Ritsuki said:
Hi,
I've just started Etrian Odyssey 3, but I'm a bit confused with all that skill and class stuff. Just discovered that there are Common Skills, so now, I don't know if I should continue raise my Class Skills first, or my Common Skills... Fortunately, I'm still at the beginning of the game.
Here is my party :
LV4 Gladiator - LV3 Monk - LV4 Zodiac - LV4 Ninja - LV4 Arbalist
Fundamentaly, I'm just asking what would make a good and equilibrate party, and how to use skill points efficiently
Thanks in advance.
If I were you, I'd just ignore the Common skills, with the exception of TP Up, which should be maxed out for TP-dependant classes like the Zodiac.
Furthermore, your party is pretty good.
Gladiator: I don't use him, so I wouldn't know what you should do with him. However, make sure to get Berserker Vow and Charge; both can multiply your damage so efficiently it's just not funny anymore.
Monk: Well, Healing skills, I'd suppose. Also, make sure to get Refresh and Unbind around level ~4,5 -> That's when they become row-focused, rather than healing only one individual.
Zodiac: METEOR. Seriously, I can't stress this enough. Forget the elements; Meteor is your best. friend. EVER.
Ninja: Cloning skills, ofcourse. I found Izuna to be quite handy every now and than. Also, Kagerou is great for the beginning of the game.
Arbalist: Never used them, nor do I have anyone subclassed as one.
Later on, you'll get the option to choose subclasses. With the exception of the Class-exclusive skill, you'll be able to put skillpoints in every skills of the class you choose.
I'd recommend:
Gladiator/? (I have no idea)
Monk/Princess (Because of her crazy passive healing skills, and her great great great row-buffing skills, like Attack Order and Prevent Order. Seriously, this is great.)
Zodiac/Gladiator (Berserker Vow + Charge + Meteor is MASSIVE DESTRUCTION! Also, throw in a Princess' Attack Order for even more killing fun.)
Ninja/Zodiac (Ninja's 'Decrease every skill's TP cost' coupled with Dark Ether and Clone will enable the whole party to use skills without any cost at all, save for the 2 TP used by the two Ninja's. Also, use Dark Ether on the Zodiac's Row every single turn.
This will enable you to cast Meteor in every single random battle, which, needless to say, is pretty fucking awesome.)
Arbalist/? (I wouldn't know...T-T)
Anyway, I'd recommend getting a Hoplite. Maybe subclassing your Gladiator as one might be a good idea, but personally I'd just ditch the Gladiator and go for a Hoplite. Their Line Guard is extremely helpful. Clone her, and make her guard both rows every turn to greatly decrease damage gained from e.g. bosses etc.
Also, Pirate's are pretty handy, partly due to their Hanging skill (binds head), and their Lights Out coupled with the 'Gain 10 TP when using an attack skill' skill. Also, Eagle Eye (Reduce one enemy's defense for three turns) is madly awesome in combination with Meteor (and Attack Order, Dark Ether, Berserker Vow, Charge, and maybe even the Limit Skill Charge Tactic, but, eh.)
...I understand this might be a little bit overwhelming.
Forget my explanations; just go with the party and whenever you need the info, it'll be here.
Good luck - you'll need it! ^-^
Edit: If you want more help, I'd recommend PM'ing me instead of posting here. I'll probably forget about this thread in a few days, so I won't notice anything you post here.