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  1. Auryn

    OP Auryn GBAtemp Advanced Fan

    Jul 21, 2011
    Thanks to GyakutenGodot and Mrichston for the big coverart and SuperAj3 for the small one made back on 2011 :)

    Gyakuten Kenji 2
    Ace Attorney Investigations: Miles Edgeworth: Prosecutor's Path
    Translation Patch Case 1/2 and 3.

    1) What is this?
    2) What it does??
    3) How to patch it??
    4) How to play it??
    5) Know issues
    6) Feedback
    7) Future
    8) I want to help with the translation
    9) History
    10) Licenses
    11) Members and thanks

    1) What is this?
    This is the second public release for the patch of the game "Gyakuten Kenji 2" or "Ace Attorney Investigations: Miles Edgeworth: Prosecutor's Path" (yes, we dropped the 2 because earlier entries in the series never had a number in the title in English).
    The Zip contains this readme file, the patch and the complete Artcover (front and back) that GyakutenGodot and Mrichston made.

    2) What it does??
    The patch translates all the common screens of the game (title screen, case selection screen, save screen, profile/evidence screen), all the text, all the graphics (yes, including backgrounds, sprites and even evidence) and all the voices (recycled the old voices when possible or dubbed by voice actors for the new characters) in English ONLY for case 1 / 2 and 3.
    In other words, we eradicated all Japanese from the game and you would think you have a US release of the game in your hands.
    The only japanese left in the game is the song at the beginning of case 3.
    As bonus, it will remove the anti piracy protection so that you will not see only Borginian when you start the game.


    3) How to patch it??
    First of all you need the ROM of the game (don't ask us where to get it, Google is your friend).
    Remember to keep a copy of the clean ROM for future patches (we have yet to decide if we will make a progressive patch or you will always need to use a clean ROM.
    For this patch we offer you 2 patch formats:

    For BEAT, choose the BEAT download link, decompress the patch, run BEAT, press "Apply patch", choose your .nds file and your .bps file, then "Patch" when you finish, play it on emu or transfer to your micro SD card.

    For Xdelta, choose the Xdelta download link, decompress the patch, run Xdelta UI, select your ROM, select the patch, then "Patch" when you finish, play it on emu or transfer to your micro SD card.

    For mac users:
    MultiPatch is your friend to patch the ROM.

    4) How to play it??
    With emulator:
    Desmume (win/mac) : the game runs fine without any known issues in version 0.9.9 apart those descrived in 5)
    For version 0.9.10 check "Know Issues".

    No$gba (win): NO$GBA > Options> Emulation Setup, and then a window will open with all the emulation settings(as you might already know), then you just change the Reset/Startup Entrypoint from Start Cartridge directly to GBA BIOS(Nintendo logo) and then it works!

    No$gba (win) alternative : after you applied the patch to the ROM, you need to encrypt it with the tool eNDryptS Advanced v1.2:

    No$gba (mac): HERE

    No$Zoomer (win): Start NO$Zoomer... After opening it, you simply have to go on NO$GBA > Options> Emulation Setup, and then a window will open with all the emulation settings(as you might already know), then you just change the Reset/Startup Entrypoint from Start Cartridge directly to GBA BIOS(Nintendo logo) and then it works!
    Thanks Plaster Wright for this and the first No$gba option.

    other emulators: unknown, feedback is welcome.

    with flashcards:
    Little is known about what flashcards are supporting the game and witch ones don't.
    If your flashcard run the original ROM, there are good chances that it will run the patched as well (some exceptions are known to this)
    You can try the patched ROM first and if it still doesn't work, try eNDryptS Advanced v1.2 after having applied the patch.

    DSTWO play the game fine with the latest EOS
    Acecard2i with Akio 1.19
    R4 2013
    Are confirmed flashcards running the game propely without having to use eNDryptS Advanced v1.2 and no issues apart the ones descrived in 5).

    M3DSReal flashcard with quadboot: AP Active (no solution yet)

    Feedback is welcome on this, too.

    5) Know issues
    a) One issue affecting your gameplay are the voice command (when you screem "Hold it" or "Objection" to your NDS), they seem broken.

    b) A second issue is that when you load a savegame, it's possible that you will get an empty text box.
    Don't be scared, the next text will show up as usual.
    If you are on a cross examination, you can go forward and back and you will get the missing text.

    c) Some older flashcards still activate the AP.

    d) Using Desmune version 0.9.10 seem to make make many screen go to black. Because this bug only happens in this version of Desmune, I believe it’s emulator related and we can not do anything.
    So play it in version 0.9.9.
    At the moment there are no other known issues.

    Please report any problems you encounter when playing the game.

