Tutorial [AIO] PS4 Exploit Guide

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Marc_LFD

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you wrong. I tested it 1 hour in a ps5, and i can say that is the most advanced game i have ever seen, graphicaly i can only say now until no playing it...
Maybe so. This game came out at the same time as Elden Ring didn't it?

It's no wonder Elden Ring grabbed all the attention.
 

Gamemaster1379

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Hi friends. A bit of an involved question.

I want to make a PS2 to PS4 FPKG for the dot hack IMOQ games (Infection, Mutation, Outbreak, Quarantine). The games are standalone, but each one can pull from data from the previous save game.

How do I handle co-mingling save files on PS2 injects? Would I just make a single .//hack PS2 inject with 4 discs (one for each game)?
 

godreborn

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Hi friends. A bit of an involved question.

I want to make a PS2 to PS4 FPKG for the dot hack IMOQ games (Infection, Mutation, Outbreak, Quarantine). The games are standalone, but each one can pull from data from the previous save game.

How do I handle co-mingling save files on PS2 injects? Would I just make a single .//hack PS2 inject with 4 discs (one for each game)?
I'm not sure if that would even be possible. each ps2 inject has its own set of two memory cards. sharing them is not possible that I'm aware of.
 

Marc_LFD

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Hi friends. A bit of an involved question.

I want to make a PS2 to PS4 FPKG for the dot hack IMOQ games (Infection, Mutation, Outbreak, Quarantine). The games are standalone, but each one can pull from data from the previous save game.

How do I handle co-mingling save files on PS2 injects? Would I just make a single .//hack PS2 inject with 4 discs (one for each game)?
I'd suggest ask at PSX-Place.

https://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/
 

godreborn

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the only way I see this being possible is by injecting the save when you build the pkg. you can do that. you can then use apollo or save mounter to remove the memory card from its encryption. I'm pretty sure that's the only way. these emulators are quite limited, and what you're asking shouldn't be possible with a normal ps2 classic. almost everything has to be done by the system, so forcing it to do something it can't do won't work at this stage. remember: these are memory card images (vmc), so you have to inject your save into a memory card image with something like mymc. this shouldn't be a problem if you have no save. I can't guarantee the emulator you're using will even allow this to work, but afaik, that's the only way.
 

godreborn

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yep, here they are. those will be interchangeable:

1656279836512.png
 

godreborn

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got nioh collection, like new, for the ps5 for $24 or so when it's $70 on psn. just bought resident evil vii after already owning viii for the free ps5 upgrade. that was around $21. just need resident evil 2 and 3 to go on sale before I pick them up as well. how does this upgrade thing work? visiting the page after it's copied the ps4 version? or does it automatically detect it's the ps4 version, and begins a download and install of the ps5 equivalent?
 
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Gamemaster1379

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I'm not sure if that would even be possible. each ps2 inject has its own set of two memory cards. sharing them is not possible that I'm aware of.
That's kind of what I'm seeing. But if that's the case, can I not "multi-disc" my games? If they're all from the same launcher, surely they'd share the save file? Can you not have "independent games" as a multi-disc?
 

Gamemaster1379

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I don't know about multidisc games.
That's kind of what I'm seeing. But if that's the case, can I not "multi-disc" my games? If they're all from the same launcher, surely they'd share the save file? Can you not have "independent games" as a multi-disc?
yep, here they are. those will be interchangeable:

View attachment 315469

So here's all what I've learned thus far.

1. You can't update the PS2-FPKG to use the same title ID for each of the games. While they all actually end up with different FPKG names, they try to install over each other.
2. You can make a multi-disk package, but the games were not designed to hotswap, so it never stops loading from the first disc
3. It is very easy to actually add save files to those virtual memory cards. I use MyMCR to add a save file from my actual PS2 memory card.

The only way I can see this working is if the PS4's native operating system supports symlinking. The idea would be for every memory card for Parts 2, 3, and 4, you'd delete, and then create a symlinked file that points to part 1. The games, when reading the memory card, would know the difference and just use a shared card. But I don't know enough about PS4's OS to know whether it supports symlinking.
 

RFNS13

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Guys, a really basic question:

I'm getting ready to swap my hdd for a bigger one, and i have everything backed up already, but there's one thing left that i'm not so sure of: a single savegame. I installed Apollo and chose 'copy save to usb' and ended up with a folder with "ICN-ID", "USR-DATA" and a subfolder with param.sfo, icon0, etc... Is that it? Can I just use Apollo again to copy the save from the usb?

Same console, same FW, same game backup/patch, same offline account (not activated), just a different hdd
 
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