Hi!
I've recently bought some Acekards 2.1+ from DX. While Singleplayer works fine for all of them, multiplayer (Adhoc) gives me some trouble.
The Setup:
NDSL-1:
------------------
Acekard 2.1+
Kingston microSD 2GB (Japan) FAT16 formatted
FlashMe V7
Acekard Loader: AKAIO 1.2 + AK 4.09 20080929 in the ak2loader-folder
NDSL-2:
------------------
Acekard 2.1+
Kingston microSD 2GB (Japan) FAT16 formatted
Default Firmware
Acekard Loader: AKAIO 1.2 + AK 4.09 20080929 in the ak2loader-folder
Tested Games:
------------------
Mario Kard DS
Clubhouse Games
both trimmed with savetrim by rominator
Now the issue:
When i try to setup an adhoc connection with both NDSL and AKAIO1.2 as default loader, they find each other and can join groups/rooms, but as soon as the game starts, the connection breaks off, as if one NDSL had been switched off.
Changing the Acekard-Loader within AKAIO1.2 to AK4MENU4 (AK 4.09 20080929) resolves the problem for Mario Kart DS, but Clubhouse Games still crashes due to the unfixed error.
I haven't tried WI-FI, other Multiplayer(Adhoc) games or Download-Play yet.
Anyone else got weird multiplayer issues with AKAIO 1.2 ?
Thanks in advance for any help or effort to resolve the problem!
I've recently bought some Acekards 2.1+ from DX. While Singleplayer works fine for all of them, multiplayer (Adhoc) gives me some trouble.
The Setup:
NDSL-1:
------------------
Acekard 2.1+
Kingston microSD 2GB (Japan) FAT16 formatted
FlashMe V7
Acekard Loader: AKAIO 1.2 + AK 4.09 20080929 in the ak2loader-folder
NDSL-2:
------------------
Acekard 2.1+
Kingston microSD 2GB (Japan) FAT16 formatted
Default Firmware
Acekard Loader: AKAIO 1.2 + AK 4.09 20080929 in the ak2loader-folder
Tested Games:
------------------
Mario Kard DS
Clubhouse Games
both trimmed with savetrim by rominator
Now the issue:
When i try to setup an adhoc connection with both NDSL and AKAIO1.2 as default loader, they find each other and can join groups/rooms, but as soon as the game starts, the connection breaks off, as if one NDSL had been switched off.
Changing the Acekard-Loader within AKAIO1.2 to AK4MENU4 (AK 4.09 20080929) resolves the problem for Mario Kart DS, but Clubhouse Games still crashes due to the unfixed error.
I haven't tried WI-FI, other Multiplayer(Adhoc) games or Download-Play yet.
Anyone else got weird multiplayer issues with AKAIO 1.2 ?
Thanks in advance for any help or effort to resolve the problem!