    6) Feedback
    Your feedback, corrections, suggestions etc... are naturally welcome.
    When posting corrections / typos / text overflows, please be clear on where it happens and if possible with a screenshot.
    If you have problems like freezes, glitches or messed up screens, please specify what configuration you are playing with:
    emu/flashcard, version, OS and naturally where it happens.
    You can give feedback on the thread where you downloaded this patch (on RHDN or GBATEMP) or per EMAIL: [email protected]

    Well, naturally we will translate all cases.
    We will try to optimise the patch size (yes, at the moment they are a little bit big with 24MB Xdelta and 27MB with Beat).
    Depending on your feedbacks we will try to make the patch more compatible with other flashcards (if possible).
    There are some little tweaks on the plan (example a separate savegame file for the translation, a different icon and else).
    We will try to make the whole patch more "easy" to be translated in other languages.

    8) I want to help with the translation
    This project is far from being finished so help is naturally welcome.
    Graphics and sounds are already finished so we don't need any help there.
    You can help if you are a good hacker for NDS because we still have some issues with the RAM management.
    You can help if you have English as your first language and want to help correct / insert the text back into the game
    (instructions and tools are given to you).
    You can help if you are more or less fluent in Japanese and know the Ace Attorney series well.
    You can apply by posting at Apply for a role in the Project.

    9) History

    09.03.2014 Case 1/2 and 3
    17.09.2013 Case 1/2 beta patch
    Summer 2013 Backtrack to original plans without ASM
    Winter/ Spring 2012/2013 Try to fix memory problems
    October 2012 Planned release but abbandoned because of ASM problems in case 2
    Summer 2012 Finally much text translated
    Winter/Spring 2011/2012 not really much
    Fall 2011 I took the head of the project.
    Summer 2011 My first draft of images in the game.
    18 April 2011 First concrete discoveries
    10 April 2011 Project Start (at least in the heads)

    10) Licenses
    Ace Attorney and all the names, material, graphics and sounds are trademarks of Capcom.
    If you want to mirror the patch to your site, feel free to do so but please always attach this readme.txt with it.
    Please don't release an already patched rom in anyway form and don't tell other people this is your work.

    11) Members and thanks
    Well the list here is long...very long, I hope I have not forgotten anybody (no special order):

    If you worked with us but you not see your name in this list, don't be scared to PM me and I will add you.

    Hacking/format discovery: Hackotedelaplaque, jjjewel, Henke37 and myself.

    Tools: Hackotedelaplaque (Sprite and Text Studio), Henke37 (GKTool) and Whivel (AceFontII).

    Translation: BigKlingy, Choky, N-Forza, Tanaka Houji, Runebearer, Jin, Dowolf, Bad Player, Mirii-chan
    and kimchi314.

    Localization / Text Insertion: Fatalfeline, Mrichston, Redjiggly, Junebug493, 6Toushiro9, Mracy, Gerkuman, Paladia, Jacunni, missyquints, Rollingball, FinalClipX, Aleister, Jorpho, Ginko, Etherealblade, Sorenwind, ChaosArgate, black imperator, Gameleon, j00m, mujie, Wolverfrog, SuperAj3, KneehighPark, RPGamer, bluebomber1815, Wellington2k, BlueOrb, Darksonic22, yuudachi, GyakutenGodot, Waffleman, Jamdy, Accord, mmcgeehin and AustinM11.

    Voice editing/ Voice Insertion / Voice Actors: HanOnimous, Sempermania, Katya-Edgeworth, Sonicshadows, Byronic Hero, Negihyga90, Inverseman, Tivanenk, Zergrinch, PVHD, Crazed Ninjia, SLeon, Spario the endernerd (Wario), Fusionmaster, iViking, , MSAnemanja2/super saiyan, AJS, Bii, Wellington2K,Wuigi, Draginite, ProZD and vi3trice.

    Graphics Editing / Graphics Insertion: Mrichston, Secretmonster, Jinnai, Hamster, Percei, 6Toushiro9 and myself.

    Cake Movie: Wellington2K and Mrichston

    Testing / Debugging: Mrichston, Hackotedelaplaque, Choky, DarkSonic22, Rollingball, Henke37, Plastic Wright, Xalusc, Shiro9, Accord, FinalClipX, Hanonimous and myself.

    A thanks to DeMatador, Tateyuki Shigaraki and Henke37 because those are the people that tried to start this project back in April 2011 even if they didn't know much about ROM hacking and a special thanks to the first 2 for letting me take over (involuntarily) the head of this project. Being at the head of such a big project and big group is equaly an honor as an hard work.
    Some other people that didn't work directly on the project but still was around for decisions or supports:
    Permafry_42, Lusankya and all that helped in anyway (example all those people that helped choose the names of the characters in the game).

    Thanks to all the people that supported us in this project since the beginning (or later on :) ) and thanks to all the fan that gave us the energy to continue this work.
    Naturally thanks to Capcom for making the game.

    Have fun


    BEAT Download links:

    Xdelta Download links:

    Please leave this thread clean!!
    Only thanks or feedback are allowed in this thread.
    dude1709, LeoSan, EBJAB and 41 others like this.
  2. RodrigoDavy

    RodrigoDavy GBAtemp Maniac

    Feb 9, 2011
    OMG, OMG, OMG, OMG!!!!!!!!!!!

