Super Mario Advance 4 finally released on the eShop, with every single e-Reader level in the ROM itself, and with it, a special modified ROM that does just that, embedded in the Virtual Console emulator.
The original post was me asking if someone could investigate it, but a few people here did just that, and released a set of patches for a SMA4 ROM that alter it to add all 38 eReader levels, just like the eShop's release.
GBAtemp Downloads - .xdelta patch
The original post was me asking if someone could investigate it, but a few people here did just that, and released a set of patches for a SMA4 ROM that alter it to add all 38 eReader levels, just like the eShop's release.
GBAtemp Downloads - .xdelta patch
So Super Mario Advance 4 finally released on the eShop, and it includes every single e-Reader level, even the Japan only ones, and even the "Mad Dash" lost level!
Now, what I'm here to ask, is can someone investigate the e-World level data? Are the levels stored in a save file like the other saves for SMA4 ROMs floating around? Are the levels embedded in the ROM itself, instead, in this release? And either way, would it be possible to dump the ROM or save data from the Wii U and distribute them here (save) or somewhere else (if it's in the ROM itself) That would be amazing, as the only versions of Mad Dash we have available are recreations.
Thank you!
Now, what I'm here to ask, is can someone investigate the e-World level data? Are the levels stored in a save file like the other saves for SMA4 ROMs floating around? Are the levels embedded in the ROM itself, instead, in this release? And either way, would it be possible to dump the ROM or save data from the Wii U and distribute them here (save) or somewhere else (if it's in the ROM itself) That would be amazing, as the only versions of Mad Dash we have available are recreations.
Thank you!
Last edited by CeeDee,