Hacking adrenaline goes back to livearea after launching

Vitaminer

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I've installed the latest vetsion of adrenaline and many times when I launch it, it goes straight back to the livearea, then I try it the 2nd time, it will launch with no problems, it's always been like this and I wonder if any of you have encountered the same problem? It works but it's a nuisance because I need to launch again the 2nd time to make it work.
 

Vitaminer

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thanks, after setting up the plugin, it always launches successfully, never goes back to the livearea! But what I am wondering is, what does this plugin really do? I mean without it I can still run adrenaline without any issue once it is launched, aside from having to launch it 2 times to get it running.
 

snoofly

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Just to add something here.
I found I needed to ensure the

ux0:app/PSPEMUCFW/sce_module/adrenaline_kernel.skprx

line was AFTER the line for the gamesd.skprx in the config.txt when having microsd mounted as ux0 and Vita mem card as uma0.

I assume it's because since adrenaline is installed to ux0, even though the isos etc are on uma0 as per my setup,
unless the gamesd driver is run first, it won't be recognised as ux0 is not already mounted.
 

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