Hi all!
I'm happy to announce that I've added support for hardware-accelerated blit and fillrect operations to libSDL for the Wii and GameCube. I hope that the changes will be accepted into devkitPro's SDL port, but in any case in the meantime you can play with my fork (I'm not allowed to post links to this forum, but just append
The README file has step-by-step instructions on how to build the library, so hopefully it's something that you can try easily.
I've tried it on a few games already, and they do work, but they almost made no use of 2D operations (they mostly call
Now I'll go back to work on my little game, hopefully you'll get news about it in a couple of months :-)
I'm happy to announce that I've added support for hardware-accelerated blit and fillrect operations to libSDL for the Wii and GameCube. I hope that the changes will be accepted into devkitPro's SDL port, but in any case in the meantime you can play with my fork (I'm not allowed to post links to this forum, but just append
mardy/SDL
to the github homepage and you'll find it).The README file has step-by-step instructions on how to build the library, so hopefully it's something that you can try easily.
I've tried it on a few games already, and they do work, but they almost made no use of 2D operations (they mostly call
SDL_LockSurface()
and then handle pixels by hand), so this is not a full test. If you know of Wii games using SDL with many calls to SDL_FillRect
or SDL_BlitSurface
, please let me know, I will try to test them :-)Now I'll go back to work on my little game, hopefully you'll get news about it in a couple of months :-)