AKAIO: Possible to ignore internal GBA name when using the 3in1-loadin

Discussion in 'Acekard' started by JLsoft, Dec 16, 2008.

  1. JLsoft
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    JLsoft The Joystick Lunatic

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    When using an EZ-Flash 3in1 and I select a GBA file to run, it seems that AKAIO (1.3b2) checks the currently-flashed-to-NOR's internal header name, and if it's the same as what I'm selecting to load, it skips writing entirely and just boots the GBA slot. Is there a way to stop this behavior so that it writes/flashes no matter what's currently on the 3in1?

    I ask because unlike ROMs, emulator compilations will all have the same internal name (for that specific emulator) unless they're hex-edited (and the header checksums fixed).



    Thanks for any info either way. I'm loving my AK2 w/AKAIO so far, and it looks like it will take the place of the other carts I have unless I run into some compatibility problem with something I can't live without [​IMG]
     
  2. Smiths

    Smiths AKAIO Person of Interest

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    for those rarities, select the game you want in NOR and choose rom info and pick "flash to nor"
     
  3. JLsoft
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    JLsoft The Joystick Lunatic

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    Doing that (manually selecting Properties/File info -> NOR Flash) acts the same way...it skips erasing/writing and just boots the GBA slot :/

    I guess I'll just give everything a unique internal name
     
  4. Normmatt

    Normmatt Former AKAIO Programmer

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    Yes i think i found the problem and fixed it in svn now, so this should be fixed in next release.
     
  5. JLsoft
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    JLsoft The Joystick Lunatic

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    Awesome [​IMG]
     
  6. Smiths

    Smiths AKAIO Person of Interest

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    Norm's a dickhead, acting like he cares about the 3in1...
     
  7. Another World

    Another World Emulate the Planet!

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    From Where???
    feel the love.

    -aw
     
  8. Narin

    Narin The Cheat Master, kupo!

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    If you guys are interested, join the #acekard channel on the GBAtemp IRC server at irc.gbatemp.net:5190 where the AKAIO devs tend to give out private betas of AKAIO as its being worked on so you can get access to all the new fixes and goodies early. Its a great place to hang out and ask for help as well.

    Oh and check out their new site and bug tracker over at http://akaio.gbatemp.net to report bugs and such you find.
     
  9. Smiths

    Smiths AKAIO Person of Interest

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    we give out nothing. Narin's a liar. He kills puppies.
     
  10. JLsoft
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    JLsoft The Joystick Lunatic

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    Just to add a related behavior to this I've found...

    (I'm not saying this is a bug or anything that needs 'fixing', I'm just documenting it for the other...0 people that might run into it. This might be the wanted behavior anyway.)


    - If a .GBA's internal Software Name and Game Serial are blank, AKAIO won't attempt to flash it to the 3in1 (even if you attempt to Flash to NOR manually)...it will instantly boot the GBA slot.
     
  11. Smiths

    Smiths AKAIO Person of Interest

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    what is an example of that? a homebrew or a sample ROM?
    i know NOR flash is controlled via internal header (was best method for doing the 'is something on the NOR already?" load combo)
    or maybe they all are.

    So many combos.
     
  12. JLsoft
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    JLsoft The Joystick Lunatic

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    I've only seen this (blank name/serial) with a couple of homebrew apps...

    So far:
    SMS/GG VGM Player - http://www.smspower.org/maxim/gbavgmplayer/
    HVCA (NES/FDS emu/NSF Player) - http://mc68882.s53.xrea.com/agb/



    Again, I wasn't saying this is a bug with AKAIO or anything...things with bad-or-strange-headers-like-the-above-examples work fine if they're edited & repaired using GBATA. I was just mentioning how AKAIO acts in this situation just in case someone else runs into some random blank-name homebrew game/app and is confused by it not getting flashed.
     
  13. Smiths

    Smiths AKAIO Person of Interest

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    cool. thanks for the head's up.

    we'll just make any rom with a blank header have the header "BABYRAPER". That'll make people program things properly.
     
  14. Normmatt

    Normmatt Former AKAIO Programmer

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    We will not support non standard homebrew, if they are broken its because they do not comply with the standards Nintendo set and deserve to be broken, email their authors and tell them to fix it, its not our job to support every case scenario of broken hombrew.
     
  15. dilav

    dilav GBAtemp Maniac

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    Thats interesting, i gotta try that one day.