AceKard Menu 4.08-BNS - build BNS1.4

Discussion in 'GBAtemp & Scene News' started by Urza, Mar 3, 2008.

  1. Urza
    OP

    Urza hi

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    AceKard Menu 4.08-BNS - build BNS1.41
    R4 cheat.dat support, other additions
    [​IMG]

    Update to the menu compilation by smiths, Normatt, and bliss. Most prominent new feature is the addition of support for the R4 cheat.dat format. Download and full changelog below.

    [title:Changelog]BNSM1.4.1
    + R4/M3 usrcheat.dat/cheat.dat support in addition to XML (.DAT is faster!) - bliss
    Note: Cheat files now go in "__rpg/cheats/"
    + Cheats window has options for database selection, rebuilding, etc. - bliss in, modified Smiths
    + Language.txt updates to [cheats] section
    + GBA Patching updated for all of gelu's latest auto-patching routines
    + Delete a Shortcut by selecting it in the main browser with "Y" (File Info) and hitting the "X" button to delete it. Technically it just disables it, but that's all that's needed.
    + Start menu reordered to have the more popular items in the sub-menu first. Poor FAS1 gets knocked down a peg
    + Got bored with green/blue screens when menu loads, so they're now black
    + Multiple save slots per game by Moogle, change currently used slot via ROM Info Window
    + Maybe other language.txt things, not quite sure, check the language.txt in SVN for the latest English one I am very happy to release version 1.3 this evening. I spent some time and added the ability to parse a "cheats.xml" for cheat codes for the currently selected ROM. Now you can generate a .CC file on-the-fly within the AceKard GUI [​IMG]
    A sample "cheats.xml" is included with US games. I am not sure how it will work for other regions' XML files, so please test!

    [​IMG] Download
     
  2. Smiths

    Smiths AKAIO Person of Interest

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    I added a file to the download section but it had a bug people pointed out where it'd freeze leaving the "Patches" section. I've fixed it and changed the download at the AceKard BBS.

    Mods please fix the download here @ GBATemp. Thank you.
     
  3. Electric_Wizard

    Electric_Wizard GBAtemp Regular

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    You guys are doing marvelous work for the RPG. God bless open source.

    BTW, have I missed something or does your loader not yet support GBA play through a 3-1?
     
  4. Raisingod

    Raisingod GBAtemp Fan

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    BNS support 3-1.

    BTW:

    Smiths- is the BNS source code in the SVN and if so under which tag is it published?
     
  5. gratefulbuddy

    gratefulbuddy amateur lunatic

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    on the wheel
    It does support GBA play thru 3n1 or ewin exp pack.
     
  6. Electric_Wizard

    Electric_Wizard GBAtemp Regular

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    Schweet. Thanks for the heads up guys. I'll have to get this loaded on next chance I get.
     
  7. azotyp

    azotyp GBAtemp Maniac

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    for me end of green screens is best news [​IMG]
     
  8. Smiths

    Smiths AKAIO Person of Interest

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    1.4.1 is uploaded with save slot support. Thanks for the kind words. It supports 3-in-1 for GBA with autopatching.

    The source has been moved to the #acekard hanirc site: http://devel.acekard.kr/wiki/

    You can always grab the latest akmenu there as well, though it's not really the "official" release.
     
  9. azotyp

    azotyp GBAtemp Maniac

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    Can someone upload this somewhere, because I cannot find dirrect link to download this firmware (my english is not that good maybe [​IMG]).
     
  10. gratefulbuddy

    gratefulbuddy amateur lunatic

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    on the wheel
    I like that a lot. It seems to make things look more polished and professional.
     
  11. Smiths

    Smiths AKAIO Person of Interest

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    edit: if my previously submitted file is posted, don't get it, it has a bug... when GBATemp sorts everything out you can get the 'Patches fixed' 1.4.1 fomr here. It's on the AceKard BBS currently
     
  12. gratefulbuddy

    gratefulbuddy amateur lunatic

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    on the wheel
    Here ya are:
    EDIT: Link removed-new 1.4.1 available
     
  13. bobrules

    bobrules GBAtemp Advanced Maniac

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    nice to see that open source is being utilized