ROM Hack Suggestion AIR / エアー Key/Prototype LayeredFS English Mod port?

Do you interested in Air English Mod?

  • Yes

    Votes: 9 90.0%
  • No

    Votes: 1 10.0%

  • Total voters
    10

mathew77

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Hello guys!

Some days ago, famous visual novel «AIR» by Key / Prototype has been released at JP eShop. There's no English here, and no news of Western release at all, but there are many custom English mods already available:

https://vndb.org/v36
https://kazamatsuri.org/series-info/air/
https://forum.kazamatsuri.org/t/a-list-of-all-air-visual-novel-patches-and-how-to-install-them/550

Unfortunately, they're all for PC / other platforms version of the game only.

Maybe someone is interested enough to port in to Switch version? It's TID is 0100ADC014DA0000 btw if you need it.
 
Last edited by mathew77,

masagrator

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Hello guys!

Some days ago, famous visual novel «AIR» by Key / Prototype has been released in JP eShop. There's no English here, and no news of Western release at all, but there are many custom English mods already available:

https://vndb.org/v36
https://kazamatsuri.org/series-info/air/
https://forum.kazamatsuri.org/t/a-list-of-all-air-visual-novel-patches-and-how-to-install-them/550

Unfortunately, they're all for PC / other platforms version of the game only.

Maybe someone is interested enough to port in to Switch version? It's TID is 0100ADC014DA0000 btw if you need it.
Kek, just started doing it. :D

--------------------- MERGED ---------------------------

Finished already scenario (de)compiler.

2021091214160000.jpg


Figured out how to make images. Compression will be lost, but at least they will be working.
Issue is I can't find a way to convert all original images to something readable. Format is complicated.
Game is using various Key Image Compression Formats from CZ0 to CZ5 (CZ0 is uncompressed, CZ1 and further are compressed. All images above CZ1 base on CZ1 compression with additional tweaks).
GARBro is the most advanced one supporting from CZ1 to CZ3. Sadly this won't suffice for all images I want.

Scenario seems to be 1:1 with PSP version, so injecting text is quite easy.
 
Last edited by masagrator,

masagrator

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You can follow script updates here:
https://github.com/masagrator/AIR-texts

I won't share any beta until script is complete (except for additional chapter from Vita as it's not translated) because updating script results in saves pointing to some fragments not working anymore (after choosing affected save it goes back to main menu). :P
 
Last edited by masagrator,

Freyjadour

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You can follow script updates here:
https://github.com/masagrator/AIR-texts

I won't share any beta until script is complete (except for additional chapter from Vita as it's not translated) because updating script results in saves pointing to some fragments not working anymore (after choosing affected save it goes back to main menu). :P

I've been wondering for sometime now, whether to play on pc or switch, so this is a nice surprise thanks. Definitely will keep track of it
 
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  • The Real Jdbye @ The Real Jdbye:
    very dark scenes are more common than very bright scenes so i think i made the right choice
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  • The Real Jdbye @ The Real Jdbye:
    there was also a sony with worse local dimming and the glow was really apparent
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  • SG854 @ SG854:
    Human vision is non linear anyway. 100 nits is about 50% of the peak output of a 10,000 nit display.
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  • Julie_Pilgrim @ Julie_Pilgrim:
    "very dark scenes are more common than very bright scenes" not in the games i play
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  • The Real Jdbye @ The Real Jdbye:
    really have to buy the top end model to get a tv that doesnt have any of those compromises and that would've had more dimming zones too but i am not made o money
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  • The Real Jdbye @ The Real Jdbye:
    @Julie_Pilgrim "very bright" is essentially pure white
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  • The Real Jdbye @ The Real Jdbye:
    pure white doesn't show up all that much it's mainly when looking at a bright sky
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  • The Real Jdbye @ The Real Jdbye:
    and if the clouds in the sky have slightly less definition to them because i turned on the contrast enhancer who cares
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  • The Real Jdbye @ The Real Jdbye:
    that's not important
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  • The Real Jdbye @ The Real Jdbye:
    i can't tell the difference
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  • The Real Jdbye @ The Real Jdbye:
    but i can certainly tell the difference with black crush if i'm watching a scifi movie and i can't see wtf is going on
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  • SG854 @ SG854:
    Human vision is logarithmic, it's not linear. And nits doesn't tell the whole story of perceived brightness. OLED'S look brighter then LCD's even when both are set to the same nit values because of the higher contrast ratio on OLED's
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  • SG854 @ SG854:
    OLED's have a 3D look
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  • kenenthk @ kenenthk:
    Charging port is more likely to fry up or battery fail before the display tbh lol
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  • The Real Jdbye @ The Real Jdbye:
    "And nits doesn't tell the whole story of perceived brightness" it's not about perceived brightness it's about all HDR content in TV and movies being mastered for 1000 nits so it doesn't look right with anything lower, it's also about dynamic range
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  • The Real Jdbye @ The Real Jdbye:
    "OLED's have a 3D look" no they don't lol
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  • SG854 @ SG854:
    As an owner of a OLED and you saying that you never seen an OLED I think I know what I'm talking about lol. I'm not talking about 3D as in 3D glasses. I'm talking about depth and pop in the picture
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  • kenenthk @ kenenthk:
    I mean to be fair og vitas are still kicking and not many have suffered from pixel bleed and they're going on nearly 10 years
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  • SG854 @ SG854:
    OLED's can get away with a lower peak brightness and still provide punchy HDR because of their contrast ratio. Like I said human vision is logarithmic. The higher the peak brightness the diminishing returns in perceived brightness.
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  • kenenthk @ kenenthk:
    Just get 5 years enjoyment out of it until Nintendy releases something and everyone forgets about switch games lol
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  • SG854 @ SG854:
    @The Real Jdbye Oleds hit around 750 nits nowadays. The difference between a 1000 nit and a 750 nit isn't huge. It's only about a 4% increase in perceived brightness. Not huge at all. You'll need at least 2000 nit displays to notice a bigger difference.
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  • SG854 @ SG854:
    Read this thread it explains it. 1000 nits is not a huge jump from 750 the LG OLEDs can hit. As I said human vision is non linear.
    +2
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  • mr_switch @ mr_switch:
    Not exactly 3D but the colors does pops out more
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  • mr_switch @ mr_switch:
    I just want a true dark mode theme
    for OLED Switch
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    mr_switch @ mr_switch: I just want a true dark mode theme for OLED Switch