1. Zidapi

    Zidapi GBAtemp Psycho!
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    Apologies for my ignorance, what is ipsSwitch? I’m keen to get that watermark removed
     
  2. Ghost92

    Ghost92 GBAtemp Maniac
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    It is a program that converts patches made for emulators to Atmopshere. In this case pchtxt (Yuzu) to kip (Atmosphere)
     
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  3. BennyXCross

    BennyXCross Member
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    Thank you Tiggytiggy it definitely worked, but I had to use Noesis (with G1M plugin) for some models because they weren't recognized by the DoA toolsets. I also found Link, Impa and Purah, still can't find Zelda though with neither of these tools.
    [​IMG]
     
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  4. tiggytiggy122

    OP tiggytiggy122 Member
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    Sorry I've been so quiet guys. School recently started back up from break and I've been running around at home. I'll be getting back to this as soon as I can.
     
  5. steefe666

    steefe666 Member
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    Last edited by steefe666, Dec 6, 2020
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  6. BennyXCross

    BennyXCross Member
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    You're welcome :) did you find the model for Zelda? If so, could you share the filename for her? (Maybe even the textures)
     
  7. steefe666

    steefe666 Member
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    not yet sorry
     
  8. Azurit

    Azurit Newbie
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    Hi, I stumbled across this thread because I was looking for Revali's model, but I think I found one of Zelda's models. I used rdbtool to extract the contents from CharacterEditor.rdb and Noesis with the G1M plugin to export the model. I can't post any files because i just created this account, but the file name is 0x4d58bba9.g1m. I hope this is still relevant.

    Edit: just found 2 more: 0x40bfc628.g1m and 0x59f1b12a.g1m
    Edit 2: Yet 3 more Zeldas: 0x2251a983.g1m, 0x3426d0a7.g1m, 0xc32f24a9.g1m
     
    Last edited by Azurit, Dec 12, 2020
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  9. cucholix

    cucholix Banners guy
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    Maybe cropping the number of enemies on screen would help to improve fps, but not sure if it’s possible with this engine
     
  10. Hellion810

    Hellion810 Newbie
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    I'm hoping someone got the texture for Robbie, Impa and Purah, I got the models... all I need is the name for the g1t for each model.
    .
     
    Last edited by Hellion810, Dec 15, 2020
  11. ninetalescommander

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    What is the optimal way to pairing the models with the textures? Currently I've been ticking the "Select g1t when non/partial merge" and then selecting the model following by the texture.
    Is that the best way to dig through the files or is there a faster method?
     
  12. cucholix

    cucholix Banners guy
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    I wonder if reducing the max number of enemies on screen would help to increase the framerate in busy areas
     
  13. Ghost92

    Ghost92 GBAtemp Maniac
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    I would end up ceasing to be a Musou
     
  14. Craftyawesome

    Craftyawesome GBAtemp Regular
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    It runs well with max docked clocks with reverse-nx. AFAIK it's another memory bottleneck.
     
  15. armoar334

    armoar334 Newbie
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    how do you repack the rdb files for character swaps then?
     
  16. steefe666

    steefe666 Member
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    Last edited by steefe666, Jan 6, 2021
  17. Tornevas

    Tornevas Newbie
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    Does the technique for sound ripping for Age of Calamity work for Hyrule Warriors Definitive Edition??
     
  18. SwitchOfFun

    SwitchOfFun Newbie
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  19. ninetalescommander

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    Hi again, I'm trying to match the textures for the following weapons...

    Medium-Rare Rock Roast
    Luxurious Bangles
    Extravagant Bangles
    Dazzling Bangles
    Maracas
    Shaka Maracas
    Shakalaka Maracas
    Cursed Bone Shard
    Malevolent Spine
    Heart of Annihilation
    Astor's Orb
    Benevolent Spring
    Blessed Screw
    Gear of the Protector

    Does anyone know what the corresponding g1t files are?
     
  20. Alfrado

    Alfrado Newbie
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    Hey I was just wondering where can I get the games files????
     
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