AmplituDS v3.1

Discussion in 'GBAtemp & Scene News' started by Urza, Feb 22, 2008.

  1. Urza
    OP

    Urza hi

    Member
    6,493
    89
    Jul 18, 2007
    United States
    AmplituDS v3.1
    Antialiasing, boot time halved, etc
    [​IMG]

    An update to one of the earlier released homebrew games for DS, a clone of the PS2 game of the same name. For those not familiar, you're basically flying in a space ship along a track, and have to shoot targets to the rhythm of the music. Download and a full list of changes below.

    [title:Changes]# Approximately twice as fast start up time.
    # Anti-aliasing used for 3D graphics.
    # The targets are not missing sections anymore.
    # The 'amplituds' folder does not need to be placed in the root of your media card anymore, it is searched for. Meaning you can have it as a subfolder of a "data" folder on your card for example.
    # Max-Media Dock users should not have to set their clock to 00:00 anymore (untested).

    [​IMG] Download
    [​IMG] Homepage
     
  2. IxthusTiger

    IxthusTiger Cruddy's Buddy

    Member
    1,610
    2
    Mar 1, 2003
    United States
    How does this compare to Audiosurf?
     
  3. Whiternoise

    Whiternoise GBAtemp Regular

    Member
    134
    0
    Dec 12, 2006
    Amplitude is based a lot more on rhythm. The tracks are custom "designed" for the song (afaik) and as the music is midi or tracker based, this is relatively easy to do. As such, your timing is a lot more important. In audiosurf, the computer creates a track based on an mp3 file, so the track is less "on the beat".

    IMO it's harder than audiosurf, but i love both!
     
  4. Anakir

    Anakir Project: Melee

    Member
    2,253
    27
    Dec 20, 2006
    Canada
    Canada.
    Looks interesting. I always love playing music games. Hope this one is good.
     
  5. jesterscourt

    jesterscourt Not Brad.

    Member
    2,214
    84
    Jan 3, 2007
    United States
    Man, I play way too much Audiosurf as it is. Thanks for sharing though!
     
  6. tawal

    tawal Member

    Newcomer
    21
    0
    Jan 4, 2007
    United States
    Whoa, great! I am a huge, huge Amplitude fan. Curious to know how this controls, though... Amplitude without the PS2 shoulder buttons sounds not so great.
     
  7. ninpou90

    ninpou90 Member

    Newcomer
    39
    0
    Jun 16, 2007
    Netherlands
    This sounds a little like Rezz. I will try it out! (I love Rezz ^^)
     
  8. golden

    golden What a Digital Dummy!!!

    Member
    1,453
    0
    Dec 1, 2007
    United States
    I will try it out. Sounds interesting.
     
  9. Destructobot

    Destructobot Crave the Hammer

    Member
    5,005
    5
    Oct 15, 2006
    United States
    Portland, OR
    Did anyone ever make any new levels for this?
     
  10. notnarb

    notnarb Not narbing it up

    Member
    1,086
    1
    Jun 18, 2007
    It seems theres another song included (haven't tested it yet though)
     
  11. DanTheManMS

    DanTheManMS aka Ricochet Otter

    Member
    4,330
    108
    Jun 2, 2007
    United States
    Georgia
    There are a few control schemes available AFAIK, but the default config is to have L and R control the left and right parts, while X controls the middle part. Left and Right move you from track to track.

    I just bought Audiosurf tonight and it reminded me heavily of AmplituDS. They're different, but both fun.
     
  12. cheesyPOOF5

    cheesyPOOF5 GBAtemp Fan

    Member
    419
    0
    Apr 21, 2006
    United States
    Great! I love this homebrew.
     
  13. Vater Unser

    Vater Unser GBAtemp Addict

    Member
    2,184
    0
    Oct 28, 2004
    Gambia, The
    Pen Island
    1. It's called Rez
    2. It's not like Rez at all
     
  14. DespizingU

    DespizingU GBAtemp Advanced Fan

    Member
    705
    1
    Dec 17, 2007
    United States
    Hell yeah! It's been quite a while since the last update of this game.

    This is my favorite homebrew game(and lets face it, most aren't that good at all, but this one kicks ass), and everyone should give it a try. It's just as fun as Amplitude on the PS2.
     
  15. C3NTY64

    C3NTY64 Member

    Newcomer
    20
    0
    Nov 2, 2007

    What do you mean most arent that good at all I have about 30 homebrew games and programs on my Ds and all of them are brilliant stuff like AmplituDS, Pocket Physics, Colours, Warcraft TowerDefense, DSDoom, Quake 2, DSOrganise, Lemmings, WordUp!, GeoWars, DiceWars even testing programs like DiagnoSe are all brilliant and I say to the coders keep it up because even a game in Alpha with hardly any features probably has more originality and fun than anything Ubisoft have put out for the DS.
     
  16. ackers

    ackers GBAtemp Advanced Fan

    Member
    990
    0
    Jul 17, 2007
    He said homebrew games. Half the ones you mentioned aren't games. I too agree it's one of the best hb games and yeah Ubisoft suck ass at making games for DS (and Wii). Telly Addicts for example. [​IMG]
     
  17. C3NTY64

    C3NTY64 Member

    Newcomer
    20
    0
    Nov 2, 2007
    Only 3 I mentioned arent games. I just don't like people criticising homebrew when they clearly know nothing about it and are not clever enough to make any themselves. It's like watching football and shouting at players as if you could do better.
     
  18. scubersteve

    scubersteve Newbie

  19. Sweater Fish Del

    Sweater Fish Del GBAtemp Regular

    Member
    220
    0
    Jul 8, 2006
    United States
    I tried making a couple at one point, but it's very difficult. Someone said earlier that the use of a tracker format (.IT) makes it easier to create the levels, but in practice it really doesn't. Ultimately you still have to adjust the location of each target manually because where you actually want them rarely match up exactly with the beginnings notes in the tracker file. The only advantage the tracked music provides is that you can just repeat your manually created target pattern any time the matching pattern in the IT file repeats, but that's about it.

    Like I said, I gave it a try a couple times, but even with the simple track I chose for my second attempt, it just ended up being too much work. Maybe someone else would have more luck than me, though. I don't have a very good sense of rhythm to begin with, so that probably made it a lot harder for me.


    ...word is boindage...
     
  20. Devil_Spawn

    Devil_Spawn GBAtemp Regular

    Member
    100
    0
    Oct 6, 2006
    to be honest, it sounds like you may have been doing it wrong, i am currently working on the tutorial on making a song, so hopefully that will clear a few things up!