ROM Hack RELEASE ACNHMobileSpawner: A mobile app to spawn items in Animal Crossing New Horizons on the go!

uniquebriar

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I'm mostly done with the 1.4.0 update (just need to find the last 3 offsets) but it'll be a while until I can compile.

I committed my changes, if all you're doing is inventory manipulation then you can compile the source yourself now and it will work. All new items have been added.

Just give me some time to build for people that can't build themselves, going through some really annoying IRL stuff today ):
Just wanted to let you know that we all appreciate the hard work you do for the community. Thanks Bro

Source here: https://github.com/berichan/ACNHMobileSpawner
 

berichan

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I've released version 0.7-a
This is mostly an offset update for patch 1.4.0, I've done a lot of behind-the-scenes stuff and cleanup. I also have a new pinger class so you should be able to find any sys-botbase or network errors more easily. You should repair sprites if you want images of all the new items.

Things should feel faster and snappier, the filesize is also smaller because I've removed/crushed a whole bunch of redundant byte files.

I haven't had a chance to thoroughly test as much as I usually do due to medical problems that came up recently, so feel free to let me know if you run into issues.

New firework tree using the in-app tree creator below.
MPj2yTg.png

Get it here.
 
Last edited by berichan,

catlady77

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hey berichan
i noticed i copy pasted player 1 incorrectly

ABADD888
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ABADD850
ABADD858
ABADD860
ABADD868

my b
 

berichan

ACNHMobileSpawner dev
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hey berichan
i noticed i copy pasted player 1 incorrectly

ABADD888
ABADD890
ABADD898
ABADD8A0
ABADD8A8
ABADD8B0
ABADD8B8
ABADD8C0
ABADD8C8
ABADD8D0
ABADD8D8
ABADD8E0
ABADD8E8
ABADD8F0
ABADD8F8
ABADD900
ABADD908
ABADD910
ABADD918
ABADD920
ABADD7D0
ABADD7D8
ABADD7E0
ABADD7E8
ABADD7F0
ABADD7F8
ABADD800
ABADD808
ABADD810
ABADD818
ABADD820
ABADD828
ABADD830
ABADD838
ABADD840
ABADD848
ABADD850
ABADD858
ABADD860
ABADD868

my b

Not a problem. I have a noexes batch runner that pulls the offset values I need for ACNHMS for me whenever there's an update so I never put them in manually anyway. I appreciate the thought though, you're fab :)
 
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Flora Cherry

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The current limitations of sys-botbase make this very slow. The implementation of removing weeds uses an optimized map writer and is still incredibly slow and only gets 2/4 map layers. Editing/writing changes to the entire map would take so many minutes that it isn't worth it at this time, but it is a long-term goal of mine to get it working reasonably quickly :)
broken windows app.PNG
 

uniquebriar

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I've released version 0.7-a
This is mostly an offset update for patch 1.4.0, I've done a lot of behind-the-scenes stuff and cleanup. I also have a new pinger class so you should be able to find any sys-botbase or network errors more easily. You should repair sprites if you want images of all the new items.

Things should feel faster and snappier, the filesize is also smaller because I've removed/crushed a whole bunch of redundant byte files.

I haven't had a chance to thoroughly test as much as I usually do due to medical problems that came up recently, so feel free to let me know if you run into issues.

New firework tree using the in-app tree creator below.
MPj2yTg.png

Get it here.
What are the new item listed
 

berichan

ACNHMobileSpawner dev
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If anyone is interested, I've released an experimental update with support for USB-botbase on Windows/MacOSX using native libusb (libusbdotnet causes a plethora of errors, so I'm trying to move away from it)

The builds are attached to the latest release: https://github.com/berichan/ACNHMobileSpawner/releases
Updated the wiki with how to setup: https://github.com/berichan/ACNHMobileSpawner/wiki/USB-botbase

It's experimental, like I said, so it might act a little weird. You can let me know how it works out for you.
 

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