Boy Advance over the Game Boy Color. After the release of an unfinished ROM of Infinity back in 2016 sparked renewed interest in the title, the original Affinix team have reunited to finish the game on Kickstarter. The campaign quickly reached its goal of $16,000 CAD and massively surpassed that, ending the campaign with a total of $370,823 CAD collected. This means the game will not only finally see a release as a Game Boy Color ROM and on a real, physical cartridge, but stretch goals were hit to fund an enhanced port to Steam and the Nintendo Switch. These enhanced ports will still resemble a Game Boy Color game at their core, but are expected to have "small but important" improvements, such as modern aspect ratios and improved audio quality.

Infinity is currently targeting a mid-2022 launch, the 20th anniversary of its cancellation.

:arrow: Infinity Kickstarter page
 

Ericthegreat

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Is not like coding what is basically a 16 bit game is that hard. Heck since is a Gameboy game it may not even be that, it may be a 8 bit game with colors.
"Not that hard" huh... Depends on how they developed it, probably new tools but I'm not certain, but making any game is far from easy.
 

Emperor_Norton

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8 bit games tend to be quite easy to code compared to other more advanced games.

There's a hidden difficulty in 8 and 16 bit games, and that's the limitations of the systems themselves (particularly for the former). You have to work with a very constraining amount of ROM space, low RAM and comparatively weak processing speed. While perhaps the code may be easier at times, you have to try and make the best of the available space. And while the code perhaps may be simpler, (if ASM is your thing,) that comes at the cost of lacking a lot of safeguards and stability you'd find in the code- it's why the glitches in GB and GBC games happen to be so major. In the case of Infinity here, SRPGs are usually quite complex internally, (especially when you're adding an ATB type system on top of that,) so it's likely not as easy as it may look.
...And this isn't even covering the visual and audio limitations.

Given that they were 90% done with it before, the act of finishing it shouldn't be as much of a task as originally designing it was. Already having an established framework and some of the old crew at hand helps a lot.
 

ChiefReginod

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The higher price is kind of expected with limited run physical releases, especially for older systems where options for physically producing cartridges is more expensive than it used to be. It's understandable but it still puts it out of my price range. A least they have a tier for the ROM release only.
 
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ChiefReginod

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Just saying... stretch goals are a crowd-funded game's worst enemy. I would rather they focus on finishing the core game and making it great than wasting time on "enhancements" that will only take away from the cool factor of it being a GBC game.
 

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