Advanced Badge Editor
This tool gives you more versatility to edit badge data, allowing for the creation of pixel badges, and entire sets.
If you just want badges right away, use GYTB. Its easier to use, and gets the job done pretty well.
Features
- Create badges and sets.
- Edit badge and set information (IDs, quantities, names, etc...)
- "Max out" badge quantities with a single button.
- Import images to on to badges and sets.
- "Pixel Badge Import Mode" for pixel art badges.
- Title ID links.
- Change badge data NNID.
- Delete badges, sets or everything.
- Import native badge arcade files (*.prb and *.cab)
- Auto assign badge set IDs.
- Create new badge data from 0.
How to use it
- Open existing data
File > Open Data
- Select folder where BadgeData.dat and BadgeMngFile.dat are saved.
- Create new data
File > New Data
- Make sure to set the NNID!
- Save data
File > Save Data
- This will overwrite data if it was opened, and will ask a location to save the data if it was created.
- Save data to
- Same as save data, but always asks for a new location to save the data to.
- Make a badge
Create new badge > Write name and quantity > Import image
- Make sure the image is 64x64
- Make a set
Create new set > Import image
- If you get an error stating
You don't have enough unique badges for a new set
, then that means the last set only has one badge, and that badge is the last unique badge.
- To fix this, create a new badge, and then create the new set
If you see any error pop up, please report it to me through this thread with the text of the error.
Simple Badge Injector
This tool allows you to dump and inject badge data from and to your 3ds. It requires a modded 3ds.
Download and install
- Download the CIA file from here.
- Install it through FBI.
Using the app
- Launch Simple Badge Injector
- To dump all badge data:
Dump badge data
- The data is saved on the SD card at
/3ds/SimpleBadgeInjector/Dumped
- To inject badge data:
- Place your badge data inside
/3ds/SimpleBadgeInjector
Create ExtData archive 0x14D1 > Inject custom badge data
- Place your badge data inside
- To delete badge data:
Delect ExtData archive 0x14D1
Hacky homebrew fix
If for any reason you're using the 3dsx version of Simple Badge Injector, if at any point it fails to dump or inject badge data, go back to the homebrew launcher through the
Exit app
option, take your SD card out, put it back in, and finally, relaunch the app. This should fix that.Miscellaneous Tips
Restore your official badge data
To restore official badge data, just open Nintendo Badge Arcade and wait until the last moment it fails to load. After that, your data should have been restored. Do this before Nintendo's servers are shut down!
Get any official badges
Follow this guide
Acknowledgements
Deprecated / Not needed anymore
Research
- BadgeData structure
- Nintendo Badge Arcade Hacking - Full Documentation and Progress
- StackOverflow and Youtube
Tools
Credits
- AntiMach
- redunka
Features
- Edit badge and set information such as IDs, quantities and names.
- Create new badges and new sets!
- Get 255 of each badge with a single click of a button.
- Has a nice interface =P
- A simple way of importing and exporting images, as well as a preview of each!
- "Pixel Badge Import Mode", which allows the user to import Pixel like badges without suffering from imperfections when downscaling to 32x32px.
- Support for badges with linked Title IDs.
- Change your NNID with ease!
- Delete badges, sets or everything with the click of a button!
- Import badge and set files! (*.prb, *.cab)
- "Fix" the badges' set IDs. (sets the badges' set IDs to the respective set ID)
- [NEW] Create new badge data and save it to a new location!
How to use it
- Open existing data: Click on the "File", and then the "Open data" options in the menu toolbar. On the new window that popped up, make sure to select a directory (folder) that contains "BadgeData.dat" file and the "BadgeMngFile.dat".
- Create new data: Click on the "File", and then the "New data" options in the menu toolbar. Make whatever you want, and set the NNID number to yours if you want it to work. (read down bellow to know how to do that)
- Save data: Click on the "File", and then the "Save data" options in the menu toolbar. If you opened data, this will overwrite the old data. If you created new data, then it will ask you to save it to a folder
- Save data to: Click on the "File", and then the "Save data to..." options in the menu toolbar. This will always ask you to save it to a folder
- Make a badge: Click the "Create new badge" button, and on the badge info, type in any name and any quantity.
To add an image, make sure you import a 64x64px image by clicking the "Import image" button under the badge's preview.
- Make a set: Similar to making a badge, but now you will need to press the "Create new set" button. If it gives you an error saying that you don't have enough unique badges for a new set, then that means that last set only has one badge, and that badge is the last unique badge. To fix this, you can either create a new badge or change the Starting Badge of the last set to its value minus 1.
