Homebrew Add many more screen layout options in DS virtual console games

AMIdDST

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I gave them all titles and descriptions, and they do show up properly for me, did you copy all the files? If you skipped one of them, that would likely explain the lack of titles and descriptions.
I simply replaced the contentfolder with the one from .zip, so I don't know what would cause the issue, then. I'm running CHBC on a PAL Wii U.
 

MikaDubbz

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I simply replaced the contentfolder with the one from .zip, so I don't know what would cause the issue, then. I'm running CHBC on a PAL Wii U.
Oh gotcha, the issue is that you're on a PAL Wii U. The file strings.json for each DS game goes in the folder: content\0010\data\strings\en. I'm not sure which folder it needs to go into for PAL regions, but the 'en' folder seems to be for English NTSC systems. Since I don't have a PAL Wii U, I can't say for sure, but I'm nearly certain that what you want to do is take that strings.json file and put it in the 'eur_en' folder instead of the 'en' folder.
 
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skroops

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To get this working with UWUVCI VC injector,
1. download the zip file from OP
2. Make sure you have a base game downloaded, or open UWUVCI and download a base game
3. Extract the downloaded archive to [User Dir]\Documents\UWUVCI AIO\bin\BaseGames\[Base Game]. Overwrite all files.
4. Now any WUP installable or loadline inject you make with that base game will have the new NDS scaling options
5. To undo this, just use UWUVCI to redownload the base game
 
Last edited by skroops,

greysdawn

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EDIT: managed to extend the files to do what i wanted! sorry to bother 😅

heya, didn't see this in the pack (might've missed it) but i was wondering: if there isn't a layout like this already, would it be possible to have one that shows both screens on the TV but only a specific screen (eg: bottom) on the gamepad?

i'm interested in using the wii u to help me stream older games, and the layouts that show both screens make it a bit difficult for me to use the bottom screen in touch-heavy games 😔
 
Last edited by greysdawn,

godreborn

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Hello, you said you use loadiine for ds emulation, and I do too lol. Could you explain what I do to set these up for my ds games? I wanted to try these and not accidentally do my paid ds vc I use for CBHC lol
games are in their decrypted forms, which you can do with wii u usb helper (remember to check I think the box when downloading the game to make it decrypt it with the ticket). games go here. I think the bracketed title ID is important. iirc, it's the first four of the product code (the entire thing), and either the first two or last two of the company code (forgot which). you can find this info in the meta.xml in the meta folder of each game:

1634235766347.png
 

godreborn

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btw, messing with the cbhc title on usb won't hurt it. I finally solved the mystery of whether the cbhc title is still playable. it is. you just have to copy the game instead of moving it as the usb takes priority when booting up with one attached. the system.xml only lists a title id, so it's hard coded to look only in the mlc, internal storage, for the game in question.
 

Powerful

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games are in their decrypted forms, which you can do with wii u usb helper (remember to check I think the box when downloading the game to make it decrypt it with the ticket). games go here. I think the bracketed title ID is important. iirc, it's the first four of the product code (the entire thing), and either the first two or last two of the company code (forgot which). you can find this info in the meta.xml in the meta folder of each game:

View attachment 279773
Thank you for this. I wasn’t having an issue with the setup for loadiine, more so I have my ds games already setup like this and was wondering if I can use these patches for games in loadiine and not just the regular vc home menu way.
 

godreborn

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Thank you for this. I wasn’t having an issue with the setup for loadiine, more so I have my ds games already setup like this and was wondering if I can use these patches for games in loadiine and not just the regular vc home menu way.
yes, create a folder called updates beside the code, content, and meta folders. inside that, create the version number of the update (i.e. v16), then place the code, content, and meta folders in there. another option is to merge the code content and meta folders with the base game. either works.
 
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