To every video game, there is a creator, a company, a group of independent people with a desire to show their creativity, and even us...the target of the industry.
Some of these facts can be reflected on other businesses all over the world, such as Movies, food chains, everything which the producer can provide effectively for the customers, us, and earn his big bag of cash to put in his "very secured" safe. But there's a specific phenomenon, a chain of events which reflect a massive change in how today's industry works.....and that goes for the gaming industry as well.
To that phenomenon I gave a name, which reflects the whole idea: Mutual Selling. Not to be confused with the term "Trading", Mutual Selling reflects the idea of letting the customers sell their ideas and/or products to the community/group which they came from, officially. As a twist, the customer, who for a long-time bought the company's products, becomes the actual seller to represent them.
Even in commercials, for example, one of the recent Coca Cola commercials was directed by a person, who didn't only bought their drinks and products for a very long time, but is also aware of the most affecting elements in their commercials, psychologically That's why the company gave him a shot, and he nailed it.
So how did Mutual Selling also affect the gaming industry, you ask? There are more obvious examples to put on a table, but i'll give just one of them, which I also took a part in:
That is why nowadays, companies don't mind advertising how they recruit their customers to try their upcoming video games, up to the point that they gave them an opportunity to host one of many important events, such as E3's press conferences(Even though it was the least favorite this year, EA's Press Conference this year was hosted by one of their fans).
Now that I introduced you to Mutual Selling, let me clarify one last thing: This phenomenon fixed the attitude that other companies took to themselves all these years.
They understood that their approach to selling wasn't so affective anymore, and after bringing the fans to the roundtable, stuff have changed....we actually got good games from the franchises we were disappointed of for a long time, other destructive approaches were removed from the field, such as lootboxes, and other genres have seen the light of day, after being prisoned on their national area.
In conclusion, in order to bring good games to the communities, it's not only the businessmen who need to take a step, but also us, the fans, who should offer our ideas, advice and support.
After all, it's not only about the game, but also the people who play it.
So what do you think? What is one of your favorite(but currently ruined) franchises that if you had an opportunity to improve it, you'll have the motivation to do it?
Last edited by RedoLane,