    Thank you soooo much! :bow: :bow: :bow: :bow: :bow: :bow: :bow:
    GammaGeorgeX likes this.
  3. Black-Ice

    Black-Ice Founder of the Church of Renamon

    Oct 31, 2011
    United Kingdom
    I can see it now
    I love AA so much, i'll steamroll through the first two cases then cry when I cant continue.
  4. Arras

    Arras GBAtemp Guru

    Sep 14, 2010
    I'm honestly not sure whether to download this now and enjoy it or to wait for the full patch and get the whole experience. If I decide to do the latter, at least AA5 will be here in a month or so. Great work so far though :wub:
  5. porkiewpyne

    porkiewpyne Report-er

    Jun 8, 2008
    Thanks for the awesome work thus far. Really really appreciate the time and effort you've put into the project :)
  6. linkenski

    linkenski GBAtemp Fan

    Aug 6, 2008
    Great work! I worship you and your awesome team! It's even better (mostly) than the localisation for AAI which was done by Capcom! No kidding.
  7. The Real Jdbye

    The Real Jdbye Always Remember 30/07/08

    Mar 17, 2010
    Yes. YES.
    It's not as good as the main series, but it'll hold me over until AA5 :D
  8. pilladoll

    pilladoll GBAtemp Regular

    Nov 14, 2004
    Thank You!!!!!
  9. kirokun

    kirokun GBAtemp Regular

    Jan 31, 2008
    United States
    Better than AA2 I can tell you that :P
  10. DJPlace

    DJPlace the hater of something i can't recall.

    Apr 16, 2008
    United States
    looks cool. i'll try this once a different game i know i going be in English also one question if you don't mind me asking how many cases are there total? also thanks for this.
  11. The Pi

    The Pi Lurker

    Mar 18, 2010
    Marry me? :O

    That's really amazing. So many people will be grateful for that.

  12. WiiUBricker

    WiiUBricker News Police

    Sep 19, 2009
    How many cases are there?
  13. tatumanu

    tatumanu GBAtemp Advanced Fan

    Nov 1, 2004
    Very VERY cool! I hope this project will continue and makes it all the way to the end of the game!

    This might be a dumb question but what is the difference between the BEAT and Xdelta patches?

    Thank you for your hard work!
  14. hackotedelaplaqu

    hackotedelaplaqu GBAtemp Advanced Fan

    Jan 10, 2009
    One more thing, for non comptabile linkers here is the AP Patch you can apply after the translation patch :

    00 00 9F E5 1E FF 2F E1 CF B3 00 00 00 00 9F E5
    1E FF 2F E1 77 B1 00 00 07 40 2D E9 1C 00 9F E5
    1C 10 9F E5 00 20 91 E5 02 00 50 E1 14 00 9F 05
    00 00 81 05 0C 00 80 02 3C 00 81 05 07 80 BD E8
    F0 32 0F 02 D4 1B 0F 02 40 27 00 02
    16 FF FF EA
  15. GHANMI

    GHANMI GBAtemp Advanced Fan

    Jun 10, 2012
    Unlike in previous Ace Attorney games, the first case is quite meaty. (Almost comparable in length to the second case of AAI1)
    I guess calling this patch a 35% is an acceptable estimation.
    Don't know though if they inserted all the graphics they finished. If yes, that means the game can be finished with a guide without prior Japanese knowledge (although the text would still be in Japanese). Most likely, they locked the rest of the cases (mainly to avoid major font/text issues, I think they used DTE).

    Their work is impressive. It's like a dream coming true :P
  16. Mario92

    Mario92 GBAtemp Advanced Fan

    Feb 20, 2010
    Was going to play it before I realized I wouldn't be able to play whole thing through. It seemed to work and looked like legit thing so I'll be waiting for whole thing and whishing the best for you guys :)
  17. Densetsu

    Densetsu Pubic Ninja
    Former Staff

    Feb 2, 2008
    United States
    Excellent job! Very impressive! :)
  18. TyBlood13

    TyBlood13 As Seen On GBATempTV

    Jul 1, 2012
    United States
    Sweet! I will play this as soon as I catch up on the rest of the series! Still on AA2 though...

    Chary likes this.
  19. Arm73

    Arm73 GBAtemp Addict

    Mar 4, 2006
    I was thinking the same thing, but then I realized it's been so long since I played an AA game ( I finished all of them ) then I might as well use this patch and play the first two cases for now and wait for the rest like I would for a new DLC or episode !
    If they already redrawn most of the graphics ( even the box artwork ! ) , I take it the rest of the translation can't be too far away, since most of the work is done now is just a matter of translating the text for the other cases ( not an easy task of course ).
    Thank you so much guys, I'm off playing now ! ;)
  20. Chary

    Chary Never sleeps
    Chief Editor

    Oct 2, 2012
    United States
    You people translating this game, are purely amazing. Good luck with finishing up the rest of the game!
    TyBlood13 likes this.

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