To import an image, click on the "Import image" button under the set's preview. Make sure the size of the image you're importing is of 48x48px, not 64x64px.
Setup "Simple Badge Injector"
This tool is used in the explanations bellow.
For Homebrew Launcher users
- Download the zip file from here: https://github.com/TheMachinumps/Simple_badge_injector/releases
- Extract it and copy it inside the "3ds" file on your 3DS's SD card. (inside of the extracted folder, it should have "SimpleBadgeInjector.3dsx" and "SimpleBadgeInjector.xml")
For CFW users
- Launch FBI, go to TitleDB and find "Simple Badge Injector". Install that.
- If you somehow can't install it that way, download the CIA here: https://github.com/TheMachinumps/Simple_badge_injector/releases
How to get your NNID number
For Homebrew Launcher users
For Homebrew Launcher users
- Load Homebrew Launcher with the exploit of your choice.
- Launch the "Simple Badge Injector" application
- If it fails to read the NNID, then make sure that you are using the latest *hax exploit version, and that you have internet.
- The NNID should appear on the top screen.
For CFW users
- Launch the "Simple Badge Injector" application
- The NNID should appear on the top screen
How to get the .dat files
For Homebrew Launcher users
For Homebrew Launcher users
- Load Homebrew Launcher with the exploit of your choice.
- Launch the "Simple Badge Injector" application
- Once the app has loaded, select the "Dump badge data" option.
- If the process fails, then go back to the homebrew launcher by selecting the "Exit" option, take your SD card out and put it back in. Launch the app and try again.
- Once done, you can exit the application and exit Homebrew Launcher.
For CFW users
- Launch the "Simple Badge Injector" application
- Once the app has loaded, select the "Dump badge data" option.
- Once done, you can exit the application.
How to restore the .dat files
Setup
Setup
- Create a folder on the root of your 3DS's SD card called "Badge Files".
- Make sure that inside of that folder, you have the "BadgeData.dat" and "BadgeMngFile.dat" files that you want to inject!
For Homebrew Launcher users
- Load Homebrew Launcher with the exploit of your choice.
- Select the "Simple Badge Injector" app and launch it.
- Next, select the "Inject custom badge data" option, and wait.
- If the process fails, then go back to the homebrew launcher by pressing B, take your SD card out and put it back in. Launch the app and try again.
- Once done, you can exit the application and exit Homebrew Launcher.
For CFW users
- Launch the "Simple Badge Injector" application
- Once the app has loaded, select the "Inject custom badge data" option.
- Once done, you can exit the application.
Create ExtData archive without Nintendo Badge Arcade
This will let you inject custom badge data without Nintendo Badge Arcade, just like GYTB
For Homebrew Launcher users
- Load Homebrew Launcher with the exploit of your choice.
- Select the "Simple Badge Injector" app and launch it.
- Next, select the "Create ExtData archive 0x14D1" option, and wait.
- NOTE: This might not work, I didn't test it with Homebrew Launcher
- You should now be able to inject your own badge data and use badges without Nintendo Badge Arcade.
For CFW users
- Launch the "Simple Badge Injector" application
- Once the app has loaded, select the "Create ExtData archive 0x14D1" option.
- You should now be able to inject your own badge data and use badges without Nintendo Badge Arcade.
I have also included a few demo badges. Have fun with them =3
If you want to help develop the application, then here is the source code: https://github.com/TheMachinumps/Advanced-badge-editor
Links to other apps:
NOTE: The following applications are no longer needed, but feel free to check them out, as these used to be helpful and helped shape this app.
- Ohana3ds thread (by gdkchan): https://gbatemp.net/threads/wip-ohana3ds-tool.392576/
- Png2bclim releases (by Kaphotics): https://github.com/kwsch/png2bclim/releases
Links to places that gave me information for making this a thing:
- https://www.3dbrew.org/wiki/Home_Menu#BadgeData.dat
- https://gbatemp.net/threads/nintendo-badge-arcade-hacking-full-documentation-and-progress.403183/
- A bunch of https://stackoverflow.com posts on how to program in c#
- Some https://youtube.com videos that showed how to read Hex data (Binary Data) from any file and how to write those same files.
- Visual studio 2015 community: https://www.visualstudio.com/vs/community/
It turns out that I was wrong! What I made has indeed called for people's attention, so I guess it wasn't all in vain =D Thanks so much for the support!
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